-Lower drop rate of Eternal Orb of Alchemy.
For something worth nearly 300 energy a piece, it should take at least 12-14 stages before I see one.
Lower drop rate of health pills
It doesn't make any sense to lower drop rate of hearts and yet distribute 4 pills with every drop (lol new drop system). For a guy that can easily survive, every encounter with a pill is basically +6-8 health. Thanks to the new system you can easily gather 3 pills in one stage. This counteracts the whole "less health in elite" gimmick.
Revert to the old AI
Many players would appreciate it if you used old behaviors for ELITE mode. This would justify the increase in drop rate and increase in CR payout.
-Lower drop rate of Eternal Orb of Alchemy.
Eternal Orbs have already been nerfed because people were getting WAY too much. This has been fixed, I promise you if you see an orb in 10 stages or less than you are extremely lucky.
Lower drop rate of health pills
Health Pill drops are already lowered. People who can easily survive will obviously have a stack of pills because they know what they're doing. Most people DO NOT know how to survive, or may be experiencing other issues such as lag, which means they WILL NOT have a lot of pills. Your statement is contradicting; people who are defensive will obviously have more spare health than people who are reckless.
Revert to the old AI
No, it's fine as is. The reason the AI is stronger, faster, and has more health instead of being reverted is because the old system was broken. Elite is hard enough as is, it takes a lot of time to complete if you're not playing recklessly, and if you are playing recklessly then you're probably dead because Elite punishes that.
I don't understand what's wrong, people have asked for something like Elite mode for a long time, and now that we have it people are complaining about it? I really don't see the problem with it.