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New Sprite Ability: Mating Call

12 replies [Last post]
Wed, 08/07/2013 - 01:35
Bromon's picture
Bromon

So I'd like to see the devs implement a new sprite skill called mating call for seraphynx. Basically, I'd press the button, and my seraphynx would give off a loud, yet charming screech. It would be a screech so lovely, that all the monsters close by would be attracted to her. I feel my seraphynx is a fairly attractive girl, and It saddens me that none of the other monster pay her the attention she deserves. I think this is the only way to make it happen.

No but really, I would very much like to see some sort of aggro mechanic in the game. I'm not sure what form it would take, be it a vial, perk, or skill. still implementing it would be fairly simple for each.

Although unlikely(since the current sprites are already developed key word current), I think a skill would be the best way to implement it. It would either go to seraphynx for its supportive role, or to drakon for its aggressive role. Or perhaps even a future sprite? Anyway, it works like this. Much like above, the sprite would release either a ring of light or sound(screech) for sera, or fire or sound(roar) within a set radius. For drakon it could even set the enemies on fire. The base damage would be very small (and preferably non-existent for sera), but the move would ACT like it did much more damage based on level. These numbers are obviously off but say at beginning levels it only acts as if it did 10 damage. Then any monster who has received 9 damage or less by anybody would immediately be attracted to you, even if the monster really didn't receive any damage at all. No, 10 isn't a lot but you can see where this is going right? Higher levels could do say, 100 aggro damage. And while the cool down for such an action would be quite long, aggro damage still stacks with real damage and previous aggro damage. Why is this useful? Cause maybe so see your bro in a real pickle. He's a bomber, but hes surrounded on all sides by grievers AND grogos. And his emergency revive is gone. You just gonna let him die? Ha! Not in my house *use aggro skill.* Or maybe you want to get a good couple of vortexes in but the enemies are scattered all over the place. There's plenty of possibilities. It would be great for team play in my opinion.

Alternatively, you could have a perk where everything affected my a skill gets extra aggro
or
A "aggro" vial with decent splash the does the same as the sprite skill. This would allow long distance aggro-ing

Wed, 08/07/2013 - 01:51
#1
Terrty's picture
Terrty
0-0

Im sorry but this should actually be called 'New Sprite Ability: Scuicide Call !!!!!!!!!!!!!!! Im sorry to be so mean i really am, i just dont like this idea

Wed, 08/07/2013 - 01:55
#2
Krakob's picture
Krakob

hawt

Wed, 08/07/2013 - 01:57
#3
Hexzyle's picture
Hexzyle
@Bromon

Aggro already exists in game. Pick up a haze bomb.

Wed, 08/07/2013 - 02:03
#4
Terrty's picture
Terrty
@hex

EXACTLY!!!! @krakob hawt????????

Wed, 08/07/2013 - 02:34
#5
Bromon's picture
Bromon
Pick up a haz- please all I

Pick up a haz- please all I do is haze bomb. Its not aggro-y enough. Needs moar anger.

Wed, 08/07/2013 - 03:24
#6
Hexzyle's picture
Hexzyle

How is haze bomb not aggro-y enough? You've got every enemy in the haze after you. What more do you want? The haze bomb to respawn every enemy you've killed up until now so they can aggro to you too?

Wed, 08/07/2013 - 03:54
#7
Bromon's picture
Bromon
Im fairly certain the haze

Im fairly certain the haze lines don't instantly aggro other monsters unless its a fresh batch of enemies. Sure, it may help aggro a bit, but if you have team mates already in some trouble, the time it may take to get them off their back using just a haze would be impractical and unsafe. Not only that, but at lower levels the haze bomb radi are pretty small. The skill at all levels would be much larger. How large? Im not really sure. Better then using a haze? Obviously. Besides, you'd have to change style at least partly to being a bomber. The skill would allow any type of player to aggro enemies.

Although it can sort of be thought of as a haze, the effects aren't lingering, but it does almost give a "provoke" status to the enemies around you.

Anyway, its hardly a new mechanic. Similar things can be found in other games kinda like SK. Like I said, a skill might not be the best otpion, but a way instantaneously provoke a group of monsters from a distance would be nice

Wed, 08/07/2013 - 04:03
#8
Juances's picture
Juances

This is easily seen with a trojan, wich has more health. It'll always face the one that dealt more damage recently.

Have a friend hit it with a sword then AoA him and wait.

Wed, 08/07/2013 - 04:14
#9
Bromon's picture
Bromon
But I still think its on a

But I still think its on a who did the MOST damage basis and not who hit it last. While its true you can do that kinda of trojans shenanigans, I do believe a monster thats aggro'd at you will still take a couple hits before it will switch targets. When a trojans targeting me I always run around in a small circle so it can't lunge at me and a friend can slap it on the back a couple times. Perhaps aggro works as combination of both. Maybe enemies aggro to high DPS?

Regardless, it does not work to the same extent as I am suggesting

Wed, 08/07/2013 - 07:48
#10
Hexzyle's picture
Hexzyle
@Bromon

but if you have team mates already in some trouble, the time it may take to get them off their back using just a haze would be impractical and unsafe

That's why you haze them and keep aggro before your teammates get in trouble. Tank is a full time team-support job, not just something you take up in the middle of a fight when you feel like it.

but at lower levels the haze bomb radi are pretty small

It's well known that bombs in Tier 2 are underwhelming. I'm talking about Tier 3, where people have refined their skills and are an expert in their style of play.

I do believe a monster thats aggro'd at you will still take a couple hits before it will switch targets

They do. It seems to be based off both a combination of "taps" and damage. Whoever damages the enemy the most will hold aggro, but "taps" count towards total aggro as well. Things that "tap" enemies are hits to their shield (such as hitting the front of a Trojan or the back of a Thwacker) or the attempted infliction of a status. (Haze bombs attempt to inflict a status with 40% success rate twice per second)

Wed, 08/07/2013 - 08:28
#11
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Ha ha at first I thought you were going to post something about this and was getting all ready to say, "WHAAAAAAAAAT AM I SEEING HERE!?"

I don't have anything meaningful to say.

Wed, 08/07/2013 - 08:38
#12
Juances's picture
Juances

"I do believe a monster thats aggro'd at you will still take a couple hits before it will switch targets"

Because without that, 2 players would make it spin like crazy and the monster would never make up his mind.

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