So I'd like to see the devs implement a new sprite skill called mating call for seraphynx. Basically, I'd press the button, and my seraphynx would give off a loud, yet charming screech. It would be a screech so lovely, that all the monsters close by would be attracted to her. I feel my seraphynx is a fairly attractive girl, and It saddens me that none of the other monster pay her the attention she deserves. I think this is the only way to make it happen.
No but really, I would very much like to see some sort of aggro mechanic in the game. I'm not sure what form it would take, be it a vial, perk, or skill. still implementing it would be fairly simple for each.
Although unlikely(since the current sprites are already developed key word current), I think a skill would be the best way to implement it. It would either go to seraphynx for its supportive role, or to drakon for its aggressive role. Or perhaps even a future sprite? Anyway, it works like this. Much like above, the sprite would release either a ring of light or sound(screech) for sera, or fire or sound(roar) within a set radius. For drakon it could even set the enemies on fire. The base damage would be very small (and preferably non-existent for sera), but the move would ACT like it did much more damage based on level. These numbers are obviously off but say at beginning levels it only acts as if it did 10 damage. Then any monster who has received 9 damage or less by anybody would immediately be attracted to you, even if the monster really didn't receive any damage at all. No, 10 isn't a lot but you can see where this is going right? Higher levels could do say, 100 aggro damage. And while the cool down for such an action would be quite long, aggro damage still stacks with real damage and previous aggro damage. Why is this useful? Cause maybe so see your bro in a real pickle. He's a bomber, but hes surrounded on all sides by grievers AND grogos. And his emergency revive is gone. You just gonna let him die? Ha! Not in my house *use aggro skill.* Or maybe you want to get a good couple of vortexes in but the enemies are scattered all over the place. There's plenty of possibilities. It would be great for team play in my opinion.
Alternatively, you could have a perk where everything affected my a skill gets extra aggro
or
A "aggro" vial with decent splash the does the same as the sprite skill. This would allow long distance aggro-ing
Im sorry but this should actually be called 'New Sprite Ability: Scuicide Call !!!!!!!!!!!!!!! Im sorry to be so mean i really am, i just dont like this idea