Title pretty much sums up the suggestion. I remembered reading the patch notes when the Chaos set was buffed, saying that they wanted to create a powerful glass cannon. It's not the case here. It's like 3 different mad bombers stacked on top of each other. Remove the health bonuses on these pieces and people would stop complaining about how Mad Bomber is underpowered.
Reduce or remove the health bonus on Chaos Set and Black Kat Cowl
Yeah I understand that. But why the hell would they buff the Chaos set to this extent? The first buff was actually balanced enough. This buff just jacked it. Besides, that can be remedied largely by heart trinkets and vitapods, as well as health perks from battle sprites.
The negative status effects can already insta kill the player if you can't avoid them.
If we have this "mad bomber needs buff thing" again:
Mad Bomber's 2*-4* are made for bombers
Chaos's set is for elemental protection
Chaos's description says "all elements" so it should be weak against stun and sleep.
Mad bomber should give max bomb ctr and max bomb damage
Ok, back to the topic:
i don't know why they buffed it, but they can't nerf it back now.
Still chaos does not feel like a high risk set. I know of this insta kill because I use both mad bomber and chaos. The point of chaos is to sacrifice survivability for power. Remember that status ailments are chance, meaning that it's not guaranteed that you'll get it regardless of what armor set. The debuffs factor in when you receive the status. If they want to create a glass cannon, they have to decrease the health.
I don't think you can remove them completely....but you could atleast reduce the amount of HP. so instead of +5 it's +3 or maybe +2.
Yeah I think that at least it should be reduced to a +2 to balance it out. Sounds about logical to me.
Would make so much sense. Dunno why I hadn't thought of this.