Forums › English Language Forums › General › Suggestions

Search

Remove recipes?

6 replies [Last post]
Sun, 08/11/2013 - 08:27
Round-Shinigami's picture
Round-Shinigami

I don't see how recipes make any sense. Most of the time you learn a recipe once, and then craft the item once. Ever. Because unbinding it is ridiculously expensive, kills any possible profit from making an item for sale so that people don't have to buy their own infinite-use recipes.

Two possible ways to alter this situation (having extra and useless items):
1. Remove recipes as they're not really needed. Simply add portion of its cost into item craft costs and make it possible to craft more items in specific places (forge at depth 18, for example, or specific forges in Hall of Heroes).
2. Make recipes 1-use items. Each time you want to craft an item, you have to get its recipe. Add a cataloge of items so that players know what recipe they need.
3. Remove recipes and make forges in Hall of Heroes, or simply make it possible to craft respective items in Hall of Heroes, near respective traders (who, for reasons unknown, are called "heroes").

Boss recipes? Add them to Hall of Heroes.
Krogmo coin recipes? Add a forge to Hall of Heroes that allows krogmo coin items be made for a small amount of krogmo coins (instead of 300 per 5* item take, for example, 50 coins total).

I'm against filling up the game with unused items/mechanics. Games shouldn't accumulate lots of pieces that were made obsolete over time with updates.

Sun, 08/11/2013 - 08:34
#1
Varo's picture
Varo
@Idea

In real life, if you learn a recipe for cooking or crafting or something like that, do you really only do it once? You still remember the recipe to make it twice, millions of times, Billions.

And such as here. Selling recipes, those people remember how to use and make the items the recipes say. So if you can sell it millions of times?

1)Recipes are needed. Nuff' said.

2)Nope.

3)Nope.

I give this recipe idea a -1. Sorry.

Sun, 08/11/2013 - 08:38
#2
Thunder-The-Bright's picture
Thunder-The-Bright

ragecrafting exists, and recipies are a crown sink. also, you are throwing away boss recipies rarity and kc cost, so it's a no.

Sun, 08/11/2013 - 08:43
#3
Juances's picture
Juances

If you want real life comparisons, does everyone remember everything that was teached in school?
Yes, some stuff stays inside our brains, but most of it goes away :v

Sun, 08/11/2013 - 08:58
#4
Round-Shinigami's picture
Round-Shinigami
You want life

You want life comparisons?
When was the last time you got up and continued on your way after getting hit by a bus? Shot through the heart?
Where did I put my spark of life pill? I'd love to use it when feeling bad.

Its a virtual game, comparisons with real life are not required. It has its own mechanics.

Boss recipe rarity is a bug, not a feature. Back in the day, before Hall of Heroes existed, we had to reach Vatel and buy recipes from him. And the selection was a random one.

Crown sink is something repeatable. Recipes are bought and learned once. Thus, they cannot be called "crown sink". Auction house is a crown sink (10% fee always). Recipes are not.

Rarity of specific recipes is weird. In the past it made sense - you had to reach Vatel (terminal in tier 3) to get best of recipes. Now you can get most of them in Hall of Traders (for a weird reason called "hall of heroes"). Except a few rare "boss recipes" that are used once in a lifetime. Sounds... wrong, if you ask me. Not much thought was put into it. Makes little sense.

As for krogmo recipes, I simply see no point in forcing players to do what they do not desire to do simply because there is no alternative. Krogmo coins aren't rare, its not the problem of coin rarity. Its the fact these recipes are bound that makes no sense. You work hard on earning those rare items and... you can't even trade them?!
On the other hand, there are people who enjoy playing lockdown/blast network and accumulate large amounts of coins... and can't benefit from them? Why?

Sun, 08/11/2013 - 09:15
#5
Thunder-The-Bright's picture
Thunder-The-Bright

no, HoH is a bug and not a feature, imo. basil runs should be the way to get the recipies, so that you play the game.
besides, if you look at the boss recipies, you'll see that most of them are of very strong/clone items. better not having them more common.

Sun, 08/11/2013 - 09:26
#6
Round-Shinigami's picture
Round-Shinigami
Thunder-The-Bright I agree

Thunder-The-Bright
I agree completely that HoH is a design oversight rather than a promising feature, made lots of posts and suggestions about it (at first recipes weren't even bound), but all they did was bind recipe to knight, so they can't be sold.

Recipe hunting was a fine way to spend time in Arcade. Then missions made it possible to skip arcade completely, and HoH only left one reason to even go into arcade at all: hunting down boss recipes.
Removing basil and moving boss recipes to HoH would make sense, currently its "piece from old times, piece from new logics".

I don't see any reason to give players access to basil when all of its recipes can be purchased in HoH. Its an extra copy of a function that nobody needs.

Powered by Drupal, an open source content management system