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Remove higher enemy health in multiplayer

11 replies [Last post]
Sun, 08/11/2013 - 13:35
Blitzsonic's picture
Blitzsonic

I guess that this was added for the revive function in multiplayer and there isn't a point in keeping that, since there is elite mode if you want stronger enemies.

Sun, 08/11/2013 - 13:42
#1
Klipik-Forum's picture
Klipik-Forum

But 4-player elite mode enemies still have to have more health than solo elite enemies. This goes for the other difficulties too. The point of increasing health in multiplayer is not because of revives, it's because a full party does higher overall dps than a solo player. If hp didn't increase, nothing would be a challenge in parties.

-1

Mon, 08/12/2013 - 07:48
#2
Blitzsonic's picture
Blitzsonic
Most attacks were designed to

Most attacks were designed to destroy the enemy with the full attack...

Mon, 08/12/2013 - 07:58
#3
Waffleconecake's picture
Waffleconecake
Lol bs blitz. Look at the

Lol bs blitz. Look at the haze bombs. Those were made to aply a status to enemies in a large area to help knights. Look at zombies breath attack, same thing. Look at menders "stay close!". It pushes players and heals enemies.
Think before you speak for once in your life.

Mon, 08/12/2013 - 08:13
#4
Juances's picture
Juances

The other way around. Make it that even if you solo, enemies have as much health as if you were on a full party.

The situation can be analyzed from both extremes.

What is the base health of enemies? You'll never know, unless nick tell us.
Maybe the game was planned for 4 players and when you solo, health is actually decreasing from the original value.

Mon, 08/12/2013 - 10:44
#5
Zeddy's picture
Zeddy
@Juances

I have doubts. Why would an enemy be designed to have 896 health and then downscale to an exact 450? (Those are exact health values for most enemies on depth 19.)

Also, scaling up, you'd get an exact 33% extra health per player, but the number would be a lot messier if you were to measure downscaling.

Tue, 08/13/2013 - 05:37
#6
Blitzsonic's picture
Blitzsonic
What about adding a option to

What about adding a option to that ?

Tue, 08/13/2013 - 05:45
#7
Thunder-The-Bright's picture
Thunder-The-Bright

everybody would lower health if you would get the same loot. if you "fix" it, it's equal to the difficulty system already in place.

Tue, 08/13/2013 - 07:45
#8
Blitzsonic's picture
Blitzsonic
Actually, my fix would remove

Actually, my fix would remove a reason on "why to not play multiplayer". An other thing would be the skolver/snarby clones that are everywhere. the extra damage of the sets removes the extra health in multiplayer, wich is the reason why people use that set

Tue, 08/13/2013 - 08:26
#9
Thunder-The-Bright's picture
Thunder-The-Bright

no, the reason why everybody uses that set is becuase it gives damage. so you kill monsters faster, more hp or not. also, many powerful weapons are swords, and, say, the flourish, which is fast, with a damage bonus max becomes very powerful. but even brandish does that. if you have damage max even a winmillion becomes viable.
so, the problem is not the health of the monsters, is the gear. there. I've said it.

Tue, 08/13/2013 - 11:06
#10
Blitzsonic's picture
Blitzsonic
Normally, the damage doesn't

Normally, the damage doesn't change the hits that a basic monster needs, so it isn't 2 hits with max damage. In multiplayer however, this can change the hits so you don't need to do 4-5 hits in multiplayer and change your attack style

Tue, 08/13/2013 - 14:13
#11
Remove-The-Forge's picture
Remove-The-Forge
>Remove higher enemy

>Remove higher enemy health

>For stronger enemies

GENIUS

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