I've been a semi-regular player of this game ever since it first hit Steam. You know, the kind of guy who would play it for a month or two, get bored then return after a few more months once I had time to refresh. During that time I would also buy 20 bucks worth of energy whenever I needed it to upgrade my gear, especially for the traditionally-pricy tier 4 and 5 pieces. True I wasn't the most profitable customer, but still Sega and Three Rings has made a fair amount of dollars off of me.
Now I've returned to this game to check out this new update, and this is my brief message to the game developers: changes need to be made or I'm quitting this game for good. Don't get me wrong, many aspects of this update I find great. Unlimited elevator use, shared pills, the battle sprites, these are all fine additions to the game. Where you've lost me, however, is fire crystals. I've only played a couple days now and I now have six seperate pieces of gear which, nevermind upgrading to the next tier, I can't even move from level 8 to 9 because I just don't have enough fire crystals. So of course I've tried grinding, running the arcade several times and each hour+ trip I return with maybe six of them? and after more of those clockworks trips than I care to count, I finally have enough crystals to *attempt* a forging to level up, only to fail and lose all my crystals, and my hard work. I'm sorry but the only term for that is "bullcrap." Under this new system I feel trapped. I'm gaining no heat, and my progression has grinded to a halt. I feel no sense of accomplishment because I'm NOT accomplishing anything. This is the antithesis of what an MMORPG should be. I quickly realized that I'm not having nearly as much fun with the game anymore because the game is now nothing but a grind for fire crystals which almost never drop anyway. So here's my list of suggested changes that need to be patched into the game.
- Remove the chance for failure when forging to the next level. I cannot emphasis this one enough. It is crushing to the soul to have my hours of work and grinding amount to nothing, and this HAS TO GO. If this aspect alone went, I could tolerate all the other problems enough to stay in the game. On a side note, I can think of one other RPG where leveling up wasn't a guarantee but only a spin of a wheel like SK's new forge system, and that's Vagrant Story. Vagrant Story, incidentally, was an awful game because of this.
- Incrase the drop rate of fire crystals. Getting only 3 or 6 crystals per a stratum is unacceptable.
- Reduce the number of crystals required to forge. Asking for 25 tier five crystals just for a 75% chance of failure is completely unreasonable.
- Allow us to fuse lower-tier fire crystals into higher levels. I'm sitting on dozens of tier 0-3 fire crystals which I'm doing absolutely nothing with right now.
So either suggestion 1, or a mix of the other 3 suggestions need to be patched into the game soon, or I will saying my final goodbyes to Spiral Knights in the near future. Good day.
Please refer to the billions of other complaints about the Forge. Its the way it is for a reason. Slows down progress to counteract no CE for crafting and free elevators.