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LD Respawns and seraphyn's power / cooldown.

4 respuestas [Último envío]
Mar, 08/13/2013 - 08:56
Imagen de Scirio
Scirio

Hey man, I know you guys are busy and [scrap]. But I feel like this is a big problem. I run a pretty big guild and we get a lot of complaints about these point. Can you guys maybe fix the respawn times in LD. Insta-revs would be amazing. Also, is there a possibility you guys will either buff Sera's power, reduce the shield cooldown or buff the shield endurance? I'd like that, Sera is really underpowered. Thanks in advance,

-Sci.

Mar, 08/13/2013 - 09:09
#1
Imagen de Thunder-The-Bright
Thunder-The-Bright

sera is perfect for support.
you are not supposed to shield with the shield, you are supposed to support teammates buy protecting them or support your damage by acting recklessly for about 5 secs.
ray of light has high knockdown, and it's great for keeping enemies away. it's not meant to be used for power.
as for LD, timers are on so that you team up to strike. instarevives would ruin everything.

Mar, 08/13/2013 - 11:01
#2
Imagen de Hexzyle
Hexzyle
@Scirio

So much so that a team of four Seraphynxes rotating their shield ability being invulnerable 100% of the time? I don't think so.

Mar, 08/13/2013 - 11:55
#3
Imagen de Orbwanter
Orbwanter

Angelic Aura breaks very quickly when you use it to protect teammates, especially if the attack strikes you as well. When I use it to cover the party during Big Iron's weak phases, my bubble lasts a few seconds if I'm lucky.

Despite this, Seraphynx is incredibly good when used properly, and aside from some minor tweaks is fine as-is.

Mar, 08/13/2013 - 23:50
#4
Imagen de Abknight
Abknight
Seraphynx does not like to support the team

The aura (shield) should endure just the same regardless if used for team or personal use, currently it lasts less when shared, which makes it useless for party-protection. Fully upgraded aura lets ME walk spiked paths without having to wait for spikes to hide, try bringing a teammate and you won't get half the same path before the aura is gone. End result? I cross the spikes, team gets behind timing their crossing. Blame Seraphynx which does not like to support the team...

What if shielding teammates actually made it last longer? that would definitely promote support and team work... (Of course that should be made so that an entire team of Sera's can never be perma-inmune)

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