They did say the darkness was coming. With these furniture pieces in your guild hall, you'll be ready.
Result of a discussion had in White Wild Majesty guild chat. Whether it's remotely a good idea, I don't know.
40 percent chance for one of the following:
- Bedroll
- Computer Terminal
- Fuel Cans
- Hedgehog
- Ration Pile
- Satellite Dish
- Toolbox
- Weapon Rack
None of these items (excluding the Bedroll) do anything, but scattering them around the guild hall gives it a more prepared look.
18 percent chance for one of the following:
- Plain Concrete Barrier
- Striped Concrete Barrier
- Reflective Concrete Barrier
- Plain Concrete Bunker
- Striped Concrete Bunker
- Reflective Concrete Bunker
- Plain Fuel Drum
- Striped Fuel Drum
- Reflective Fuel Drum
Mostly to block movement and provide cover for gunners. Reports of fuel drums exploding when shot are complete nonsense.
16 percent chance for one of the following:
- Ammo Crate
- Medical Crate
- Ammo Shelves
- Medical Shelves
What do Spiral Knights use for ammo anyway?
12 percent chance for one of the following:
- Sandbagged Mecha Turret
- Fortified Mecha Turret
- Sandbagged Spike Turret
- Fortified Spike Turret
- Sandbagged Laser Turret
- Fortified Laser Turret
- Sandbagged Dark Turret
- Fortified Dark Turret
- Sandbagged Foxhole
- Fortified Foxhole
- Sandbagged Sniper Post
- Fortified Sniper Post
Some good stuff here. The Mecha Turrets come in both sandbagged and concrete-walled versions, as well as all four damage types, and do in fact track across their field of fire. Foxholes and Sniper Posts, on the other hand, can be garrisoned by a knight looking to hide or for a good view.
10 percent chance for one of the following:
- Sandbags
You're going to need a lot of these.
3 percent chance for one of the following:
- Warning Alarm System
- Panic Alarm System
- Evacuation Alarm System
When activated, these consoles will play an alarm sound throughout the guild hall. The exact sound varies based on the alarm system chosen. Make sure to put these behind a door, as letting guests set off false alarms is both dangerous and annoying!
1 percent chance for one of the following:
- Guard Wolver
This mostly-domesticated Wolver has been taught (via massive quantities of biscuits) not to attack anyone with the proper identification, either issued by the guild leadership or by signing up in the lobby. Anyone else prompts a large amount of barking, followed by a large amount of biting. This is enough to discourage many trespassers from venturing onto guild territory in the first place. Note that despite the cute collar, this is not a pet! Get a Curious Mewkat if you want that.
Well, this sounds like things that can be gotten for a war zone. Perhaps, there could be a place in guild halls where a GM or officer could set up a battle field with these, and have Guild versus self battles. In a way similar to a GTHin that our weapons are out and we can purchase it as a guild hall expansion/room.