No Tier 4, no 6 stars. Too much for OOO. What now? Well, the only thing left... the core. The core should an elite tier for elite knights who wish to go inside. And no, this has nothing to do with Elite difficulty, although if missions will be released, there will be elite difficulties.
The 5 blue star ranks for current weapons can later go on to 5 gold stars. Like right now, 0 and 1 gold star indicates Elite Tier 1, 2 and 3 gold stars indicate Elite tier 2, and 4 and 5 gold stars indicate Elite tier 3.
That's all. No extra room space being taken for 6, 7, 8, 9, and 10 stars, and no Tier "4", "5", etc.
any of the fallowing would actually help the game: new enemies and weapons or floor environment even bosses. You know, the stuff that usually gets ignored when a thread is made with some details about it.
Why? New enemies broaden what the player needs to know how to deal with. It can make the AI smarter, not stronger by increasing what it CAN do, not what it only does. What I mean by this is the AI should always be built smarter instead of higher stats as higher stats only work if the current AI is smart enough to always work, in that case then the enemy is brokenly strong and should be nerfed. New weapons do the same thing as new enemies but for the player. It bulks the tool box and makes new play styles available. New floor environments and bosses do similar things, floors and bosses usually provide cool atmospheres and subtle stories that supply the story heavy players with a tale to find and those who do not care are not forced to deal with it.
Sadly these have a down side. People who take the time to really detail their threads are often ignored if it is not an idea everyone already agrees with or is being posted by someone very popular with the community.
None of the fallowing will help the game : making broken items, more star levels, more tires, more download source exclusive items, OH and opening the core.
Why? Adding more stars doesn't improve the game, it just stretches it out and makes it more spread out and less fun. Same with more tires, the only "advantage" if you would even call it that, is strong enemies but this can be done by just making new enemies for elite missions or levels. Over powered items are also bad because then any player who doesn't have it feel like they are handicapped for not using. This makes other weapons less popular and starts a clone effect. Think Clonvers (skolver clones) but on a depressing larger scale. Download source exclusive items have been done for steam and another one recently. Do I think these were awful moves? No, it was a marketing plan and this game is meant to make money so its not awful, but making it the only way is. Make it possible to get it off other players or at least as a rare drop or something.
Opening the core doesn't help the game. What you are doing is achieving the primary objective of a explorative based game that is also multiplayer. What that does is usually ends the game and kills it. Now it could be done so it wouldn't end the game, like making a special boss was locked in by the gremlins but that just sets a new end point and is really the same problem as new tires.