Gameplay Mods:
Fire reduces freeze duration, cold reduces fire duration
oilers slowly lose health as they burn.
creatures taking shock damage are not unfrozen.
Recently thawed creatures are wet for X seconds.
creatures can now be wet, wet creatures take more damage from shock ticks.
New Pet: Snowy NightOwl: Only does piercing damage, can only wear piercing harnesses.
Uses Wisdom motes,orbs, stars etc crafted from blue moonstone.
1) Frosty Wing buffet: Blow creatures back possibly off their feet and possibly inflict freeze status
2) Windshield: Moving Aura deflects incoming missiles 50% (change owner), 50% retaliation knock back on melee attacks.
3) Frosty Maelstrom: Suck in creatures to centre of target location (like graviton bomb) then deal small amount damage and inflict freeze very high chance status.
new Pet: Pixie Dragon (butterfly wings): Only does elemental damage. Can only wear elemental harnesses.
Uses Vigor Motes, Orbs, Stars crafted by green valestone.
1) Lightning Bolt: All enemies in straight line take damage, and become shocked (high chance status)
2) Invigoration: Green Aura enhances attack speeds of owner and those close adds low chance shock to melee weapons.
3) Inclement weather: Area around owner becomes stormy, everything becomes wet,puts out fires (rain), low chance possibly inflicting shock OR knocking down targets OR stunning targets OR freezing
Weapon changes:
Cold iron weapons: Now have "Deals elemental damage to undead" instead of high damage undead.
Silver Weapons: Now have "Deals Piercing damage to fiends, low chance to inflict high stun to fiends"
Salt-coated weapons: now have "Deals shadow damage to slimes, high chance of low poison to slimes"
Deconstructor weapons: now have "deals elemental damage to constructs, moderate chance of low stun to constructs"
Gremlin-Bane weapons: have "Deals shadow damage to gremlins, low chance to inflict poison to gremlins"
Change:
Normal catalyser (industrial) does low chance, low duration stun in charge explosion.
Magnus gun line: extra range, slightly more damage
New Shield or Shield variant:
Reflective: Low, Med, High, V.Hhigh, Ultra high, Max : Reflect incoming shots.. Max is 50% of shots absorbed are reflected away randomly (still depletes shield)
New Sealed Sword Recipe:
Chaos Blade:
Deals shadow and elemental (no normal), Graphically it should look like a ghostly flame blade (non physical)
Weapon has a slight chance to inflict a random state for a moderate time: Shocked, Burning, Frozen, Poisoned, Stunned, Sleep
5 star version can also inflict curse (adds to possible options)
Charge shot is like sealed sword charged attack but a bigger area of effect. And has guaranteed random infliction
New Winmillion 5 Star:
Rustshredder: Deals normal/elemental damage with some poisoning or stun possible on charge attack
Shadowshriv: Deals normal/shadow damage with possible freeze or shock status on charge attack
Khaotikaizer: New Catalyser 5 star recipe:
Requires industrial 4 star: Charge bombs detonate with random status inflict in addition to damage, this can be curse.
MistoKhaos:(3-5 star) Each detonation detonates with a different mist, mist types: stun, poison, fire, shock, cold
ShardoKhaos:(3-5 star) Each detonation can inflict with low chance random status effect.
DragonSphere: New 5 star pulsar recipe:
Deals elemental damage, with low chance fire status. DragonSphere shots deal more damage the further they travel
Darkstar: New 5 star pulsar recipe:
Deals shadow damage with low chance stun status: Darkstar shots deal more damage the further they travel.
EMP Bomb: new 5 star deconstructor bomb
In addition to damage bonus vs constructs, also low chance of stun and /or shock status to constructs.
New Shield: (5 star variation on grey owl shield)
Shadow/Elemental :Curse/Stun resist (divine shield)
New Usable items (mission)
1) Oil flasks (like oil vases) rare drop
2) Toxic Oil flasks (poisons as well as flamable oil) rare drop, usually only found on toxic levels
3) Molotov Flask (Like fire vases) rare drop
4) Poison Jelly Flask (like toxoils, patch of impeding poisoning goop)
5) Heal Mist vial (watch where you throw it, it will heal players and enemies in the area, over time)
6) Beast Cage (summon an ally to fight with you, like mecha knights but you can get a random beast instead)
7) Djinni Bottle (summons a fiend or spookykat to fight for you)
New Prestige or Buyable Missions:
1) The Druids of Alcavan Forest:
Fight Beasts in the alpine forest and their druidic masters:
Features:
Grabbable Ice blocks that you can throw as weapons: Deal normal damage to target with (splash piercing damage and chance of freeze in place)
Druids that throw lightning balls and frost spheres. Cast weather spells that do shock status and possible freeze status in large area of effect
some druids specialise in shock or frost, others can do both.
(Elemental resist, normal piecing, weak shadow)
Vine creatures: (piercing resist, shadow normal, weak to elemental), Some stationary venus flytrap like thing that fire orbs that drag enemies toward them so they can bite them. Ground vines that grow to impede or block that can be attacked, but they grow back quickly. Also some slow moving vegetable masses a bit like timbers.
2) The history of owlite:
Travel back in time to see what happened to the owlite order:
Fight for the order in their darkest day.
(you still fail to save the order, but you still dispatch the boss so he cant destroy anyone else)
New item; Owlite wands. (new animations for guns, also the introduction of beam weapons)
Fiend Boss and his minions deal fire and shock damage. He has turrets that can teleport to other locations. (they power up then move elsewhere)
Shadow spectres are his main minions that caused the undead infection and graveyard areas of the clockworks.
3) The taming of Vog
A gremlin order has imprisoned Vog trying to tap the great fire cat's fusion power for their own nefarious ends.
The order uses pulsars as a weapon type (finally gremlins using their own technology)
Fight your way past the orders defences to free vog, but also find an enraged vog that you'll have to tame. Watch out for vog's young cubs they're nasty like fiery beasts.
4) The Crystal Witch
Find out who made the fiend knights from the bodies of fallen spiral knights. The crystal witch has power over all the crystals of this world.
She inserts enchanted crystals into the backs of fallen bodies empowering them for her wicked plans.
She had crystaline minions (see my other post on crystal creatures that can form together or split) and crystal imbued knights.
witch can cast slow effect shapechange (disrupt her to stop) , which has a resistance level. which affects chance and duration, some shapechanges have different attack, you can be
changed into a battlesprite
Extra types of crystal animated knights:
Purple crystal in back: As normal
(other crystal knights have lower stats to compensate for their status abilities and deathbombs)
Red Crystal: Fire burst, time bomb fire detonation on death
Yellow Crystal: Lightning bolt, time bomb shock detonation on death
Blue Crystal:Frost aura, time bomb frost bomb detonation on death
Green Crystal: Piercing aura, time bomb piecring detonation on death (vines,spines)
5) New creature type: Crystalines
Can form together to produce bigger creatures or split to make smaller. Attacking them can cause them to split, if they get close to another of their kind they CAN combine (like lichen)
Can spawn crystal growth that blocks areas you need to attack to break down. (even more so for crystal bosses)
They can deal piercing or normal damage depending on their attack animation.
Have a colour of one of the base crystals: Have very low chance status inflict based on their crystal type
red: fire
Green: poison
blue: cold
purple: petrify (new status) or crystalised
yellow: stun
Petrify is a new status, lasts for about same as ice (or longer), unless shell is chipped away, anything petrified cant move or take damage
once X damage is taken to the shell they are freed (friend or foe)
New resistance: Polymorph
"Fire reduces freeze duration, cold reduces fire duration
oilers slowly lose health as they burn.
creatures taking shock damage are not unfrozen.
Recently thawed creatures are wet for X seconds.
creatures can now be wet, wet creatures take more damage from shock ticks."
You mean when you get inflected by fire while frozen, you can be unfroze faster? No. When I'm inflected by fire while frozen, I'll be free instantly. (I think)
As for oilers taking damage while burning, no.
Wet? Clarify?
New Pet: Snowy NightOwl: Only does piercing damage, can only wear piercing harnesses.
"new Pet: Pixie Dragon (butterfly wings): Only does elemental damage. Can only wear elemental harnesses.
Uses Vigor Motes, Orbs, Stars crafted by green valestone.
1) Lightning Bolt: All enemies in straight line take damage, and become shocked (high chance status)
2) Invigoration: Green Aura enhances attack speeds of owner and those close adds low chance shock to melee weapons.
3) Inclement weather: Area around owner becomes stormy, everything becomes wet,puts out fires (rain), low chance possibly inflicting shock OR knocking down targets OR stunning targets OR freezing"
This looks like the same concept as Drakon.
Change:
Normal catalyser (industrial) does low chance, low duration stun in charge explosion.
What do you mean by "low chance"?
"New Sealed Sword Recipe:
Chaos Blade:
Deals shadow and elemental (no normal), Graphically it should look like a ghostly flame blade (non physical)
Weapon has a slight chance to inflict a random state for a moderate time: Shocked, Burning, Frozen, Poisoned, Stunned, Sleep
5 star version can also inflict curse (adds to possible options)
Charge shot is like sealed sword charged attack but a bigger area of effect. And has guaranteed random infliction"
Looks very OP. No.
"Khaotikaizer: New Catalyser 5 star recipe:
Requires industrial 4 star: Charge bombs detonate with random status inflict in addition to damage, this can be curse."
Charge bombs....?
""DragonSphere: New 5 star pulsar recipe:
Deals elemental damage, with low chance fire status. DragonSphere shots deal more damage the further they travel"
What about the 3* and 4*?
"Darkstar: New 5 star pulsar recipe:
Deals shadow damage with low chance stun status: Darkstar shots deal more damage the further they travel."
Not sure about this one. A shadow pulsar that gives a low chance of stun... Again, what about the 3* and 4*?
I'm quite tired, so I don't feel like writing any further. :P