I play a lot with friends who aren't quite at my level of skill and gear and I would like to be able to "tab" them for revives, since I have a giant pile of Sparks I will never use up, and I would rather them save their Sparks for when they are trying new things on their own. Prior to the update, health revives were an easy way to help them up in the middle of combat, but having to click on their icon and examine the menu is not an option when fighting a swarm of monsters.
"Tabbing" a fellow knight for Sparks of Life
Either this or an easier way of reviving someone with a SoL. Clicking through a menu in the middle of a mob attack is not easy. ;_;
You can already just give them a Spark. When your friend is dead, click on their name and go on revive/Spark of Life.
+1 as an option. I don't want to waste sparks by accident.
I know you can already do this, but I'm all for an easier way of doing it.
Like say, when they're down a small button appears by their party picture that says "Revive with Spark of Life" or something. Something easy to access in the heat of battle without having to click the pic and scroll through the menu to revive. :c
So far I haven't had that much of a problem using a Spark on a party member, but I'd not mind an easier solution.
While I understand some people's thoughts of "People shouldn't go where it's too tough for them.", I guess they're thinking of FSC (and I agree in that regard).
But what about the new player who gets stomped by Snarby, and thus can't proceed further than that Mission page? I'd like to help them.
Sure, I could wade through and kill everything, but where's the fun in that for the other player? (I know that from the other side; while Vokster is a cool friend, PLAYING with him is no fun as he kills everything before I can say, huh, a fiend just shocked me!)
So, I'd prefer to hold back, give some advice (I know the theory, after all, I just fail at executing it), and if that kills the poor newbie, use one of my 100+ sparks on him.
I wouldn't play with someone who abuses it, or just hangs back themselves to let me do all the killing either.
Other situatiton, just taking my one sorta active Guild member; he's not playing as much and hasn't gathered as many Sparks yet. He used to revive and tab me a lot with Mist, now that I have 2x as many Sparks as he, I'd like to return the favour.
(I pile up sparks slowly but steadily, to blow a ton for myself in danger missions/rooms, to then just get past the previous high number I had. And I'm terrible! I just have 5* gear and don't go to too tough stuff often. :) )
Potato, read the full post. Have you ever tried to stop and rev a friend in the middle of the final wave on an arena? Fumbling through the menu by their name can take almost a full second (god forbid you click Remove from Party and it pops up a confirmation box). My point is you don't have time to mess with a menu in the middle of combat, and I'd like a way to rev my friend before the action is all over.
"Potato, read the full post."
That's twice now someone's said that. Why would I post and not read what you put? My point is is that THIS is pointless. Your idea is to simply make revives take a couple seconds less than normal. Don't be so lazy.
How is it pointless to streamline functionality so the player spends more time enjoying the game? These little things are often what add up to make or break a piece of software, be it game or business application.
And my point is that you DON'T have the luxury of a couple seconds when you're busy fighting monsters; your friend would then have to sit there until you killed most of them, which is NOT fun. And if you look at the other posts here, you'll see that other people also find this to be an issue. But if you prefer to leave your friends down until the action is all over (or have Flash Gordon hands) then sure, I won't argue with you.
"How is it pointless to streamline functionality so the player spends more time enjoying the game?"
You mean 3 seconds? Sure...that's not pointless....
That may be good and all but be careful to not go broke about the matter. Otherwise it sounds like a pretty good alternative. But that would leave me to take away my attention from how they died. I would like to help prevent death as much as possible instead of just holding their hands through the experience, or so I'd think.
Or how about...
Running to where the knight died and reviving them as an alternative, as a semblance to how the health/heat sharing use to be? I have thought about how to revive someone easier as well. When my attention is divided, I personally die. And I play with the intent to survive everything I encounter, in game of course. So making the revival a part of the game in itself as opposed to a drop down menu that may leave me to accidentally kick the player in the haste required to revive them.
I am not as capable as you Potato so, because my alignment is based upon my personal experience, I will have to partially side with the Greaver.
+1
3 seconds is a lot of time especially if you are kiting things that will insta-hit you if you pause (ie. Mecha Knights).
I don't think it should be in the form of Tabbing members, but rather the suggestion that adds a button next to the dead player's life bar. A simple GUI change. It is basically the same as adding that little e-revive symbol underneath their life bar, except a button that appears to revive a dead party member.
Simple streamline is the best streamline, and there's no reason not to do it. Just because the functionality already exists doesn't mean it can't be improved upon. It's like how you can add hundreds of items into the trade/auction window, but you can shift click to add them in groups of 10 so you don't destroy your fingers. You can still add as many items as you want with standard clicking, but shift clicking makes adding large quantities easier.
(How often do you go about your way to click File > Save instead of using the Ctrl+S short cut or clicking the Floppy icon to instant save? With respect to human interaction design, minimizing the number of clicks and menus needed to navigate in order to accomplish a task is a big part of software optimization. This is what we are referring to when we call things "user friendly" and clicking a portrait and making sure you click the right button to revive while being in the midst of battle is unnecessarily difficult at the moment.)
The main reason I hesitated to suggest "click-to-revive" is because when health revives were around, all too often I accidentally revived people I didn't intend to simply because the flow of combat took me near them. However, I could see how click-to-rev might work:
When you walk close enough to the fallen knight, a popup button opens near the bottom of the HUD (like how the Energy tab slides in when you walk near an energy gate). Reviving the knight is then an easy one-click process, and because the button is down at the bottom, it is easy to reach without being too close to the action. The button would automatically slide out if you got too far away as well.
This could lead to an uprising of trolls that would die on purpose to use up the others SoL even though I am kinda short on spark of life's and I'm stuck on a few missions I wouldn't wanna use someone else's hard earned Sols so sorry I think -1
Then the person who tabbed them can untab them and then leave, ignore, or kick them.
You don't stop things for a posibility that small and meaningless.
@Mohandar - I agree and also disliked the old reviving system where if you were fighting over dead bodies you'd suddenly lose half your health and accidently revive them. I considered corpses an additional trap in the clockworks sometimes :| That's why an actual GUI button that appears next to the HP bar of your party member on the left side is pretty nice. Like how the "Return to Haven" button appears when you die.
@Byzanaut - Pretty much the main reason why tabbing is bad. You're giving them unlimited access to your Sparks and it should really be a revive on a case-by-case basis.
+1 :)