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Guild hall expansions and customizations

2 replies [Last post]
Mon, 08/26/2013 - 15:31
Retoran

I've been on a SK hiatus for.... some time..... a bit after they put out the dlc to be more precise. I have to say that I'm woefully underwhelmed with what has been done with the guild halls and the lack of serious floor space. And so I find myself here...

Floor space and tile sets- Like many people I'd wager, I find the tile set to the guild halls bland to say the least. Everyone has their own preferences to that, but we have a distinct lack of options as far as that goes though. I'd like to first suggest purchasable tile sets even if it's based in some kind of econ other than crowns. It's not like the tile sets for all the levels aren't available to the dev team to allow adjustments in this manner. Personally, I'd prefer a Candlestick Keep tile set for my guild, but that's just me.

The other thing that comes to mind is how cramped the guild hall space seems. We can purchase quite a few decorations, but it just feels more and more cramped. How about the ability to purchase larger floor space via cr and that fee be added on to the annual upkeep? I had only kept a small guild of close friends on SK, but even with them the space just seemed small and this would really help in that area.

Decorations that are not currently present- As previously noted, we can buy quite a few decorations for the old guild hall and now some new ones with the BC stuff currently going out. That being said, their are some things that I've been waiting on since the allowances for the guild halls as they are.... since we're talking about a largely gear collection based game, where are the display cases? As a guild master who has taken quite some time out of the way to acquire recipes and bend over backwards crafting some of these weapons, I'd like the ability to display them at the very least even if I have to sacrifice the gear in question to do so.

The other big thing that I've always been waiting for is the ability to create doppelganger statues, so to speak. Every combination of gear and color is modeled in the game. I propose the allowance to make a double(s), if only a stone version, of crafter in question that can be placed around the guild hall like any other piece. Imagine your guild hall emblazoned with your guild leaders in stone and the gear collected on display as your own little show room/museum.

Mon, 08/26/2013 - 17:11
#1
Kyphis
Expansions

I'd like to see th Alchemy Room, which currently has two identical alchemy stations next to each other (who thought that up?) have one station changed to be a food station.

Tue, 08/27/2013 - 02:58
#2
Mickmane's picture
Mickmane
Moar Spaaaace!

When they gave us trees, I wanted a forest. I dreamed of 1x1 and 2x2 Trophies hidden in large clusters, to surprise visitors wandering around, getting lost...

But then I ran out of space. Sigh. (See Forever Noob Hall when it's open if you want to see what's doable with the space we have in the entry hall and the restricting paths where you can't put stuff.)

So, please give us a front lawn that's just one big empty space where we can put stuff.

Please remove restriction of where you may put stuff. (Especially Vatel room is very restricted, with the pipe decoration not letting anything be put on it.)
If people block a path, let them. It's not as if anyone can get lost on the wrong side of it (never mind that you can just load another place to get out). There's also practical use for it; have areas 'under construction' (not done with decorating yet, but you want to publish the rest as it is, or it's just empty for now).

Please let us expand to have a balcony. Preferably somewhere near the bottom, so you don't have to run all the way to the top. I miss the balcony from the old Guild Hall. (With upkeep cost lowered, I expanded only far enough to leave a bit in a corner where I can still watch Clockwork.)

A speedier way to get through the Hall would be nice too. Could you enable dash in Guild Hall/Haven please? (Even better if there's no cooldown in those places.)

Retoran's suggestion for more stuff to be available that you see in Clockwork is neat too. Moar treeees! Also, dummies/statues would be nice. (Even better if they wander around like the Zombie Bellhop, but they don't have to.)

And what about the theme that you see when loading Guild Hall? None of the available ones is the blue/yellow one.

There's white tables already available, why no white chairs and beds? (The red stuff on the blue beds bugs me too, btw.)

I'd like bedrolls. Basically everything that's either shiny or usable. (The lockers and crates and stuff don't capture my interest.)

Kyphis' suggestion isn't new either, but still valid! Please replace the 2nd Alchemy Machine in Vatel's room with either Brinks or Food Crafting machine, and let us put the other (Food Alchemy or Brinks) somewhere in Guild Hall too. (I wouldn't be surprised if the 2nd machine is there only as place holder for Food Crafting or something not yet in the game anyway.)

And always, Gourdlings and Scarabs please! (Just make them available like Snipes. Dust Bunnies and Glop Drops for those that like them, too! :) )

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