Dear OOO.
I miss danger rooms, mecha knight kits, and the like that use to be accessible with a mist deposit. Someone elsewhere suggested a spark of life sink to account for their excess. So why not change the means of access to sparks deposits instead?
One could just tell me to buy energy. I only found that necessary once I had Tier 3 clearance. And even then, I did not buy that much energy. It may sound selfish as I am arguing for the matter of my convenience, but, given my ratio of gains to losses being greater than 1, I am also coming across an excess of sparks. Also spending sparks on my own revival takes time. I have yet to pay 50 units of energy to revive myself.
So apart from reviving others who may also have excess (I've been questioned as to why I revived people sometime), why not add the rooms and aids with energy restrictions to the list of spark sinks? Additionally, if there is a matter of not being able to spend the sparks fast enough, why not consider these suggestions in addition; capping the total number of sparks one can have at 100, and increasing the number of sparks required for restricted access areas and items either per tier, stratum, or floor selectively (mecha knight kits require 5 sparks throughout but danger rooms require either 2-3+ or 2x the amount the further you go).
This may be a bad idea but it is an idea nonetheless. Let me know what you think. Thank you for your time.
- Arelic
PS: I personally think it was a good idea on making the only sparks, orbs, and the like capable for exchange that are purchased from the supply depot. =]
How would you iron out the kinks that arise from this? Danger Rooms and energy gates are 3 CE each. At the lowest price, (for the people who do burn those sparks) it's 10 for 200 CE i believe? Not to mention that you say it could take multiple sparks for things the deeper you are. So for those who don't have excess, it would be something like 40-60 CE to them. Mecha Knights are 5 CE but that you suggest could easily have it at 80-100 CE. They'll probably not get to access a gate for quite a while until they learn combat mechanics (which isn't that easy for a lot of people).