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A Spark Sink ? +

4 replies [Last post]
Tue, 08/27/2013 - 06:16
Arelic's picture
Arelic

Dear OOO.

I miss danger rooms, mecha knight kits, and the like that use to be accessible with a mist deposit. Someone elsewhere suggested a spark of life sink to account for their excess. So why not change the means of access to sparks deposits instead?

One could just tell me to buy energy. I only found that necessary once I had Tier 3 clearance. And even then, I did not buy that much energy. It may sound selfish as I am arguing for the matter of my convenience, but, given my ratio of gains to losses being greater than 1, I am also coming across an excess of sparks. Also spending sparks on my own revival takes time. I have yet to pay 50 units of energy to revive myself.

So apart from reviving others who may also have excess (I've been questioned as to why I revived people sometime), why not add the rooms and aids with energy restrictions to the list of spark sinks? Additionally, if there is a matter of not being able to spend the sparks fast enough, why not consider these suggestions in addition; capping the total number of sparks one can have at 100, and increasing the number of sparks required for restricted access areas and items either per tier, stratum, or floor selectively (mecha knight kits require 5 sparks throughout but danger rooms require either 2-3+ or 2x the amount the further you go).

This may be a bad idea but it is an idea nonetheless. Let me know what you think. Thank you for your time.

- Arelic

PS: I personally think it was a good idea on making the only sparks, orbs, and the like capable for exchange that are purchased from the supply depot. =]

Tue, 08/27/2013 - 06:30
#1
White-Past's picture
White-Past

How would you iron out the kinks that arise from this? Danger Rooms and energy gates are 3 CE each. At the lowest price, (for the people who do burn those sparks) it's 10 for 200 CE i believe? Not to mention that you say it could take multiple sparks for things the deeper you are. So for those who don't have excess, it would be something like 40-60 CE to them. Mecha Knights are 5 CE but that you suggest could easily have it at 80-100 CE. They'll probably not get to access a gate for quite a while until they learn combat mechanics (which isn't that easy for a lot of people).

Tue, 08/27/2013 - 06:41
#2
Arelic's picture
Arelic
I am glad you asked.

To be cautious, I did say that "if there is a matter of not being able to spend the sparks fast enough [in prospective spending]" then increase the price. But I would not predict that segment of my suggestion would process. So I personally think it would be better to keep the prices as they are throughout Clockworks.

Regarding the Mecha Knight Kit's cost, 5 sparks (equal to 80 - 100 units of energy) was the idea I initially had about them but a friend of mine suggested of making the cost to raise a mecha knight one spark which is a lot more reasonable than what I would request. So I would just figure the 5 sparks per kit a figure for example like the idea of the possible increase.

As for your last point on learning the combat mechanics, given a price increase or not, I should hope they come to learn eventually. But then again I am speaking from preference so that statement does not hold as much weight, I suppose.

Tue, 08/27/2013 - 07:05
#3
Mickmane's picture
Mickmane
I partially like it.

1 Spark for T1, 2 Sparks for T2, 3 Sparks for T3 Danger Rooms. Or alternately Sparks needed equal the Stratum you're in.

If you don't survive well enough to have a surplus of Sparks, why do you want to go into a Danger Room?

No to cap Sparks at 100. I'd rather have Sparks be the new 'Prestige' (there is another thread that suggest showing the number of Sparks someone has). Have a little blue number under the Badge that shows your Sparks.
Yes you can buy them with CE. But if someone wants to do that to look pro while dying all the time, let them.

You could make mecha knights and turrets activate with a kick or something to balance the cost of Danger Rooms; people who actually need whatever help these things may be need all the Sparks they can get.

Tue, 08/27/2013 - 07:51
#4
Niichi's picture
Niichi
~

I'd be a bit concerned that if we gave SoLs an alternative use then players with excess may become more reluctant to go reviving other players.

If this did come about I'd want it to be an option in addition to being able to pay the current energy cost of 3/5 while having the equivalent costs in sparks being relatively high compared to it. At least that would encourage the energy option while still offering a more costly alternative to those that feel like burning through their SoLs.

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