I think it would be neat if you could get UVs on a weapon that would let it inflict a status effect, as a counterpart to armor UVs that resist status. I know this would create balance issues, but since the game is unbalanced anyway, it wouldn't be that bad. It wouldn't even change crafting and which weapons are desirable (no one is going to make a rigadoon anyway, so giving flourish a possible fire UVs wouldn't change anything). There would be some restrictions, like no curse or sleep UVs, or weapons can't get a UV that negate there current status effect (no fire UV on a glacius).
Weapon Status UVs
Fine, no mist bombs. I'll stick to shocking poison Combuster spam then.
Curse,fire,stun,shock faust. So fair.
I wonder if a GF or FoV could burn shock stun the user with the charge too... would it be fair?
if for some reason people like the idea. then weapons with a status shouldnt get the UV. if glacius already deals freeze then this weapon shouldnt get the "Weapon Status UV", because whats the point to have a weapon named Glacius which make reference to the ice deal shock? we only going to turn a Glacius in a Voltedge.
Weapons without status should be the only condition also as Hexzyle said: damage reduction, but then we going to end with weapons that "do the same thing" as other weapons, for example: if you get a blitz with poison status UV you going to end with a Plague needle.... only with the skin of Blitz.
My question is: how you going to change this to avoid have "Weapons Clones"?
Show me a Combuster with a Freeze UV and a Glacius with a Fire UV then we'll talk :3
Shivermist Busters with Fire UV's are okay too.
EDIT: Sorry, didn't see that there. Just throwin out some funny combinations if it could happen though.
@ White-Past: As I said in the above post, weapons won't roll contradicting uvs.
@Sweet-hope: Yes, some weapons will end up taking over the roll of other weapons. However, since alchemers and Polaris are the pretty much only status weapon that sees heavy use, I don't think this would be a problem (weapons like the plague needles, flameburge, rigadoon are almost never used).
@Waffleconecake: I'm not sure if blocking mist bombs would be a good or bad idea. From what I've seen (and I'm not T3, so this could very well be wrong), they aren't used often enough that buffing them would be a terribly bad thing.
Stacking status UVs on a faust would be possible, but you'd be trading off your ability to upgrade it with other UVs like CTR and ASI. I can imagine cases where a balance issue could come up, but its not like SK is a well balanced game to begin with (especially LD).
@Hexzyle: I'm think that having that UV slot taken up with a status UV would be enough of a balance in most cases. Maybe if you rolled a "high chance to cause X" there might be a bit of a debuff, but a high damage decrease might be a much even then.
Some weapons with no status effects have higher power than their status counterparts to balance it out.
Adding status UVs will basically make a those weapons overpowered.
(compare the 2* alchemers for example)
I would like a Voltedge with Fire max, Poison Max, and Curse max please. And a side dish of Final Flourish with Stun, Fire, and Shock if you may. For dessert I'd like a Winmillion with Shock, Poison, and Curse. Make sure those projectiles deal those statuses.
@Hexzyle: I'm think that having that UV slot taken up with a status UV would be enough of a balance in most cases. Maybe if you rolled a "high chance to cause X" there might be a bit of a debuff, but a high damage decrease might be a much even then.
Nah, you don't understand. All weapons with statuses do considerable less damage than their counterpart that doesn't. Look at the damage lines for the Flourishes, The Autogun lines and the Alchemers.
Wow. I did not know there was such a huge gap in the potential damage between status inflicting and non status weapons. I'm still not sure if linking a rebuff to the status UVs is a good idea, but I'm definitely giving more thought than I had previously.
Do you think a trinket that gave all your weapons a chance of inflicting status would be more balanced that a UV?
Only if the weapon gained a "Universal Damage Decrease: High" UV in addition to the status UV.