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MAC, the Valestone battlesprite!

8 replies [Last post]
Tue, 09/03/2013 - 16:36
The-True-Cake's picture
The-True-Cake

The scientists in the lab have been studying battle sprites heavily since they discovered the mutated sprites. After one experiment that ended in a peculiar way, they created the MAC.

What is a MAC? Simple! In an experiment testing the reason why certain sprites only eat certain types they exposed an E-Class to some moonstone by accident. After a brief flash of light the Mineral Artificial Construct (MAC) was born!

When first acquired all MAC's look like simple green colored orbs, with glowing lights (assumed to be its "eyes") that are the color of the knight the bond to. After the first evolution the MAC undergoes its most dramatic change, it becomes the shape of a diamond (think of the Sims loading screen diamond). After each following evolution it gains a smaller version of its' orb self (without any eyes) that floats around it in a circle, up to a maximum of 4.

The MAC can be equipped with the Golden Harness and the Crystal Harness

Abilities:

Skill 1

Charge

The sprite merges with the armor to cause small spikes to appear around certain places
Effectively like a shield bash, the knight does a short charge forward dealing damage to grazed enemies and stops on the first direct hit with a small bit of bonus damage to the direct hit.

Augments:
Second wind: Reduced cooldown
Crystal Legs: Increased distance
Shards of Splendor: Increased damage

Ultimate 1 Rolling Stone

Player becomes invulnerable for the charge, but the distance is cut in half
Causes sprite to become more opaque looking

Ultimate 2 Speeding Glass

Causes Knight to hit enemies twice when passing, does no bonus damage on direct hit
Causes sprite to become less opaque.

Skill 2

Crystal Spike

Shoots one of the crystals orbiting its' body after forming it into a spike (or its body if hasn't evolved second time)
Does mild damage and no-med knockback.

Augments:
Crystal replenish: reduced cooldown
Blunt force: increased knockback
Shattering Crystals: increased damage

Ultimate 1 Sharp Shards
Causes sprite to shoot all four spikes from around its' body, doing bonus damage, halves damage per shot. I.E. if originally did 20, each spike would do 10.
Causes orbs to become smaller versions of its' diamond self.

Ultimate 2 Saturn's Shards
Sprite's shot "shatters" upon impact doing a small AoE of bonus damage. Slightly lowers initial damage, but the AoE on the intial target brings it back to normal.
Causes the spheres to merge into a solid ring around sprite.

Skill 3

Crystal Armor

The MAC merges with the Knights current armor and forms a bonus set of armor around the knight (think Diamond Head from Ben 10 style)
Raises defense

Augments:
Mineral Muscles: Reduced Cooldown
Mineral Might: Increased defense
Stagnate Status: Increased status defense (med against everything at max)

Ultimate 1 Valestone Golem

Cuts movement speed in half, but doubles defense.
Gives MAC a bright glow around its' core.

Ultimate 2 Valestone Skin

Cuts Defense in half, but gives player speed boost.
Causes either a second ring (if chose Saturn) or 4 more crystals (if chose Sharp) that circle in a vertical path around MAC.

Didn't put damage because I'm not sure what any sprites exacts are
So like it? Hate it? Want me to choke on a porcupine? Let me know!

Eats: Made from Valestone
Emerald Mote
Emerald Dust
Emerald Stone
Emerald Orb
Emerald Star

Tue, 09/03/2013 - 17:02
#1
Skyguarder's picture
Skyguarder

The name "MAC" sounds silly. Reminds me of a Big Mac from Mcdonalds.

Tue, 09/03/2013 - 17:38
#2
The-True-Cake's picture
The-True-Cake
Since its almost completely artifically made

I want its' type to be an acronym of some sort. Can you think of something better?

Tue, 09/03/2013 - 17:55
#3
Noogard's picture
Noogard
"Mac"

I'm sorry, this is all I have going through my head.
https://www.youtube.com/watch?v=lkpruGZ2Eo4

Anyways, design sounds cool. First ability would be more interesting if it was likened to a trojan dash as opposed to a shield bash. Second ability sounds weird as with having multiple orbs around MAC while only using one. Idk if a 4-way orb/shard attack would be a possibility but that'd be cool imo. I like the machine gun style ultimate of sharp shards.

Wed, 09/04/2013 - 19:42
#4
The-True-Cake's picture
The-True-Cake
@Noogard

Well the reason he only uses 1 is that it would be tricky to code, plus it would essentially eliminate the ultimate. As for the aoe around the player.... thats a pretty good idea. I still think it would be too much of a change from standard to ultimate to make it viable though.

Also does the skill order make sense? I wanted the spike one to be after he got his spike form first. And do the ultimate look changers sound good or do I need to try and think of better ones?

Tue, 09/03/2013 - 19:26
#5
Rick-The-Roller
Le MAC

Seems cool, and all of its abilities fit its theme well. far as they go nothing should change (although crystal spike is kinda confusing).
I personally think the skill list is out of order, however. I believe skill 2 and 3 should be switched.
All battle sprites that are currently available have a second ability that provides some sort of defensive stat, or a stat beneficial to player survivability, so if found this would be more fitting. I also found that the crystal armor was a somewhat underwhelming final skill to have, and should be unlocked earlier.
Also, the name is kinda unfitting to the overall theme, but i can't think of anything butter, so stick with it for now :P
Other that that, sounds good!

Fri, 09/06/2013 - 15:17
#6
The-True-Cake's picture
The-True-Cake
only bump

Only one I will ever do for this thread.

Fri, 09/06/2013 - 15:20
#7
Skyguarder's picture
Skyguarder

For the skill cooldown, shouldn't it be Focus?

Fri, 09/06/2013 - 21:02
#8
The-True-Cake's picture
The-True-Cake
It could be

But the other names give a small explanation on what causes the reduced cooldown as well.

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