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New weapon and Sera's abilities

2 replies [Last post]
Wed, 09/04/2013 - 18:11
Imtn's picture
Imtn

New weapon will be called the Lagmeister. A 0-star bomb that will probably look like some recolored proto bomb. Upon detonation, with a large radius, many large bright annoying multicolored explosions will occur within the radius at random places within the circle. Does little to no damage, knockback is miniscule, but the bomb not only makes boom boom sounds, it will make every sort of annoying hissing, shrieking, screeching sound there is to make, and at a slightly louder volume than the Nitro's explosion.

This bomb, mainly used in LD, is only to cause lag amongst players due to the sheer amount of sounds and sights that it will produce.

Heh.

My serious suggestion, though, is that the Seraphynx's Ray of Light should repel Grimalkins. Not just the laser part repel, but the entire cone of light. This would work kind of like the Boos in Super Mario; Shine it on them, and they either disappear, run away, or just turn around and stay still out of fear (Not sure which one would be best yet).

After all, Grimalkins don't survive in candlelight, do they?

Wed, 09/04/2013 - 19:16
#1
Little-Juances's picture
Little-Juances

Then what should happen when I create zombie torchs with AoA?

Wed, 09/04/2013 - 20:59
#2
Imtn's picture
Imtn
Reply to Little-Juances

Well, I'm talking about the light here and not the fire. The illumination and not the ignition intimidates the Grimalkin. Also, There are not many places where Grimalkins and zombies coexist. Even when they do, it is possible that the Grimalkins assume that it is a slag.

Anyways, zombies don't have any fat to serve as candle wax, do they?

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