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Allow us to bind idivitual keys to different weapons and attack with those keys.

20 replies [Last post]
Mon, 09/09/2013 - 09:10
Quaquonfaes's picture
Quaquonfaes

First of all I am not saying that system should be changed I am asking to add this as an OPTION, make it COMPLETELY OPTIONAL.

The suggestion itself is simple:

Allow us to bind different keys to different weapons and attack with those keys, for example, I bind M1 to my sword whenever I press M1 my knight instantly changes to my sword and attacks with M1, but if press M3 I instantly change to my bomb and whenever I press M3 I normally charge my bomb and attack with it, and finally I bind my gun to M4 and whenever I press M4 my knight instantly pulls out his gun and starts shooting with it as long I am using M4 to attack.

I know this may be more useful to some people and totally useless to some others for example I have 5 keys on my mouse, or someone else who is using a gamepad has a lot of keys on it, but it wouldn't harm to have it as an option and would make it more usefull when in a battle with lot's of enemies to adapt easier :)

A good game to use as example is shank or castle crashers, every key attacks with a different key and instantly changes weapon to make it easier for the player.

Tell me your opinion and try be as constructive as possible :)

Mon, 09/09/2013 - 09:27
#1
Little-Juances's picture
Little-Juances

We already have binds to switch to specific weapon slots. But on top of that, you want them to autoattack? That's... too much for this game.

Mon, 09/09/2013 - 09:32
#2
Quaquonfaes's picture
Quaquonfaes
@Little-jUANCES

I don't want them auto attack, I want to make it possible to attack with the associated keys instead of just swich.

Mon, 09/09/2013 - 09:50
#3
Trats-Romra's picture
Trats-Romra

It's okay to me.

Mon, 09/09/2013 - 10:00
#4
Quaquonfaes's picture
Quaquonfaes
@Trats-Romra

What is okay to you? I don't understand what you mean.
My suggestion is ADD AN OPTION NOT CHANGE the system to make it better, and "okay" everyone.

Mon, 09/09/2013 - 10:04
#5
Little-Juances's picture
Little-Juances

In shank, weapons have ammo.
Right now, this method would allow you to spam an inifinite stream of alchemer bullets. Kind of like quickswapping, but easier.
Like a rainbow colored blitz.

Gun 'clip' is lost when changing weapons, you're cheating the reload animation.

Mon, 09/09/2013 - 10:26
#6
Oboron's picture
Oboron
Back from the undead!

Why? What good would this bring? As Little Juances said, there already are ways for you to switch a specific weapon which is equipped. Adding this would make that feature useless.

Inaddition, Right now, this method would allow you to spam an inifinite stream of alchemer bullets. Kind of like quickswapping, but easier. A VERY good point again by Little Juances. This idea would make LD terrible if it was to be implemented.

Mon, 09/09/2013 - 10:29
#7
Quaquonfaes's picture
Quaquonfaes
@Little-Juances

Gah, why do people ALWAYS think about the exploit and not the actual use of something? Yes it would make quickswapping easier, but it would be useful to people not cheating, I mean, really, what is wrong with quickswaping? And also, we should get rid of an idea just cause it allows 1 exploit that doesn't hurt anyone, I mean, if the devs. didn't want that in the game they would have removed it, like, when the animation is not complete the weapon needs to reload again once selected?

Mon, 09/09/2013 - 10:33
#8
Quaquonfaes's picture
Quaquonfaes
@Fallen-Night

Read the full op before you post, THIS WOULD BE ENTIRELY OPTIONAL FOR THOSE WHO WANT TO USE IT. Those who don't can always stick to old system.

+F**k lockdown(from personal experiences), it is already unbalanced as hell, and dunno,just remove that feature from lockdown, if it bothers people that much, I wasn't thinking of ld when I came up with the idea.

Mon, 09/09/2013 - 10:43
#9
Oboron's picture
Oboron
Read the full op before you

Read the full op before you post, THIS WOULD BE ENTIRELY OPTIONAL FOR THOSE WHO WANT TO USE IT. Those who don't can always stick to old system.

I did read it.

I wasn't thinking of ld when I came up with the idea.

Just cause you wasn't thinking of LD when you came up with the suggestion doesn't mean that this wouldn't effect it in anyway.

Gah, why do people ALWAYS think about the exploit and not the actual use of something? Yes it would make quickswapping easier, but it would be useful to people not cheating, I mean, really, what is wrong with quickswaping? And also, we should get rid of an idea just cause it allows 1 exploit that doesn't hurt anyone, I mean, if the devs. didn't want that in the game they would have removed it, like, when the animation is not complete the weapon needs to reload again once selected??

That ''1 exploit'' can ruin a whole game. Sad to say, you can't only looking at the good side of things.

Mon, 09/09/2013 - 11:19
#10
Quaquonfaes's picture
Quaquonfaes
@Fallen-Night

Easy solution: Ban this from lockdown, there, game unruined.

Mon, 09/09/2013 - 11:30
#11
Draycos's picture
Draycos

Meanwhile, in PvE...

Tue, 09/10/2013 - 01:19
#12
Quaquonfaes's picture
Quaquonfaes
@Draycos

This suggestion was made for PvE not PvP.

Wed, 09/11/2013 - 05:04
#13
Krakob's picture
Krakob

Are you people actually saying that it's a good thing that we have to preform silly and stupid input to do things or are you just saying these things because you're afraid others will be able to perform buggy and silly uncomfortable techniques in this game? I, for one, think this is a good idea.

Wed, 09/11/2013 - 06:00
#14
Draycos's picture
Draycos

I was vaguely implying that quickswitching ruins both sides of the game.

You might say "well, shield cancelling is broken too!" You'd be right, if it wasn't what makes using many swords viable. There's still times where not SCing is a good thing, when comboing, for example. Meanwhile, QSing removes depth from the game and unbalances guns even more.

Guns need to have some sort of rework in general, since you can bypass reload animations by leaving out the last bullet and waiting for a second. Many guns' charge attacks are way too weak/useless to warrant using over normal shots, too.

Wed, 09/11/2013 - 07:07
#15
Krakob's picture
Krakob

Obviously, but we're not even discussing input methods anymore, are we? This isn't a matter of any power at all, it's a matter of making input more logical and comfortable. The devs already know that switch shooting exist so why must it involve a very straining process?

Wed, 09/11/2013 - 07:34
#16
Little-Juances's picture
Little-Juances

Whatever, I have a better solution. Let us bind a single key to multiple actions.

You can configure it to attack after a switch and I'll go ahead and find an advantage that works for me.

Wed, 09/11/2013 - 07:48
#17
Krakob's picture
Krakob

That could get really problematic, though. If you had all your weapon keys also bound to attack, you wouldn't be able to change weapon without attacking.

Wed, 09/11/2013 - 08:10
#18
Draycos's picture
Draycos

It should be trashed entirely, is what I mean.

Wed, 09/11/2013 - 14:04
#19
Deleted-Knight's picture
Deleted-Knight
I don't think it's bad, but there's little to be gained

In order to make this new system not "cheap", you will have to keep the reload/recoil times for using the weapons.
Essentially by pressing different attack button you are simulating a weapons switch followed quickly by an attack. I don't see why people would prefer to press two different buttons consecutively rather than do 1-2-1 toggle to achieve the same result. The possible benefits is just too small for this suggestion to be viable.
You have to keep in mind, OOO can't just conjure up changes instantly. If they are going to put work into something, it should be worthwhile.

Wed, 09/11/2013 - 23:38
#20
Krakob's picture
Krakob
@Draycos

I agree that switch shooting is a lot of bullfeces but the devs obviously know about it so we aren't gonna lose it anytime soon.

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