Introducing new UVs to the game would greatly influence gameplays. These ones only apply to weapons and not gear.
New Uvs could be things such as:
- Reach increase (RI, would obviously increase the reach of weapons. Graded in low, med, high etc.)
- Instant charge chance (ICC, would give you a change of instantly charging. Graded in 20% 40% 60% never 100%)
- Overload (Attacking enemies would fill up a meter called "overload meter" which can be unleashed once per depth for a temporare speed/power buff. Graded in low, med, high etc)
- Dual hit change (DHC, with every attack you have a chance of swinging/shooting/dropping 2 bombs. Graded in 20% 40% 60% never 100%)
These are just examples. Lemme know what you think of them.
-Sci.
I don't know about range increase, I'll leave that to others.
instacharge is OP. it could lead to bad things. imagine 5 consecutive instacharges in PvP or PvE. it can happen with 30% chance, it can happen more with 60%.
overload, mah. sprites already have sort of that in some ultimates.
dual hit, the problem is the same as the instacharge but in PvE only.