I'm gonna' bring up this elephant. I'mma do it, don't think I won't.
There is a mechanic with guns where, if you empty its 'clip', a reload animation initiates. It's a very large balancing factor that justifies alchemers having stupid amounts of more power than valiance, say.
This mechanic has been rendered entirely pointless for years, and its amazing the game made it out of beta without it being adressed. I have three suggestions.
Remove it
Give every gun infinite ammo, rebalance guns to fit this. Autoguns and Magnus wouldn't need to be changed. Alchemers would receive a nerf and Pulsars would need a substantial rate-of-fire nerf. Minor nerfs to Valiance and perhaps Antigua.
I wouldn't recommend this solution, it's kind of bland.
Have an actual ammo counter like a real game for cripes' sake
I don't think I even need to explain this. Ammo could be regained through reload animation, or it could regenerate over time. I guess this wasn't made the case in the first place because you guys were going for a very minimalistic UI where there weren't any damage numbers or health-bars, but you chucked that out of the window just as you should chuck the current, ridiculously exploitable gun-mechanic.
I think gun-switching is a cool mechanic. It allows you to increase your rate of fire and burst-damage by quite a bit, but it should come at the cost of double the reload time. With an ammo counter, this would be the case. If you do this, you could probably buff Magnus' firepower by quite a bit since the reload-skipping-exploit is probably what is preventing you from having done so already.
Talk to us
Is gun-switching an unwanted exploit, yes or no?
Is shield-cancelling an unwanted exploit, yes or no?
Why are these things still around when... No. I won't even mention it.
It's time to come out of the shadow and tell us what's up.
I'm with plan Z.