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Seraphynx's heart attack change.

3 replies [Last post]
Tue, 09/17/2013 - 03:12
Sr-Fists's picture
Sr-Fists

Currently the ability will increase the chance of the mob dropping extra hearts but this in some cases wont work when there is a small crowd of mobs and most of the time when I use it i need an instant heal and end up dying anyways.

This gave me an idea to create a way to drain the life of the mob and heal you.

So.. how will this work?

Well basically the sprite will create an aura same like the one we have but instead enchants you with a mystical life drain aura which will heal you based off a percentage of damage dealt like 10 - 20 % of damage done depending on what level the aura is. This aura will last about 3 - 5 seconds.

How will skill points increase it's usage?

Well the cool-down reduction bar will remain as is the only change would be how much life you would be able to drain. So you would start at say 10 % and every level will increase your life drain by 3% and it's ultimate will be 30 % of your attack.

But what if i spam a brandish in F.S.C against a hoard of slags and instantly heal wouldn't that be op ?

Well, yes it would. Therefore you can only heal if you use your basic attacks towards mobs (Normal attack) and any status that deals damage to the mobs will not regenerate your health.

So will this work on boss mobs?

Since the aura doesn't last too long I say why not. It will not overpower anything in any way but it will finally give us that team support feeling.

Will this aura effect other players?

Yes and this is where the aura range skill points come in. When you level up your area range it will work exactly as it would for the regular heart attack only it effects players.

Can you give us an example of how effective this would be ?

Well yes I can, Imagine yourself at 1% hp and no pills are in sight but whats this a hoard of mobs? Oh joy let me just life tap them for a heal

Say you use a heavy sword such as a Divine Avenger without damage bonus in F.S.C at level one life drain you would heal 30 damage on first hit and 39 damage on the second hit multiplied by the number of mobs this you get you up 20 - 30 % health.

If you use max damage bonus and the ultimate life drain you will get 114 health on first hit and 145 on the second hit healing you about 50 % health

I thank you for your time if you can leave some feedback it would help me out.

Tue, 09/17/2013 - 08:17
#1
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

Very useful for cooperation, this is the best pet change I've ever heard of. /sarcasm
I actually like how my teammates cooperate and use heart attack for me when in danger, you know. If OOO did this, then Seraphynx would only help the user, which is no-fun.

Tue, 09/17/2013 - 09:40
#2
Little-Juances's picture
Little-Juances

It would be farmable with respawning enemies (a zombie and a totem). That's one of the drawbacks that make heart attack balanced.

There's your overpoweredness.

It also makes it unviable for low-damage support loadouts. Like mist bombers.

Tue, 09/17/2013 - 11:20
#3
Sweet-Hope's picture
Sweet-Hope

Because you dont know when to use heart attack, or you dont kill enemies in time doesnt mean that Heart attack Sucks. this mean you need to "practice" more to make it worth the seraphynx skill.

With this change you going to change a lot one of the important role of seraphynx: Being party support. the other 2 are more like to be used for "solo players". so instead having heart spawning for everyone you want this skill change to "oh yay only health for myself!". when i go with seraphynx users in party i always see they use it when we are all togheter killing enemies, so in the end we get a nice amount of hearts to health ourselves.

with this change you remove a USEFUL skill that seraphynx have in parties, only to suit your own need. so no, sorry but -1

even you admit its Overpower, thing we dont need anymore in this game.

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