Swords should probably be renamed Melee Weaponry at this point, because we already have a hammer and things that are hardly like swords. (Troika is more like a club.)
To the point, I doodled 4 drills as a possible new "sword" line.
http://i.imgur.com/dCjPfnQ.png
- Basic Functions -
The first attack is a short charge forward in which the drill is spinning, so the drill can hit up to three times in this first part of the attack. Each part of this triple hit only deals 1/3 of the second hit's damage. There's a small delay before being able to move into the final part of the combo (The delay balances the triple hit), which the drill is swung sideways, knocking foes back a distance.
- = 2* = -
Digger's Drill
_
Normal/Piercing
Slow Speed
_
A small drill used by miners to dig for minerals and ores.
- = 3* = -
Bolted Drill
_
Normal/Piercing
Slow Speed
_
A small mining drill reinforced for battle purpose with iron bolts and a sharper point.
- = 4* = -
Mega Drill
_
Normal/Piercing
Slow Speed
_
With a larger size, comfortable grip, and increased power, this drill will surely put a hole in your foe's strategies!
- = 5* = -
Golddigger
_
Normal/Piercing
Slow Speed
_
The drill of legendary miners who are determined to collect the treasures deep within the Clockworks, and to disprove those who stand in it's way, who laugh at the use of improbable weaponry.
-
Feel free to express your honest opinion. Don't go "fangirl" over it if some sort of gamemaster/dev comments-- which, you surely would know will not at all happen. It won't happen. Crimson Winmillion 5* advancement is more interesting than a drill.
Oh, and we really need to be able to use BOLD, ITALICS, AND UNDERLINING.
Before I forget: recipes.
- = Digger's Drill = -
+5 Green Shard
+2 Spark Plug
+2 Iron Gear
+3 Simple Orb of Alchemy
_
- = Bolted Drill = -
+10 Green Shard
+3 Spark Plug
+2 Power Cell
+1 Force Dynamo
+3 Advanced Orb of Alchemy
_
- = Mega Drill = -
+15 Green Shard
+4 Spark Plug
+3 Power Cell
+2 Force Dynamo
+1 Heavy Gear
+3 Elite Orb of Alchemy
_
- = Golddigger = -
+20 Green Shard
+5 Spark Plug
+4 Power Cell
+3 Force Dynamo
+2 Heavy Gear
+1 Sun Silver
+3 Eternal Orb of Alchemy
_
Yes, it's intentional that the first recipe uses an Iron Gear, but gets replaced by Power Cells throughout the entire thing.
Isn't it like a WRH without the dashing forward part? Or rather, what a WRH does when the user is frozen.
3 weak hits followed by a final swing.