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Another silly suggestion that will ne-- THIS DRILL SHALL PIERCE THE HEAVENS

16 Réponses [Dernière contribution]
dim, 09/22/2013 - 10:07
Portrait de Zerokken
Zerokken

Swords should probably be renamed Melee Weaponry at this point, because we already have a hammer and things that are hardly like swords. (Troika is more like a club.)

To the point, I doodled 4 drills as a possible new "sword" line.

http://i.imgur.com/dCjPfnQ.png

- Basic Functions -

The first attack is a short charge forward in which the drill is spinning, so the drill can hit up to three times in this first part of the attack. Each part of this triple hit only deals 1/3 of the second hit's damage. There's a small delay before being able to move into the final part of the combo (The delay balances the triple hit), which the drill is swung sideways, knocking foes back a distance.

- = 2* = -

Digger's Drill
_
Normal/Piercing
Slow Speed
_
A small drill used by miners to dig for minerals and ores.

- = 3* = -

Bolted Drill
_
Normal/Piercing
Slow Speed
_
A small mining drill reinforced for battle purpose with iron bolts and a sharper point.

- = 4* = -

Mega Drill
_
Normal/Piercing
Slow Speed
_
With a larger size, comfortable grip, and increased power, this drill will surely put a hole in your foe's strategies!

- = 5* = -

Golddigger
_
Normal/Piercing
Slow Speed
_
The drill of legendary miners who are determined to collect the treasures deep within the Clockworks, and to disprove those who stand in it's way, who laugh at the use of improbable weaponry.

-

Feel free to express your honest opinion. Don't go "fangirl" over it if some sort of gamemaster/dev comments-- which, you surely would know will not at all happen. It won't happen. Crimson Winmillion 5* advancement is more interesting than a drill.

Oh, and we really need to be able to use BOLD, ITALICS, AND UNDERLINING.

Before I forget: recipes.

- = Digger's Drill = -

+5 Green Shard
+2 Spark Plug
+2 Iron Gear
+3 Simple Orb of Alchemy
_

- = Bolted Drill = -

+10 Green Shard
+3 Spark Plug
+2 Power Cell
+1 Force Dynamo
+3 Advanced Orb of Alchemy
_

- = Mega Drill = -

+15 Green Shard
+4 Spark Plug
+3 Power Cell
+2 Force Dynamo
+1 Heavy Gear
+3 Elite Orb of Alchemy
_

- = Golddigger = -

+20 Green Shard
+5 Spark Plug
+4 Power Cell
+3 Force Dynamo
+2 Heavy Gear
+1 Sun Silver
+3 Eternal Orb of Alchemy
_

Yes, it's intentional that the first recipe uses an Iron Gear, but gets replaced by Power Cells throughout the entire thing.

dim, 09/22/2013 - 10:22
#1
Portrait de Little-Juances
Little-Juances

Isn't it like a WRH without the dashing forward part? Or rather, what a WRH does when the user is frozen.
3 weak hits followed by a final swing.

dim, 09/22/2013 - 10:51
#2
Portrait de Zerokken
Zerokken
I didn't really think about

I didn't really think about that, but WRH is far less controlled, and this is a drill. Drills spin. The triple hit also compliments the fact that this is a mining drill, and with the triple hit you can easily take down mineral chunks.

The forward movement is similar to the movement as a Calibur's third attack movement, or a Flourish lunge.

I updated the main post with recipes.

dim, 09/22/2013 - 12:10
#3
Portrait de Battlegrinder
Battlegrinder
@Zerokken

As I understand it, the WRH is easy to control once you learn how it works. Mechanically, this drill sounds like a cross between the WRH and a brandish charge, so it might get some heat from players who dislike those particular items. Making it piercing/normal is a great idea, I'd love to have melee piercing options other than the toothpicks. I'd suggest having the drill charge stay in the WRH range (maybe a little less), since the flourish-like charge you mention won't do much, and people will expect a drill weapon to make you charge forward by a fair amount.

dim, 09/22/2013 - 12:23
#4
Portrait de Zerokken
Zerokken
Oh, now that I think of it..

Oh, now that I think of it.. I never listed a charge attack. It's going to be hard to find out something original for that. I considered that the drill would launch out, then I realize it's a glorified Magnus. Should the charge attack be an extended first attack with extra power?

Anyway, you make a good point, though I got a bit confused.

dim, 09/22/2013 - 12:35
#5
Portrait de Pipipipipi
Pipipipipi
I think it should do think it

I think it should do think it shoul be a extended first attack with extra power

how about it hits 5 times and does 1/2 of the second swing damage

I think that might be to op, mabey 4 with 4/10 of the second swing damage?

dim, 09/22/2013 - 12:38
#6
Portrait de Battlegrinder
Battlegrinder
@Zerokken

Sorry for the confusion. If I might ask, what did I say that was so difficult to understand?

Regarding the possible charge attack, you want something that will complement the weapons main attack and fighting style. Since the drill sounds like a crowd control/big monster slaying type weapon, you want something that will work well with that. Since the Blitz Needles has piecing crowd control pretty well handled, and the flourish has very weak single target damage on its charge, I suggest you work toward shoring up that weakness in the piercing weapons system (plus, providing another way to kill Trojans will boost demand for your weapon). Maybe have one big overhand swing with the drill rev'ed up?

dim, 09/22/2013 - 12:50
#7
Portrait de Zerokken
Zerokken
MANLY DRILL DISCUSSION

@Pipi
Among the lines of that. 5 hits with-- uh, how to put this into words, x1.5 the attack's original damage as a basic attack. Stacking up, it'd pack a punch.

@Battlegrinder
The part that confused me is when you said "I'd suggest having the drill charge stay in the WRH range".

I think the charge could be where you spin the drill into the ground and it throws rocks everywhere. Not bound to do only normal damage, because Tortodrones had rocks that dealt normal/piercing, or was it pure piercing? Even then, it might be a glorified bomb.

dim, 09/22/2013 - 12:49
#8
Portrait de Batabii
Batabii

I am reminded of this

dim, 09/22/2013 - 17:08
#9
Portrait de Pipipipipi
Pipipipipi
@Batabii, I am also reminded

@Batabii, I am also reminded of that

especially when I first thought the charge should be it launches out a drill that goes through enemys

@Zerokken I think that would be about 49/100 for each hit

like I said, that is op

lun, 09/23/2013 - 06:13
#10
Portrait de Hearthstone
Hearthstone

This came to mind.

This, however... is closer.

lun, 09/23/2013 - 07:35
#11
Portrait de Battlegrinder
Battlegrinder
Pretend I wrote something clever here

Funny, my first thought when I saw this thread was "bioshock".

lun, 09/23/2013 - 08:35
#12
Portrait de Zerokken
Zerokken
I'm surprised nobody's

I'm surprised nobody's thought of Gurren Lagann yet. That's the main reason I even came to post this.

lun, 09/23/2013 - 11:14
#13
Portrait de Zeddy
Zeddy

Bold and italics?

Yes, shame the forum doesn't support those. What would be cool is if the code for using them were showed right under the posting window or something.

I think this sounds like a cool idea for a piercing heavy. What would the charge attack be like?

lun, 09/23/2013 - 14:06
#14
Portrait de Klipik-Forum
Klipik-Forum

I am told this is a Gurren Lagann reference.

Also reminds me of this old thing.

And you say it's a 4-hit combo? Cool. Something different. Sounds a bit useless in LD, but hey, most things are useless in LD anyway.
+.75

lun, 09/23/2013 - 14:30
#15
Portrait de Khamsin
Khamsin
.

The title is a blatant reference to Gurren Lagann. Only way you'd miss it is if you've never watched any of it.

mer, 09/25/2013 - 07:33
#16
Portrait de Zerokken
Zerokken
@Zeddy I can hardly tell what

@Zeddy

I can hardly tell what alot of them mean. I don't see the [b][/b] I'm familiar with, neither the [i][/i] that I know so well.

Anyway, I created a small top-view diagram of the charge.

http://i.imgur.com/34XEEGl.png

It shows the weapon user using the charge attack (which lasts either 3 or 4 seconds.) with two circles. Each circle represents the AOE. Inside the AOE, you take damage over time due to stones being flung everywhere by the drill. The inner circle has a higher DoT, and knocks you into the further area, primarily to protect the person drilling. This can also encourage teamwork, defending the person who is using this charge.

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