Mission payout should be based on mission/monster difficulty instead of mission location and lenght. For example compound 42 should payout 10k-12k cr instead of 3k-4k cr since it's one of the hardest missions in the game. While FSC should have a payout of 4k-6k cr instead of 8k-9k cr since it's so easy. Monsters that are harder to kill (devilite, kat, mecha knight etc) should drop more cr and heat while easier/predictable monsters (retrode, scuttlebot, zombie etc) should drop less cr and heat.
Difficulty based payout
Fri, 09/27/2013 - 00:30
Aotr
Fri, 09/27/2013 - 05:58
#2
Aotr
@Applezforu
And why would it do that? It works fine in every rpg ever created and here you're saying it won't.
Fri, 09/27/2013 - 07:11
#3
Zerokken
Difficulty does affect the
Difficulty does affect the payout already, doesn't it?
Fri, 09/27/2013 - 10:15
#4
Little-Juances
"For example compound 42 should payout 10k-12k cr instead of 3k-4k cr since it's one of the hardest missions in the game. While FSC should have a payout of 4k-6k cr instead of 8k-9k cr since it's so easy"
FSC levels are long. Maybe easier than C42, but still longer (besides being a 5 level dungeon instead of just 2).
We need some adjustments but not something so extreme.
I think if both gave 6k on advanced as a base it would be fine.
Fsc isn't easy for everyone.
This suggestion only benefits players that are already somewhat wealthy
and pushes new players even further down towards poverty.