Forums › English Language Forums › General › Suggestions

Suche

Fuse Time Reduction

4 Antworten [Letzter Beitrag]
So, 09/29/2013 - 05:55
Bild des Benutzers Panair
Panair

'twould be neat if there was a UV specifically for bombs. The UV would decrease the amount of time for the bomb to detonate after the bomb is placed. I don't believe that having a Fuse Time Reduction UV on a bomb would make it better than a non-FTR UV bomb. It would simply open up more options for strategy.

As far as FTR's go, the time reduction shouldn't be too terribly big-- just enough to catch some people off guard (I'm thinking LD here). I'm not sure about the exact amount of time that would be, but that wouldn't be my choice, anyhow.

This seems like it might be an idea that's been mentioned before, so my apologies to all forumers who feel their blood boiling at the (possible) redundancy of my post.

Otherwise, please leave your constructive criticism and/or support below.

~ Cloudfall

So, 09/29/2013 - 06:11
#1
Bild des Benutzers Isekuube
Isekuube
Derp. :3

I'm glad somebody brought this up, because I had the same idea, then I thought of the flaws:

~This UV has a drawback, you can't time your explosions anymore. For like, getting a Nitronome right where the monsters will spawn, you can't hit them because of the fuse time reduction.

~I think this would be really OP, especially in LD. FTR and CTR max on a Nitronome would both lag out, and kill everybody.

So... yeah. -1

So, 09/29/2013 - 06:30
#2
Bild des Benutzers Panair
Panair
About that...

I had the same idea about the flaws, as well. For your first point, I believe that it wouldn't be a huge drawback. Over time you would learn to time it based upon the FTR. Maybe there would be a way to take the UV off if you find it distasteful. As for your second point, I don't believe it would be terribly OP-- so long as the time reduction for a max FTR isn't too much. It would simply make bombing a more viable option in LD, as strikers would have to think twice before they rush right on in.

So, 09/29/2013 - 20:03
#3
Bild des Benutzers Klipik-Forum
Klipik-Forum

This is the most original idea ever.

+1 anyway :D
(as long as it's balanced.)

So, 09/29/2013 - 20:35
#4
Bild des Benutzers Mickmane
Mickmane

It would just be ASI for bombs. Don't know why it isn't in the game already. (Any 'flaws' can certainly be applied to swords and guns too, and they do have ASI. It's part of the game.)

Powered by Drupal, einem Open-Source Content-Management-System.