'twould be neat if there was a UV specifically for bombs. The UV would decrease the amount of time for the bomb to detonate after the bomb is placed. I don't believe that having a Fuse Time Reduction UV on a bomb would make it better than a non-FTR UV bomb. It would simply open up more options for strategy.
As far as FTR's go, the time reduction shouldn't be too terribly big-- just enough to catch some people off guard (I'm thinking LD here). I'm not sure about the exact amount of time that would be, but that wouldn't be my choice, anyhow.
This seems like it might be an idea that's been mentioned before, so my apologies to all forumers who feel their blood boiling at the (possible) redundancy of my post.
Otherwise, please leave your constructive criticism and/or support below.
~ Cloudfall
I'm glad somebody brought this up, because I had the same idea, then I thought of the flaws:
~This UV has a drawback, you can't time your explosions anymore. For like, getting a Nitronome right where the monsters will spawn, you can't hit them because of the fuse time reduction.
~I think this would be really OP, especially in LD. FTR and CTR max on a Nitronome would both lag out, and kill everybody.
So... yeah. -1