Hello fellow knights, I am here to suggest something based on a conversation I had with my girlfriend. So basicaly, the quicksilver set (from 4* to 5*) should behave just like a quicksilver, allowing the player to move faster if it is inflicted with shock.
The sets would have a medium shock weakness, it means that the shock will stay longer (it will still spasm though) and inflict damage to the player, but on the other hand, it will guarantee him medium movement bonus while shocked and medium damage bonus while shocked.
So the main idea is to behave like a quicksilver, when it is shocked, it starts moving uncontrollably faster than usual. Of course, such an animal wouldn't control his gelatinous body when inflicted by shock, but a knight would.
The reason why the shock will still damage the player is because the player isn't like a quicksilver inside, so the shock will pass through the armor inflicting the player. The quicksilvers, used to live under these conditions, won't die from it, and heal instead.
Just a review:
For each piece of the Quicksilver set ( 3* to 5*).
3*
Movement speed bonus: low
No shock weakness/defense
4*
Shock weakness: low
Movement speed bonus: low
Movement speed when shocked: low
5*
Shock weakness: medium
Movement speed bonus: low
Movement speed when shocked: low
Damage bonus when shocked: low
It's Basicaly a trade off. You'll get weak in health when shocked, but you'll get bonuses to prevent damage from enemies.
If the 3* has no special qualities, it should just branch off the regular Jelly line at 4*.
Other than that, +.75 but I feel like there's something broken that I'm not thinking of...