Forums › English Language Forums › General › Suggestions

Search

Quicksilver sets idea

12 replies [Last post]
Sun, 09/29/2013 - 15:13
Strangepie's picture
Strangepie

Hello fellow knights, I am here to suggest something based on a conversation I had with my girlfriend. So basicaly, the quicksilver set (from 4* to 5*) should behave just like a quicksilver, allowing the player to move faster if it is inflicted with shock.

The sets would have a medium shock weakness, it means that the shock will stay longer (it will still spasm though) and inflict damage to the player, but on the other hand, it will guarantee him medium movement bonus while shocked and medium damage bonus while shocked.

So the main idea is to behave like a quicksilver, when it is shocked, it starts moving uncontrollably faster than usual. Of course, such an animal wouldn't control his gelatinous body when inflicted by shock, but a knight would.

The reason why the shock will still damage the player is because the player isn't like a quicksilver inside, so the shock will pass through the armor inflicting the player. The quicksilvers, used to live under these conditions, won't die from it, and heal instead.

Just a review:
For each piece of the Quicksilver set ( 3* to 5*).

3*
Movement speed bonus: low
No shock weakness/defense

4*
Shock weakness: low
Movement speed bonus: low
Movement speed when shocked: low

5*
Shock weakness: medium
Movement speed bonus: low
Movement speed when shocked: low
Damage bonus when shocked: low

It's Basicaly a trade off. You'll get weak in health when shocked, but you'll get bonuses to prevent damage from enemies.

Sun, 09/29/2013 - 15:25
#1
Klipik-Forum's picture
Klipik-Forum

If the 3* has no special qualities, it should just branch off the regular Jelly line at 4*.

Other than that, +.75 but I feel like there's something broken that I'm not thinking of...

Sun, 09/29/2013 - 15:29
#2
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Broken? Why indeed.

While you are moving faster, the random spasms in the middle of the shock will interrupt you completely, counteracting the beneficial speed boost. Also, wearers could benefit from users who spent a lot of coins on Shock Brandishes and...

Wait yes make it! It will stop Trollaris users!

Sun, 09/29/2013 - 15:49
#3
Strangepie's picture
Strangepie
Klipik-Forum, it could just

Klipik-Forum, it could just branch off after normal jelly. You got the normal 2* jelly piece and upgrade it to a 3* quicksilver piece (makes more sense).

Autofire, I understand it will interrupt the movement, but you'll move faster when you aren't spasming YET, so at least you can get away from enemies OR hit them harder (due to bonus damage) before spasming.

Sun, 09/29/2013 - 15:56
#4
Klipik-Forum's picture
Klipik-Forum
suggestion for your suggestion

Maybe the shock could act like super-fire instead of shock? Let me explain...

When you get shocked in normal armor, the shock paralyzes your knight for a second. But the Quicksilver Set conducts electricity and uses it to power the MSI, right? So, when you get shocked in this thing, it gets a huge burst of power. This lets you move faster and hit harder, but you also get thousands of volts surging through your system. Normally this would cause the expected spasming, but because the suit is still assisting your movement you can still move around as normal. However, because the suit amplifies the shock, you take more damage from it.

Summation:
-shock does not impair movement
-shock does double damage

(only while wearing teh suit, of course.)

P.S: being shocked should render the user immune to being shocked again for the duration of the shock and for a short period after, to prevent permanent shock-locking.

P.P.S(got ninja'd) @Strange: If Quiksilver branched off at 3*, the 3* you described would be identical to the 3* Brute Jelly Set. Worse, actually - it doesn't have any status resist at all.

Sun, 09/29/2013 - 16:18
#5
Niichi's picture
Niichi
~

If this were to be made I would prefer it to be an alternate upgrade path. I have a mercurial helm, and while I can appreciate the uniqueness of what you're suggesting, I don't really want a shock weaknesses from it.

Sun, 09/29/2013 - 16:25
#6
Strangepie's picture
Strangepie
Klipik-Forum, you are right

Klipik-Forum, you are right about the 3* idea, and I made some changes, like giving the 3* movement speed bonus: low, and the 4* movement speed when shocked: low. But about the "no impairing movement" idea: it would unbalance LD. It would become an OP set, with hilarious fast speed, and immune to shock spasms.

Sun, 09/29/2013 - 17:10
#7
Little-Juances's picture
Little-Juances

Shock spasms make you too vulnerable and you WILL get hit a lot more, the extra defense doesn't seem like a good trade-off.

At least the effects should last longer ( say if you get shocked for 6 seconds, the boost would last for 10).
This is so you can actually enjoy the bonus instead of hiding in a corner with your shield up.

Weakness to shock is serious bussiness, try wearing chaos set.

Sun, 09/29/2013 - 17:23
#8
Klipik-Forum's picture
Klipik-Forum

How would "no impairing movement" imbalance LD? If anything, it would help balance it more. Polaris and voltedge spammers now have to be more careful about throwing charges around everywhere, or at least weigh the extra damage they'll do against a Merc user versus the fact that they'll now be on a rampant killing spree and the weapon you were just using against them is now mostly useless. Just like in the CW versus Quicksilvers; don't shock them, or you'll pay. It would open up new counters for a currently dominant playstyle and pave the way for a long-awaited change in the metagame.

How do you counter it you say? Lets see...

--Just use any weapon that doesn't deal shock, duh. What's that you say, that's not fair to players who only have certain weapons? No more unfair than it is for players whose only LD-ready armor has a severe status weakness.

--Exploit the fact that they take double damage from shock. Get a few hits in, then shock them and remove yourself from harm's way as quickly as possible(shield,boost,cloak) as they either frantically try to take you with them or race back to the nearest heal point.

Remember, you can't complain if an enemy is OP when shocked if you shocked them.

Sun, 09/29/2013 - 17:33
#9
Shotjeer's picture
Shotjeer
So yyou need the full set

to make it work, right? Or else you would just cover it up with balancing armors and you would have auto damage free peed boostts.

Sun, 09/29/2013 - 19:19
#10
Klipik-Forum's picture
Klipik-Forum
ooh.

If they were to do that, it opens up a whole other world of set bonuses. Maybe half the set just causes half the bonuses? or 1/4?

Mon, 09/30/2013 - 06:18
#11
Thunder-The-Bright's picture
Thunder-The-Bright

you know, quicksilver is a defensive set. give it a weakness doesn't make sense to me. it also doesn't make sense that you must get hit to get shock to get the bonus, so actually it's an incentive to get hit, which is not what the game is made for.

Mon, 09/30/2013 - 06:37
#12
Waffleconecake's picture
Waffleconecake

I agree with thunder, I am currently crafting it to be my defensive piercing armor and I don't want to have to build plate mail just because they make it less defensive. The set is already bad at defending enough.

Powered by Drupal, an open source content management system