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Super Brawl with a TWIST.

9 replies [Last post]
Mon, 09/30/2013 - 17:21
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Super brawl is awesome but extreemly unbalanced. This is a twist on it.

So pretty much there would be a HUGE map. Everyone starts in a different place. Then people walk around trying to survive or hunt others down. So that people don't just hide, monsters would spawn. Near the middle there are no monsters so many would be forced to the middle. Sprites would be allowed but i'll leave that up to OOO because Drakon and Maskeraith would be over powered. Also traps would be set down, so someone with MSI high can't just zoom away from a battle.
This will be divided into different stars. Not tiers. This would make things more balanced.
Upon entering, The grand faust and Divine avenger's damage is brought dwn to 75% to what it used to be, the brandishes charge would take longer, The plate armor is faster and stronger and the skolver and chaos bonuses would be brought down 1 point. Antigua lines damage to shields would be weakened, along with alchemers. (This is to balance the game.)
People have about 6 lives. (not really sure what it should be.)
I think this gives bombers a chance to actually do something. Also i think the plate armor will actually be strong. I want this game to rely on defense more than damage.
Your score will depend on how long you lived, and your kills. Mostly on how long you lived.

Tell me any flaws, besides the fact that it will still be unbalanced. I doubt this will be as unbalanced as T3 pvp.

Mon, 09/30/2013 - 17:32
#1
Klipik-Forum's picture
Klipik-Forum

So hunger games?

Mon, 09/30/2013 - 17:38
#2
Waffleconecake's picture
Waffleconecake
-1

This is about as much of a twist as the "twist" in every terrible mystery movie that is super obvious.

Mon, 09/30/2013 - 17:49
#3
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Yeah hunger games pretty much...

And waffle what is wrong with it? You didn't tell me.

Mon, 09/30/2013 - 18:01
#4
Offense-Armor's picture
Offense-Armor
Capture the flag?

I was thinking that we might make a capture-the-flag kind of game mode instead. It involves teamwork, so synergy would still be important. Team games are good because every weapon type can have some purpose. Maybe with castle maps or new mechanics like farming for resources (i.e. having team members gather minerals from a designated area to gain points or work toward sort of power up).

Mon, 09/30/2013 - 18:07
#5
Duskfinder's picture
Duskfinder
How could you forget

How could you forget polaris...
And -75% is waay too much

Mon, 09/30/2013 - 18:30
#6
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Not -75

-25 The damage is 75% of what it is now.

@offense
Ugh... Got homework but I guess I will make the thread..

Mon, 09/30/2013 - 18:38
#7
Offense-Armor's picture
Offense-Armor
@Sirius

:P don't worry about it. The concept isn't completely fleshed out yet anyway.

Mon, 09/30/2013 - 18:45
#8
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
Well!

Too late!

Mon, 09/30/2013 - 19:48
#9
Whimsicality's picture
Whimsicality
.

I see better twists in my pretzels

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