Forums › English Language Forums › General › Suggestions

Search

Static energy: open doors and revive your mates

9 replies [Last post]
Thu, 10/10/2013 - 04:59
Dagunner's picture
Dagunner

With the no energy update, im sure we have all had some problems with the revive system, opening doors to treasure and danger rooms, So my idea is that a thing called "static energy" could be collected in combat and be used for opening doors that would require energy (which no one opens anymore) or reviving a dead team mate once or twice in a run.

Now how it would work is that when an enemy is killed, it drops energy which can be picked up by players (perhaps it could look like blue heat) and will work just like other item drops. The amount dropped by a monster is different for every player. For a player who was down or not in the party at the time of monster death, No static will drop. For players who didn't attack the monster but were alive, get 1/2 static from the monster. players that attacked or had some form of involvement in killing the monster get 100% of the static from the monster and the person who kills the monster gets 150%. if 100% from the average monster was 4 static, it would take about 20 to get 1 cell.

The static charge up a bar near the heat bar. It has a circle with a number in it at the start that indicates the amount of energy "cells" you have. It starts at 0 every run and every time the bar gets filled, it empties and adds 1 to the number of cells you have. 1 "cell" of static energy will allow you to revive a fallen teammate with half your health (like the old system), and the cell is expended. To open doors that would usually require CE you would use cells, The price would be shown as a fraction, usually as something like 0/4 meaning that 4 cells are needed to open the door, you insert cells into the door with the action button, one at a time, with some doors requiring 2-3 cells per person. Door prices vary depending on whats behind the door and the amount of people in the party.The static gathered in levels will stays with you until the end of the run, just like a vita pod.

5 cells can be used just like a spark of life and at the end of the run your static cells will turn into items. when you return to haven Via elevator all your cells convert to static tokens, which can be given to binks to get items such as sparks (10 tokens each?), possibly orbs, minerals, and other rarities.

With this, People can still revive each other without having to pay their precious sparks, and work together as team rather than just having everyone individually soloing in a party without ruining the current spark system or be exploited with alt accounts. Also since there is no more mist energy, almost no one opens the doors to danger rooms or treasure rooms, unless they have a few spare CE - which no one ever does. So this system will allow parties who haven't wasted all their static on Dying can open doors. Also with this system It will reward players who help the most in the party and discourage people from playing in levels way too far above their skill level. And since sparks can be gotten from any level with heaps of monsters, it removes the need for players to grind low level missions speed running so that they can get the boxes for sparks.

Please say what you think could improve this idea. and hope OOO adds it

Thu, 10/10/2013 - 05:03
#1
Dagunner's picture
Dagunner
forgot to say this

when you fill up a door with cells the number ontop of the fraction goes up, for example.
when you first find it it might say 0/6. each time someone adds a spark it goes up 1, so 1/6, 2/6, etc. once its full (6/6) the door opens

Thu, 10/10/2013 - 06:49
#2
Kathrine-Dragon's picture
Kathrine-Dragon

Skimmed over it. I like the general idea. However, please don't introduce KS to SK. And you lose static energy when you leave right?

Fri, 10/11/2013 - 17:12
#3
Dagunner's picture
Dagunner
Yes you lose it when you

Yes you lose it when you leave, just like vials and vita pods. Though maybe ur right. KS-ing would be a problem. So perhaps the person who kills the enemy doesn't get a bonus. Only 100%.

Sat, 10/12/2013 - 09:34
#4
The-Vindicar's picture
The-Vindicar
How about heat?

Do we really need another value to keep track of? I'd suggest just sacrificing some heat instead.

Though it's highly unlikely since energy market is what keeps this game afloat.

Sun, 10/13/2013 - 03:47
#5
Dagunner's picture
Dagunner
@the-vindicar

Despite the name static energy, this idea hasn't got anything to do with crystal energy. Apart from the doors, which NO ONE opens anymore, like who buys Ce just to get a few boxes and enemies?

And I guess I wasn't clear on this, you can see your teem mates cells in a circle next to the auto revive.
Also you wouldn't really need to keep track of it, because you would only need to check your/others cells when you are either dead or At a door, neither of those situations are in combat.

Also if you guys think that 1 cell be too little for a HP rev, then perhaps 2-3 be needed. And maybe the difficulty or tier could decide the cost?

Sun, 10/13/2013 - 03:47
#6
Dagunner's picture
Dagunner
@the-vindicar

Despite the name static energy, this idea hasn't got anything to do with crystal energy. Apart from the doors, which NO ONE opens anymore, like who buys Ce just to get a few boxes and enemies?

And I guess I wasn't clear on this, you can see your teem mates cells in a circle next to the auto revive.
Also you wouldn't really need to keep track of it, because you would only need to check your/others cells when you are either dead or At a door, neither of those situations are in combat.

Also if you guys think that 1 cell be too little for a HP rev, then perhaps 2-3 be needed. And maybe the difficulty or tier could decide the cost?

Sun, 10/13/2013 - 03:50
#7
Dagunner's picture
Dagunner
@_@ double post

Also maybe when you go to revive someone instead of the old heart symbol, it could be a circle with a number that is either crimson or blue depending on wether you had the cells or not. That way you wouldn't need to keep on checking the number.

Sun, 10/13/2013 - 16:53
#8
Pipipipipi's picture
Pipipipipi

1. the energy is too easy to get
2. they abandon the revive system, don't expect OOO to suddenly give it back
3. heard of the edit button?
4. I'm staying neutrual on this one
5. ???????????????????
6. Profit! (sorry, I couldn't resist)

Sun, 10/13/2013 - 18:45
#9
Mohandar's picture
Mohandar

I think this could be incorporated into the Emergency Revive. Rather than having 1 ER per level, change the ER into a little meter under your shield bar displaying Static Energy. Each level, you start with a full meter and using an ER consumes the entire meter (10 units). Depleted meters recharge at a rate of 1 unit every 5 minutes, and through drops (about as rare as gold coins or rarer); these would be part of instanced loot. The Seraphynx's heart attack could also be modified to increase the odds of Static Energy dropping. Lastly, your Static Energy tank caps at 10 units, so you can never have more than 1 ER at any time.

On a side note, it would be nice if the ER didn't kick in immediately- make it start a 15 second countdown that can be interrupted for an immediate revive if desired. Interrupting the countdown in the first 5 seconds will additionally give you a small stun/pushback equivalent to the first level of energy revive (back in the day).

Powered by Drupal, an open source content management system