With the no energy update, im sure we have all had some problems with the revive system, opening doors to treasure and danger rooms, So my idea is that a thing called "static energy" could be collected in combat and be used for opening doors that would require energy (which no one opens anymore) or reviving a dead team mate once or twice in a run.
Now how it would work is that when an enemy is killed, it drops energy which can be picked up by players (perhaps it could look like blue heat) and will work just like other item drops. The amount dropped by a monster is different for every player. For a player who was down or not in the party at the time of monster death, No static will drop. For players who didn't attack the monster but were alive, get 1/2 static from the monster. players that attacked or had some form of involvement in killing the monster get 100% of the static from the monster and the person who kills the monster gets 150%. if 100% from the average monster was 4 static, it would take about 20 to get 1 cell.
The static charge up a bar near the heat bar. It has a circle with a number in it at the start that indicates the amount of energy "cells" you have. It starts at 0 every run and every time the bar gets filled, it empties and adds 1 to the number of cells you have. 1 "cell" of static energy will allow you to revive a fallen teammate with half your health (like the old system), and the cell is expended. To open doors that would usually require CE you would use cells, The price would be shown as a fraction, usually as something like 0/4 meaning that 4 cells are needed to open the door, you insert cells into the door with the action button, one at a time, with some doors requiring 2-3 cells per person. Door prices vary depending on whats behind the door and the amount of people in the party.The static gathered in levels will stays with you until the end of the run, just like a vita pod.
5 cells can be used just like a spark of life and at the end of the run your static cells will turn into items. when you return to haven Via elevator all your cells convert to static tokens, which can be given to binks to get items such as sparks (10 tokens each?), possibly orbs, minerals, and other rarities.
With this, People can still revive each other without having to pay their precious sparks, and work together as team rather than just having everyone individually soloing in a party without ruining the current spark system or be exploited with alt accounts. Also since there is no more mist energy, almost no one opens the doors to danger rooms or treasure rooms, unless they have a few spare CE - which no one ever does. So this system will allow parties who haven't wasted all their static on Dying can open doors. Also with this system It will reward players who help the most in the party and discourage people from playing in levels way too far above their skill level. And since sparks can be gotten from any level with heaps of monsters, it removes the need for players to grind low level missions speed running so that they can get the boxes for sparks.
Please say what you think could improve this idea. and hope OOO adds it
when you fill up a door with cells the number ontop of the fraction goes up, for example.
when you first find it it might say 0/6. each time someone adds a spark it goes up 1, so 1/6, 2/6, etc. once its full (6/6) the door opens