Now, yes, as we are all aware, Polaris is a gun that is widely despised in PVP. This isn't what I'm getting at. Now that that's out of the way...
One of the things that bug me about the shock pulsar line is how the gun is already innately annoying at 3*. A Good Chance for Moderate Shock that doesn't scale as you upgrade it. The only thing that scales up as you upgrade is the damage values, and the fancy graphic. I could just as easily keep my precious Kilowatt as 3* and be just as annoying. What I propose is actual scaling, making the gun feel more powerful as you upgrade it, outside of the raw damage numbers. You know. Like, the Alchemers, the Brandishes, and Sealed Swords?
3*, Kilowatt Pulsar; Slight chance of causing Minor Shock. Bullets have to travel longer before expanding and dealing its full damage, making it innately weaker than its current 5* upgrade.
4*, Gigawatt Pulsar; Good chance of causing Minor Shock. Bullets expand much sooner. Chance of inflicting shock increased. Still not as powerful as the 5*, but an improvement over the 3*.
5*, Polaris; Good chance of causing Moderate Shock. I honestly have no idea how to balance this piece of garbage without getting into a perpetual whine-fest. Reduce the clip, maybe? I really have no problem personally with keeping it how it is, but I will not deny the fact that many people cry for nerfs for days on end.
And for Vogs' sake, fix the knockback mechanics already.
The other thing that scales is the radius of the explosion. Pretty key, no?
But i think its fine. The damage scales well. The shock should stay the same (like alchemers). And, just as alchemers scale with more bouncyness, polaris scales with bigger explosions. Not to mention better damage and way cooler looks that previous versions.
Lower clip, maybe. Probably not.
Lower dmg, wouldnt be necessary.
Reducing speed might be the way to go? And having that increase? Idk, just throwing out my crap ideas as usual.