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UV Upgrade mechanic

3 Réponses [Dernière contribution]
jeu, 11/28/2013 - 09:03
Portrait de The-Vindicar
The-Vindicar

How it works: when rolling a weapon, you have three choices for every active UV slot.
* roll - default. Slot will be fileld with random UV.
* keep - UV in the slot won't be replaced.
* upgrade - UV will be rolled, and if it's UV of the same type, your UV will be upgraded one level. Otherwise, nothing happens.

For example:
You have ASI med on your item, you roll for upgrade and if you get any ASI bonus again, no matter higher or lower than your current one, your ASI med becomes ASI high.

Thus, if you choose to upgrade, you won't lose your current bonus, but you won't get any other (including better ones).

Alternatively, if it seems to be too beneficial to players, upgrade could happen only if you get higher UV of the same family. I find it way too restricting, though.

jeu, 11/28/2013 - 09:22
#1
Portrait de Hexzyle
Hexzyle
When you're this swag this world just bows at your knees

Allowing UVs to be upgraded that easily would defeat the purpose of Punch.

mar, 12/03/2013 - 04:09
#2
Portrait de Zuluknight
Zuluknight
Interesting idea but would

Interesting idea but would destroy the uv market. I think maybe it would work better with a new vendor who specifically upgrade uv's with prices that are inline or a little higher than current market prices.

EG upgrade Low - Med 200k cr
upgrade Med - High 500 k cr
upgrade High - Veryhigh 750 k cr
Total price 1.45 million crowns

mar, 12/03/2013 - 06:17
#3
Portrait de Draycos
Draycos

I want UVs more linearly accessible first. I hate everything about pay-to-win mechanics and want them gone, but before that I want Gamble Knights toned down/removed.

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