Forums › English Language Forums › General › General Discussion

Search

Remember this? Those days where teamwork meant something more....

53 replies [Last post]
Fri, 12/20/2013 - 15:20
Dean-Zane's picture
Dean-Zane

Title says it all

Nuff said

http://tomokii.deviantart.com/art/Spiral-Knights-Take-Heart-370065697

Fri, 12/20/2013 - 17:20
#1
Duskfinder's picture
Duskfinder
Those were the days u_u

Those were the days u_u

Fri, 12/20/2013 - 17:30
#2
Dibsville's picture
Dibsville
The game is solo-friendly

The game is solo-friendly now.

I can't say I don't want it back, but things change. Lots of games have been changed drastically in the past few years. It's just something you have to live with.
/cry

Fri, 12/20/2013 - 17:33
#3
Xtweeterx's picture
Xtweeterx

Is this another negative thread of SK's changes? I can't tell. I just like to play and have fun :L

Eh, at least it's better than the ORSS threads.

Fri, 12/20/2013 - 17:43
#4
Modicu's picture
Modicu
Remember when the integrity

Remember when the integrity of a team was drastically reduced due to that at the time? Wheen everyone could easily get one-shot with only a half of a pip of health to share around the whole team? Sure, revivals back then were technically "infinite", but when it came to reviving with energy, especially in the later tiers... boy did it get costly.

Fri, 12/20/2013 - 21:10
#5
Halandin's picture
Halandin
The sparks may be cheaper and

The sparks may be cheaper and I'm fine with them, but I think I'd rather have the health-sharing thing back in place of the auto-rev.

Sat, 12/21/2013 - 09:25
#6
Whimsicality's picture
Whimsicality

Teamwork - The cooperative or coordinated effort on the part of a group of persons acting together as a team or in the interests of a common cause.

Last I checked, everyone in a party still combines their actions and effort to defeat the same hordes of enemies in a more effective and efficient manner than one person alone could against the same enemies. Therefore, teamwork still exists now just as it did before. The health splitting mechanic was actually incredibly annoying in retrospect. I constantly found myself in danger of dying, not only because of lack of skill, but with constantly reviving that one person who doesn't pull their weight. This new mechanic forces everyone to take responsibility for their own lives, while still contributing to teamwork by pulling aggro from other enemies, kiting them, supporting with other weapons, and, you know, team stuff.

Furthermore, the Shroud of the Apocrea mission was most effective in a group of 4 than solo. Why? More people covering more ground getting more tokens, being able to assist your teammates by locating souls and puzzles, cooperating by communication. OOO even encouraged you to run in parties than go solo.

Sat, 12/21/2013 - 09:42
#7
Ardent-Light's picture
Ardent-Light

No. Wrong. Wrong. There is still teamwork. There always is. However, more people solo stuff than usual, since reviving someone with sparks is pricy. in addition, the free revive is more than enough to solo things. Also, I just raised a new alt from the scratch yesterday, I have made it to jelly king.And have only been in a party with someone three times. I have made it to jelly king. and it is only one if you count only for them staying alive the whole time or not leaving. And the lack of shared loot doesn't help. You have to walk around the second floor of FSC, while your teammates yell at you and possibly kick you. And yes, the spark system was better for reviving when someone cannot revive you, but health reviving could have replace emergency revs if you were in a party and emergency revs stay if you are solo. Reviving was also a primary source of getting friends.
"Furthermore, the Shroud of the Apocrea mission was most effective in a group of 4 than solo. Why? More people covering more ground getting more tokens, being able to assist your teammates by locating souls and puzzles, cooperating by communication. OOO even encouraged you to run in parties than go solo."
The only reason this was efficient was due to shared tokens. and with the health reving system in place of emergency revs, it would be more efficient.

Sat, 12/21/2013 - 09:49
#8
Whimsicality's picture
Whimsicality

You know what would be even more efficient? Not dying in the first place.
Know how you can practice doing that? Playing on Normal, and not blowing a spark for every death. You're not -required- to use them, after all. Just run another gate, or start another run. Unless you're in a Shadow Lair. But why would you be doing that at all if you're practicing deathless runs?

Sat, 12/21/2013 - 10:57
#9
Fdliyerz's picture
Fdliyerz
Of course, Goodbye from the

Of course, Goodbye from the Walking Dead OST is playing as I see this thread... ;_;

Sat, 12/21/2013 - 16:28
#10
Dean-Zane's picture
Dean-Zane
Yes but..

I understand where Whimsy is coming from but when you think about the cost? Even though ce reviving became more costly the more you did it, you at least were able to have an alternative. Now? We're forced to pay for sparks (as they're HARDLY ever found) and that brings the cost of living alot higher.

Jus sayin

Sat, 12/21/2013 - 17:10
#11
Whimsicality's picture
Whimsicality

Death was nothing more than a slap on the wrist. Now, it's a light tap, a finger wag, followed by a couple of light slaps. You're given an emergency revive for a reason, which should be more than enough for anyone player doing a casual Clockworks run through the Arcade on Advanced or Normal. It only becomes costly when you step into grounds beyond your skill level and are stubborn enough to keep pressing forward, even though death should be a big red flag that you might be making a few mistakes. For example; The Grinchlin Assault! mission is tailored for end-game players who are willing to blow a few SoLs and have sufficient skill and adapting abilities, not for Cobalt Joe who blew 8 SoL-less revives (400 CE), or paid someone 16k cr, on the Vanaduke boss to obtain Vanguard just yesterday.

On a more subjective level, the SoLs made me more skillful than I was ever before. Not only does seeing that emergency revive kick in give me the rush of "Oh jeez, I need to step up my game.", it makes me incredibly nervous to drop my SoL count. I like seeing big numbers, and when my SoL counter dwindles to the double digits, I find myself playing more carefully. Before SoLs, I always relied on my party members to pick me back up, and I would just up and do it again. I didn't learn anything from the old system. I just kept making the same mistakes over and over, because I knew there was no penalty for making said mistakes.

200 CE is hardly expensive for a player who plays carefully enough to seldom get hit or even get killed in reasonable situations. (Once again, Grinchlin Assault! and Save Winterfest! are NOT reasonable levels of difficulty for the average player.) I would rather pay 200 CE for 10 revives than 10 + 20 + 40 + 80 + 160 + 320 + 640 + 1000 + 1000 + 1000 (4720 CE) for 10 revives when playing solo, and I would rather rely on my emergency revive and learn from whatever mistake I made than rely on my teammates and learn nothing.

Sat, 12/21/2013 - 17:49
#12
Dibsville's picture
Dibsville
...

We're forced to pay for sparks (as they're HARDLY ever found)

I want to slap people who think Sparks are rare.

Do the Arcade on Elite.

Too hard?

I have a solution for that.
1. Do Vana until you have enough crowns to make an all-around setup.
2. Do the Arcade on Elite.

They are in no way, shape, or form 'rare'. If anything they're still too common, but that's up to debate.

Story time:
After the Sprite update, I had about 80 Sparks, but then I quit playing for two months.
I came back about a week before the Radiant drought started.
I got up to 101 Sparks.
Then the Apocrea came.
Afterwards, I had a whopping 48 Sparks of Life.
As I am currently typing this out, I am sitting here with 111 Sparks of Life.
Want a screenshot?
http://i.imgur.com/sqmfYrn.png
Guess what I did today in one run of the Arcade from Depth 18 to 29?
http://i.imgur.com/Ukp1NLO.png
So far today, I have gotten 4 Eternals, 7 Sparks of Life, and an Elite Orb.

Sparks of Life are way too common in my opinion.

Stop doing boss runs, and instead just do the darn Arcade. You'll be a lot happier since you're not running the same exact thing over and over again, and you get a ton of good drops to boot.

Have a nice day.

Sat, 12/21/2013 - 18:06
#13
Blazzberry's picture
Blazzberry
I have no mouth and I need to scream

I remember when people told me not to run the same thing again over and over. I ran fsc non stop forever before the drought. People laughed, mocked me, and I even got some hate mail for it. Stuck in the oven for a what felt like a eternity, I finally came to a halt.

When I did I had over 7k Radiants and 400+ sparks. I can heat pretty much near six sets of 5* gear, with leftovers if I've done my math right. With so many reskins, this is pretty much half or more armor/weapon sets in the entire game.

My Point is If something works for you, keep doing it. It could actually pay off, just like the people who hoarded minerals before the sprite update.

Now on to the thread.

This game hasn't really changed so much as teamwork. Everyone still runs off to do what they want, only difference is now everyone backtracks for crowns. health sharing was a even bigger leech than this "teamwork" people keep going on about. People still do fsc with blitz's because it involves teamwork, danger missions, and event missions. None of the "teamwork" ever vanished in the first place.

Sat, 12/21/2013 - 18:18
#14
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

@ Dibsville

I don't know what you're talking about. I only get 1-3 on a T3 Elite Arcade, and right now I have 15 sparks. (I stopped playing for a while after the Apocorean, hence why I'm low.)

Sat, 12/21/2013 - 18:21
#15
Dibsville's picture
Dibsville
...

@Autofire

I only get 1-3 on a T3 Elite Arcade
In case you haven't noticed, that's a lot to many people. Go do 10 boss runs. Tell me how many Sparks you get.

Unless you're being sarcastic.

I can't even tell anymore.

Sat, 12/21/2013 - 18:51
#16
Arelic's picture
Arelic

Sparks of life are way too common for some; spend none regardless.
Sparks of life are tough to find for some; spend all regardless.

The majority of regards I see of sparks being too common are by people who possess a measure of skill to avoid death enough to spend sparks. But does that opinion represent the majority of the players? Don't know. Don't care. None of my actual in game concerns are represented here.

To cut down my abundance, I spent them on others, mainly those who did not ask. No regret behind it. If I recognized a pattern leading to the other player's many deaths, I would try to provide whatever word of advice I could to help them stave off death in hopes that there will be no next time. If not that then, providing they don't mind, I would ask the dead to take note of how one of the other players that are still kicking are handling themselves as an example. I find that some appreciate it, especially if it is effective.

However, since I have received the same kind of guidance and care, I suppose I wanted to pay my respects to them by doing the same with those who needed some sort of help. To each his/her own. Yet it is disheartening to see either someone forcefully removed or discouraged when they can no longer pull their own weight as I do not mind carrying for as long as I know they were trying.

With the old revival system, I felt as if a consensus could be better reached as to how to handle floors, be it a team composed of all skilled players or green horns, if not know when to fold them. Even with the health sharing there were some, including myself, who asked to not be revived because their heat was important.

[I feel like I could keep droning on but I'll stop here]

I miss the health sharing system. And I learned from my downs when I was downed, providing that lag (or latency) was not the culprit. Some just learn slower than others.

Sat, 12/21/2013 - 21:13
#17
Dean-Zane's picture
Dean-Zane
As a matter

As a matter of fact, I play T3 Elite all the time. Arcade and FSC. Today I found the first spark in 3 weeks.

Common? I think not.

Sat, 12/21/2013 - 21:13
#18
Dean-Zane's picture
Dean-Zane
As a matter

As a matter of fact, I play T3 Elite all the time. Arcade and FSC. Today I found the first spark in 3 weeks.

Common? I think not.

Sat, 12/21/2013 - 21:24
#19
Whimsicality's picture
Whimsicality
They're called 'Rarities' for a reason.

I found 3 sparks from two different Arcade runs on Advanced in the same day. (And begrudgingly spent them on others in the Grinchlin mission.)

Rare? I think not.

Sat, 12/21/2013 - 23:09
#20
Dibsville's picture
Dibsville
As a matter of fact, I play

As a matter of fact, I play T3 Elite all the time. Arcade and FSC. Today I found the first spark in 3 weeks.

Common? I think not.

I got 13 Sparks today.
Want to ask all the people who did runs with me and saw me say "Spark" every time I got a Spark drop?
And the people who literally took the time to scroll down and look at my Sparks just because I wanted to prove a point to people who think they're not common? (I wanted someone else to see that I wasn't lying about it just to make it seem like they were common. Then again, everyone else got as many Sparks as I did, so it's pretty useless anyway).

Stop running FSC.

Stop.
Running.
FSC.

Stop.
Running.
FSC.

Sun, 12/22/2013 - 02:57
#21
Xtweeterx's picture
Xtweeterx
@Dibsville

You're.
Not.
Batabii.

BTW what the heck do THOSE "FSC" initials stand for?

FYI, before the SoL and craft orbs adjustment, I so happened to get 329 sparks FROM FSC ALONE WHILE SIMULTANEOUSLY FEEDING MY MASKERAITH. But since apocrea happened, i took a huge trough, then grinchline mountain, yadda yadda yadda.

Even though this doesn't relate to the subject, please take a gander at the ridonkulous amounts of eternal orbs I got from the same exact mission (inb4 I had to make a lot of sets. I got like 70 something total, but of course I had to make stuff).

Sun, 12/22/2013 - 03:05
#22
Dibsville's picture
Dibsville
BTW what the heck do THOSE

BTW what the heck do THOSE "FSC" initials stand for?
I have absolutely no idea, those were just the the first images that came up when I googled "stop", "running", and "fsc". I just went with it.

Sun, 12/22/2013 - 03:38
#23
Xtweeterx's picture
Xtweeterx
@Dibsville

I almost have the feeling that FSC is being hated upon right now for some reason. Though it's the magical money pit that everyone goes to. Maybe the new boss might have something to say?

Sun, 12/22/2013 - 06:18
#24
Arelic's picture
Arelic
SoLd/hr?

Is the rarity of the SoL are validated by your experience and observation with your ranking to take into account? Because, if that's the case, I can say within the past two months, I've found only three Sparks of Life. If I were to play the game as frequently as some of you or as infrequently as others, should the experience of your find be reflective upon my own?

I only ask because now a days I do not find sparks at such a rate of which many of you speak, disregarding the abundance I had prior to the Apocrea mission. Should I run FSC all day every day? Should I run clockworks for every time I log in? Or should I just follow you all in hopes that I find sparks as frequently as some of the above mentions?

Is there any assessment for how many Sparks of Life drops are found per hour within missions or clockworks? Has anyone actually ran those numbers? Or are we just going off of what is being said in such threads as this one or other threads which speak of the change in their drop rate per update? Also can SoL have other uses such as opening energy gates or activating downed mecha-knights?

Sun, 12/22/2013 - 06:35
#25
Epic-Samurot's picture
Epic-Samurot
If anything is possible, is it possible something is impossible?

Sellin' sparks for 3500 crowns each PM me

Sun, 12/22/2013 - 08:30
#26
Klipik-Forum's picture
Klipik-Forum
random points

-Sparks are only too common for people with too much free time. For people who play only an hour or two a day, the drop rate is fine. For people who only place a few times a week or a month, it might seem low, but really you're not playing frequently enough for the system to do its work. You want to get more drops, you have to work for them.

-the new revive system is only more punishing for people who play in parties and die a lot.

-Better picture of FSC.

-buying 20 revives for 16kcr is actually very reasonable, given the amount of deaths you should be able to get 16k in. (definitely less than 10 no matter your progress in the game, provided you don't do anything stupid.) (probably more like 5.)

Sun, 12/22/2013 - 10:48
#27
Dibsville's picture
Dibsville
"Should I run clockworks for

"Should I run clockworks for every time I log in?"

Yes, FSC sucks for Sparks/Orbs. (when taking what Tweeter said into account, this was most likely pre-nerf. Pretty sure I haven't gotten a Spark drop in FSC in about 2 weeks, yet I run it 3-6 times a day. Same for RJP and Elites, for which I run 10-14 times a day).

Plus, how can you stand running FSC for so long?
It gets so boring.

Sun, 12/22/2013 - 11:12
#28
Rhagnarock
erhm...

How to explain this...

Spark of life and other rarities are easily found on Treasure Vaults map, and always HAVE BEEN. It's a Treasure vault with 20+ boxes in it, you are bound to find them.

They are pretty common as I have 200+ and never dropped below 200 once I hitted it. My friend is at 400+ Spark and the only reason is because we ran Treasure Vaults runs for Shinning/Radiants and Spark (just after the update, I mean, who would farm cr when you can stock up on rarities? while making cr)

The only people I see w/o Sparks are the one farming post-missions. And the only people with sparks are the one who knows the Arcade..

You know you can do Vana in 4* with Arcade? While passing along 1 Treasure vault (at least, if not 3) from 18 to 28?

no?

oh well

Sun, 12/22/2013 - 11:38
#29
Xylka-Mkii's picture
Xylka-Mkii
On the topic of Sparks...

I do kinda miss the old health sharing system too, though I have to say it -is- a lot better the way it is now... kinda. (Why is it I end up having to rev people because they dont have any Sparks. Cmon... >___>)

I do have to say I like the new system. It punishes knights harder for not pulling their weight on the team as well, as Dibsville said, I believe. Its kinda ridiculous though how precious people think they are, and how sparingly they use them (or don't, as is often the case I've seen)

Like cmon... 200CE for 10 revs. If you're actually playing at your skill level, and equip level for that matter, you shouldn't need more than 1 or 2 revs per run. Especially some people I find really annoying when they ask for a revive, or just lay dead before the floor is halfway done. I mean you have a free revive, and the drops for Health capsules and Status capsules are much higher now, and should be used more often, since there's no need to worry about sharing them or saving them for later. Now assuming you do a good Arcade run, or FSC for that matter, you should come out with 8000cr. If you didnt use a revive, that's all profit. Even if you revived 1 time each floor with a Spark of life, you STILL make it back in 2 runs (which would use 10 Sparks) and then end up with a total of ~16k cr to spend at the current market for 200CE, making back what you used.

Now I'm kinda surprized people dont realize that you essentially profit 5 Sparks per FSC run if you dont revive. Since the changes I've gathered 1000CE total, and then some to spend on holiday costume auctions as well form just running FSC 2 or 3 times a day for the past weekend. If you're going for Sparks of life, that's the way to go about it.

Although I can't speak for the lower tiers, Its been a while since I played through Royal Jelly. Even then, if you dont want to rev, just return to Haven. Everything you gained in the level is pure profit then. Even if it takes awhile, you'll be practicing the levels and still be making some cr in the process.

Teamwork is still really encouraged in the game, though just in a different way now. As said, it makes sure that everyone doesnt just rely on others to carry them through the level (and also discourages the use of Alt accounts to double your winnings, with loot now seperate, and only dropping when alive, and no way to revive without Sparks.)

I have collected quite a few Sparks of Life in those FSC expiditions though. I think about 10 in total, which covers for many times when I revved a teammate because they couldnt do it themselves.

But yeah. Sparks are common. And Sparks are fair and affordable. 200CE for 10 = 20CE for 1. Each revive is now 20 CE, but you get a free one each level. And now they're drops, just like orbs, which means you're practically picking up CE as a drop now.

yeah...

/endrant

Sun, 12/22/2013 - 13:18
#30
Orangeo's picture
Orangeo
Forest Stewardship Council

Honestly the worst part of the removal of health split revives was just that it invalidated all the symbolic fanart. The game itself isn't really too broke' because of the new revive system. In the very least, you have to admit there are bigger things regarding the new "let's all solo" attitude.

There were problems with the system, namely sharing single plips and having some guy run in circles around vannaduke for an hour only to slip up and lose (Me!) causing everyone to have been robbed of 30 minutes time.

Personally I think that there should have just been a high minimum-HP requirement for splitting. You should have at least half of your own health in order to split. Health splitting is to help people when they end up taking more fire than you, not for hanging on when you're bound to fail and have someone rage-team-revive afterward.

Sun, 12/22/2013 - 13:19
#31
Xylka-Mkii's picture
Xylka-Mkii
@Orangeo Yep. I can't say it

@Orangeo

Yep. I can't say it really invalidates any fanart, exactly. Just makes them more timeless and nostalgic for older players.

Sun, 12/22/2013 - 13:35
#32
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Here's what you do to gain advantages from the sparks.

1) Buy SoLs from the depot/grind Arcade or EFSC.

2) Find a way to kill someone w/o an ER (shieldbump a Jelly Cube, Fire Pot/Magma Driver some oil, etc.).

3) Offer to revive for 2-3kcr each time.

4) ???

5) Profit!

SoLs in the depot (assuming 100CE=8kcr) are worth 1.6kcr each (and 1.8k each with currect CE prices). That means an EFSC run gives 4-6 SoLs in pure cr, assuming no revives or heat, crystals, minerals, orbs, materials, sparks, or equipment drops from boxes or monsters. You can add an extra two sparks from the Almiran Seals. Can't do EFSC? A few JK runs should start you off!

What I mean by this is that SoLs are not really rare or expensive, it's just that they don't drop or cost derpbillion CE just for a few, and it still benefits both the devs and the WHOLE community. I'll find a way to make Radiants as a wild card from this later.

Sun, 12/22/2013 - 14:01
#33
Whimsicality's picture
Whimsicality

You know what grinds my gears? When you're in a party with someone, and they die twice, laying on the floor, and you have to pick up on the slack? Well, that's not the worst of it. The worst is when they SoL revive after you finish the arena after soloing enemies meant for 4 people to take on. THIS is why I prefer solo runs.

It gives me the urge to kick anyone that dies in my runs from now on, regardless of whether or not they have SoLs.

Sun, 12/22/2013 - 14:10
#34
Tenkii's picture
Tenkii
@Teamwork

uh.

This was "teamwork" before sparks:
- Everyone for themselves
- Leech players die, living players run to steal heat for themselves, if they need it.
- Someone brings an alt along to farm for crowns and kills it at the beginning of the stage to revive it at the end, since all the drops get distributed.
- Skilled players recognize the leeches/alts and refuse to revive them til the end of the stage because they're just stealing health.
- Players don't really care for each other until their healths start to get low, so they tend to fight different monsters anyway.
- If the entire team dies, one person would volunteer to revive (or a richer player will revive the person with least deaths) and they'd health-revive each person, possibly in order of importance/skill.

Teamwork after sparks:
- Everyone for themselves
- Leech players die and stay dead
- No more alts unless the owner wants to use sparks and run them around, lol.
- Skilled players recognize the leeches and make their own decision to whether or not they want to use a spark to revive them (or they leave).
- Skilled players might watch for each other by fighting the same monsters for safety so they don't waste their own sparks.
- If the entire team dies, each person has to self-revive (or a richer player will revive the others).

If anything, I think the new system SHOULD promote more teamwork. By making it so drops are per-individual, it should encourage people to stick near each other and fight the same monsters (you know, negating the monster HP-increase from having more people around and while making it safer for everyone with their pet skills), because it kills them quicker and is safer. Since you get one free revive per floor, it should make safety and working together a little more important.

Did people somehow miss the point? >_>

Sun, 12/22/2013 - 17:21
#35
Sonosuke's picture
Sonosuke
Hmm...

I like how the majority of the posts have little to no relation to the OP. It's basically became a giant debate on whether the SoL drop rates are rare or common. I agree with Whimsy on how the new system taught us how to stay alive, and with Arelic on how the difference between how much we play can affect how much Sparks we get. But as I said, this has nothing to do with the original OP. At first it was a discussion of teamwork now vs teamwork then, but then around post 10 (I'm linking to post 8 to show how it started like this) you guys suddenly started talking about the price/drop rate of Sparks. So how about we go back to the original topic, huh?

Personally, I think the only thing they need to change is the loot system. Have it be like the old system, but only for the players that are alive. Don't let the crowns and stuff appear for dead players like how it is now.

Sun, 12/22/2013 - 18:02
#36
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

So you want to discourage team play by having mats not be duplicated like it is now? Remember when tokens and the like didn't come to you? Remember when everyone got the same crowns and hearts? Remember when a +18 vitapod and a stack of pills and capsules were sitting right there but someone just takes it from you? Do you want all that again?

Sun, 12/22/2013 - 19:27
#37
Dean-Zane's picture
Dean-Zane
But who says..

But who says that people will be able to take it from you? They can keep the loot system the way it is in which everyone has to pick up their items for themself. They would only have to make it so loot doesn't dissapear when you're dead. That way if someone decides to share their health with you... (if they bring it back sometime in the future) you can still go get those items.

Sun, 12/22/2013 - 19:29
#38
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Oh, gotcha.

But if we could rev eachother like before, what would balance it out?

Sun, 12/22/2013 - 19:59
#39
Dean-Zane's picture
Dean-Zane
Well

Well it'd be perfectly balanced. We'd still have the option of using Sparks of Life and CE.

People who solo much would still buy Sparks or CE to keep on going.
Also, if everyone dies, SPARK!

It's kinda cruel how if a knight dies, and no one wants to spark him to life... he just has to leave the party because there's no point in staying. Especially if it's a boss run and there're BOXES afterwards which they CAN'T get because they have no sparks to revive, nor do their fellow party members want to rev them.

Sun, 12/22/2013 - 21:58
#40
Xtweeterx's picture
Xtweeterx
Waaaaaaah

Please stop saying... That word. I'm already getting a bad vibe from this ;-;

Sun, 12/22/2013 - 22:53
#41
Dean-Zane's picture
Dean-Zane
heheh

what word? :D

Mon, 12/23/2013 - 03:47
#42
Rinzi's picture
Rinzi
Don't blame you there, Whim.

Don't blame you there, Whim. I don't party with anyone but my trusted confidants anymore. People I've befriended and are familiar with. We all share a synergy and hivemind, so we know exactly what to do, what to attack, and who to help when they need it. We each are built in a certain way, so we know which roles we have to fill in order to minimize death~

I don't think the teamwork aspect's left the game at all :<

Mon, 12/23/2013 - 08:25
#43
Sonosuke's picture
Sonosuke
Oi...

Usevn, most of what you just said doesn't promote teamwork. I'm meant something like a mix between the old and the new. Have the mats, crowns, and heat duplicate and go to everyone when someone gets them. Have the vitapods and usables be instanced, and can be dropped by players for others to use or get. But don't let anything drop or go to dead players, and by dead, I mean no ER. Let that serve as a countermeasure to dead players who want free loot.

Mon, 12/23/2013 - 14:37
#44
Red-Galaxy's picture
Red-Galaxy
@Xtweeterx

this is for you
http://www.youtube.com/watch?v=OZRo5xVfNrI

Mon, 12/23/2013 - 14:56
#45
Corewalker's picture
Corewalker
I used to believe in teamwork like you, hiss.

But then I too-

Pick up groups ruined it. The only people who have parties open for more than an instant are normally players that leave immediately upon a premature death or require carrying to be of any use at all...

I've been drifting toward solo. with the SOL update I stopped. There is still teamwork, but now there is a heavy burden on the players that play carelessly enough to KO quickly.

Believe it or not, people know when they're dead weight. Ive gradually started to witness people start hanging back when they're on low HP instead of careening into the fray, getting twoshotted, then calling for help, hiss.

Mon, 12/23/2013 - 15:16
#46
Xtweeterx's picture
Xtweeterx
@Whimsicality

For once, I actually agree with you.

Another thing are these "silent rich vanguards". They're not bad, but in some cases they can be.

An example would be back in Apocrea, someone would sit at the elevator while everyone gets sigils and their faces stared off (refer to here)

Another example is that they most of the time won't let you execute good tactics in parties. Like in FSC, i use the shiv's damage to kill that one last slag so i can charge up my Blitz to blam the trojans.

And as their name goes, the mostly if not never talk at all. They just go along with it without a care in the world.

Again, nothing bad, but it can be. Another reason why I like solo. More freedom and control.

Mon, 12/23/2013 - 17:02
#47
Xtweeterx's picture
Xtweeterx
@Dibsville

"How can you stand running FSC for so long?"

Heart, dedication, the rewards at hand for the effort put in, etc. Then the next thing you realize is "Boring? What's that word? is it even part of the English Language?"

@Batabii:

If you're reading this, C'mere, sweetheart! <3

EDIT: I need to stop unintentionally making posts after I already posted.

Tue, 12/24/2013 - 00:20
#48
Red-Galaxy's picture
Red-Galaxy
@xtweerterx

ليه ماتفرجتش علي الفيديو اللي بعتلك اللينك بتاعه؟

Tue, 12/24/2013 - 00:50
#49
Mayaura's picture
Mayaura
I used my Lionheart Decoder Ring

to understand what Red said, and I think he has a good point, although ほんとうは何も分かりませんでした。

I'm also guilty of being one of those "silent rich vanguards" that Xtweeterx complained about, and described as "And as their name goes, the mostly if not never talk at all. They just go along with it without a care in the world." I'm shy around strangers, but I'm happy to play with them.

I always leave my parties open and often use Party Finder.

I count on the other party members to make levels easier and am more likely to try a danger room in a party.

I also enjoy helping newer players who have joined our guild with rank missions that they are trying to get through. Hopeully, I am able to impart some helpful tactics as we play together.

I really appreciate that there is no longer any pressure on me to give up, and often waste, half my health on reving a fallen party member. I am much more likely ot use a spark of life on strangers in my party rather than give up half my health.

Lastly, we are never truly alone. http://i.imgur.com/G5ldwPm.jpg

Tue, 12/24/2013 - 00:44
#50
Red-Galaxy's picture
Red-Galaxy
@Mawashimono

You know Arabic? Because that's not what I said but that's what I'm thinking

  • 1
  • 2
  • next ›
  • last »
Powered by Drupal, an open source content management system