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bombs!

17 Réponses [Dernière contribution]
sam, 01/18/2014 - 00:18
Portrait de Gunnerific
Gunnerific

As s pure bomber, Turrets are painfull. I mean a Gunner could easily side-step-&-shoot, Swordies could do the same thing with a CTR high DA.

But with [the bomb that bring back memories] gone bombers are with the short stick. Now you might say : Bwuat D3mo! bmbrz have Aoe, Gunz have rnge, and swurdz DPz. !t's a balunce
I present to you The DPS gun: BLitz/ internal alchemers
The Aoe gun: pulsar/ catalyzers
The Ranged swords : Sealeds/ Brandishes
The Aoe Swords : BTB/ DA/ Brandishes

Now bombs are mostly AoA with mix of nice DPS if you get a good crowd. It not just supportive AoA. If they don't fix the weapons, i suggest adding ranged bombs:

The Ranged Remover 2*
- a radius of a 3* bombs
- nearly identical stats to a blast bomb but elemental and halved knockback
- the further out the enemy is on the fuse-radius the more damage it takes. (scales from proto bomb damage to 3* damage)

Long Ranged Remover 3*
- better

Remote Remover 4*
- even better

Turret Terrorizer 5*
- 6* blast radius(+0.5 squares larger radius than 5*)
-Roughly scales from master blast bomb to Bab damage (on nuet targets)

sam, 01/18/2014 - 01:06
#1
Portrait de Rex-Ias
Rex-Ias
hmm

+1?

sam, 01/18/2014 - 03:51
#2
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

How does adding extra AoE make this a ranged bomb? If you want a truly ranged bomb, just ask for the old shard bombs back. There is actually a good thread on it that you may want to look at.

sam, 01/18/2014 - 04:51
#3
Portrait de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

turrets aren't a problem if you have a sort-of-fast bomb. like nitrome. I don'tknow if shards can interrupt them, but they should be a viable choice. oh wait, nevermind.

sam, 01/18/2014 - 06:34
#4
Portrait de Gunnerific
Gunnerific
but ur

@ masterreeve, i mention that the radius of the bomb increase due to this ability the bomb has, the further the enemy is from the center the more damage it takes. say if a slag we're to stand in the dead center of the bomb it will deal like an elemental master blast bomb compare to the one at the edge taking a straight BAB of elemental to the cranium.

+ if they we're to bring RSS back they'd have to take back uv tickets from rss users before. which i would totaly do, but... eh

@ thunder, nitronome not bad but you'd have to run, dodge, dash throught your way bullet hell and back, to maybe land the perfectly place hit that staggers the turret. What if there we're more than 1, 3 perhaps, or maybe a whole danger room of them D:

sam, 01/18/2014 - 06:48
#5
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

I still don't see how making the radius of the bomb slightly larger solves the problem of turrets; your'd still have to run,dodge, dash throughout your way of bullet hell and back just to lay the bomb. only difference now is that you can stand back half a block to lay down the bomb. But with your idea, you would have to stay at the edge, meaning that placement would be more restricted and that you might nit be able to hit multiple turrets at once.

sam, 01/18/2014 - 16:25
#6
Portrait de Sandwich-Potato
Sandwich-Potato

As s pure bomber, Turrets are painfull.

Dark Retribution.

sam, 01/18/2014 - 19:04
#7
Portrait de Pipipipipi
Pipipipipi
The 4th wall shall be shattered!!!

Turrets are painfull.

each weapon type has it's weaknesses and it's strengths

just saying

dim, 01/19/2014 - 00:47
#8
Portrait de Rex-Ias
Rex-Ias
hm

True.

dim, 01/19/2014 - 20:47
#9
Portrait de Skold-The-Drac
Skold-The-Drac
@pipipi

Name a scenario a sword user and a gun user is weak to invincitinks outside of pvp.
Invincibility periods of bosses counteth not.

If invincitinks/invinciframes in their entirety were removed, I'd argue against this.

But alas not the case.

lun, 01/20/2014 - 22:29
#10
Portrait de Dibsville
Dibsville

"As s pure bomber, Turrets are painfull."

"Dark Retribution."

^ This.

mar, 01/21/2014 - 05:09
#11
Portrait de Sandwich-Potato
Sandwich-Potato

Am I a bad person for laughing at the thought of four people with CTR and damage max using a DR in a Jelly Arena?

Although the weapon is pretty decent, look at the shard bombs; they were nerfed into oblivion because OOO decided they were too sword-like, and now no one except Shard Squad uses them.

mar, 01/21/2014 - 11:02
#12
Portrait de Michaelb
Michaelb
58425

Projectiles are simply the only way to achieve any sort of ranged ability for bombs: the AoE thing isn't going to work.

mar, 01/21/2014 - 11:51
#13
Portrait de Dibsville
Dibsville

Cool fact: Bombs fill different roles than swords and guns. In a place where swords and guns might be a bad decision, bombs are there to back you up.

Turrets are a place where bombs are at a disadvantage. So -1 to anything that helps bombers with Turrets, especially when Dark Retribution tears through them.

mar, 01/21/2014 - 15:45
#14
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

@ Sandwich-Potato
...they were nerfed into oblivion because OOO decided they were too sword-like...

You mean too gun-like, right? As they did shoot projectiles o_0

mar, 01/21/2014 - 16:00
#15
Portrait de Sandwich-Potato
Sandwich-Potato

Both; I think Nick said they were too single target for OOO's liking or something.

mar, 01/21/2014 - 16:26
#16
Portrait de Pipipipipi
Pipipipipi
The 4th wall shall be shattered!!!

@Skold have you ever seen any threads about people complaining about greavers?

@Dibsville that is basicly what I'm saying, while bombs are bad vs. turrets, they are great for minis and greavers

mer, 01/22/2014 - 07:42
#17
Portrait de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

Nick said that there weren't bomb-like enough, not they were sword like or gun like. in fact, as I explained in another post, they are both used for very short and very high range, which is the field of swords and guns, respectivly.

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