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Minerals Affecting Level Choice

6 replies [Last post]
Sat, 01/25/2014 - 12:31
Atlas-Snowcap's picture
Atlas-Snowcap

I used to like the idea of deposited Minerals going towards Gate Construction, as it made people feel as though they had some input in the outcome of the levels they would traverse at a later date. However, I agree that it felt rather obsolete which minerals were deposited, and there didn't feel like there was any tactical choice behind the depositing.

With this in mind, my suggestion for reintroducing the factor of minerals affecting the Clockwork's depths is this:

- Rather than one level being active per depth, a group of levels is present (a choice of around 2-4 stages). These groups are still rotated on a basis of real-time.
- When looking at the arcade gate's map, players will be told which minerals will influence which stage next (e.g. More Luminite or Moonstone will result in outcome A, more Crimsonite or Dark Matter will result in outcome B).
- This allows for a party to plan what stage in the upcoming group would be the most beneficial, and so players may want to choose their mineral to influence their favoured level.
- Once arriving at the lift, the party's mineral count and size is weighed up and the next stage is decided based on those values.

How would people feel about such a feature being implemented?

Sat, 01/25/2014 - 13:06
#1
Vanguard-Xelon's picture
Vanguard-Xelon
Sounds great!

I kind of Hated the fact they took out the old Mineral system, It was a nice way to make a quick few crowns for materials
it would be cool if they brought it back with a few extra features if you doesn't feel like doing the whole battle sprite thing
or you have already maxed out your sprite

Sat, 01/25/2014 - 14:31
#2
Dibsville's picture
Dibsville
-1

-1, I honestly can't say this would be beneficial to playing. If anything it would be harmful, and it still doesn't solve the major problem that minerals are useless as people will still pick up their pet's favoured colour and just go with whatever level they get because of it.

Sure it could help with parties that know each other well or parties that don't really care which mineral they get, but it's not so beneficial to random parties. I can already see people getting kicked because someone "doesn't want to go to that level".

Sat, 01/25/2014 - 14:57
#3
Atlas-Snowcap's picture
Atlas-Snowcap
@Dibsville

So you're saying that if people had the choice between an arena level that would net a higher amount of crowns than one of the other choices, people would still just pick up their favoured colour? Besides, there would still be levels - such as those leading up to bosses - that wouldn't require mineral choices to determine the next stage, and so people could pick up food for their sprites there.

Sat, 01/25/2014 - 15:05
#4
Dibsville's picture
Dibsville

"So you're saying that if people had the choice between an arena level that would net a higher amount of crowns than one of the other choices, people would still just pick up their favoured colour?"

Yes.

"Besides, there would still be levels - such as those leading up to bosses - that wouldn't require mineral choices to determine the next stage, and so people could pick up food for their sprites there."

And for the people who don't like boss runs?

Sun, 01/26/2014 - 09:05
#5
Exerpa's picture
Exerpa
Gate construction was the

Gate construction was the outcome of 3 groups of player - random crystal dumpers, individuals and organized groups.

Randoms were pretty much wasted votes so the tie-breaker is decided by organized group attempts vs. legitimate personal voters. Before the mission system I seem to recall deliberately putting a Fiend stratum in front of FSC was a recognized activity.

Sun, 01/26/2014 - 09:16
#6
Fehzor's picture
Fehzor

I too have ideas for the arcade: http://forums.spiralknights.com/en/node/94242

More on topic and less on self promotion, I wouldn't mind this at all. In fact, it'd be kind of awesome. The only issue being that the minerals would be biased towards something to boot. For instance, if 5 minerals drop-

Med Luminite
Small Luminite
Large Luminite
Small Dark Matter
Small Crimsonite

The game has now forced you (unless you don't pick some up?) to go with luminite as your main mineral.

I could also see it breaking some parties, when 2 people hate fiend levels, and I'm there, ready to grab those red and purples.

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