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Gun Idea

22 Réponses [Dernière contribution]
ven, 01/31/2014 - 09:12
Portrait de Epicskunk
Epicskunk

After I used guns,I said "There should be a good weapon to use."

Then,I used Autogun and it's higher weapons,and I said "Hmm...That gave me an idea..."

So,here is my idea.Why don't we have a shotgun based gun?

Like,it would be as slow as Callahan/Iron Slug,and every shot could knock you back.Here is what I think.Of course,not showing the star because I don2t know if it should be a 5* or 2* that can be upgraded to 5*.

Bucaran

-Pure Normal Damage
-2 hits,each hit has 10 bullets that goes in random angles in front of you (not more than 60 degrees)
-Each hit knocksback player and enemies that are hit (medium knockback to player,low knockback to enemy)
-As fast as Callahan/Iron Slug
-Good chance to cause High Stun
-Charge attack is a very slow,120 degree shoot with 25 bullets,and huge knockback to player

ven, 01/31/2014 - 09:34
#1
Portrait de Skyguarder
Skyguarder

So first, you say that this gun would be as slow and Callahan/Iron Slug. Then you say that "Bucaran" is as fast as Callahan/Iron Slug. If this gun was 5* and faster than Callahan/Iron Slug, then it would probably be OP.

ven, 01/31/2014 - 09:44
#2
Portrait de Epicskunk
Epicskunk
@Skyguarder

Clearly you didn't read.

Both "as slow as Callahan/Iron Slug" and "as fast as Callahan/Iron Slug" means the same,which is "has the same speed of Callahan/Iron Slug"

ven, 01/31/2014 - 09:47
#3
Portrait de Skyguarder
Skyguarder

@Epicshunk

""as slow as Callahan/Iron Slug" and "as fast as Callahan/Iron Slug" means the same"

Apologies. I didn't understand the part where you said "As fast" and "As slow".

ven, 01/31/2014 - 12:31
#4
Portrait de Gabrihel
Gabrihel
Hello! A big gunner update is a coming..

And I think you'll be deleted... wait I mean delighted

ven, 01/31/2014 - 12:39
#5
Portrait de Megawatt-King
Megawatt-King
:^)

I like the shotgun idea, and I have even seen an icon related to it (it's not related to the gun update though).

But instead of separate projectiles, I think it would be best if it could shoot in a similar fashion as the Metal Slug's shotgun, being the damage calculated by how close the opponent is from the shooter, mainly to lower the number of objects in the screen, preserving the game's perfomance for toasters.

Knockback's a good idea, and the charged shot would make the target fly even further, but I'm not sure if it should stun. I agree that its speed should be similar to the magnus line though.

Two normal shots is a good idea, in which a double barreled shotgun look would fit in perfectly. The charge shot would be both barrels shooting at the same time, with a much larger length range and similar wide angle, but instead of knocking the user down, it would make the user reload instead (I don't think the knockback of a shotty is even that strong, but what do I know about irl guns?)

As for damage values, I don't really know. All I'm sure is that the charge shot should deal 2,5x more damage than a single shot.

dim, 02/02/2014 - 23:10
#6
Portrait de Agentz
Agentz
BLARGH

How many times has this been suggested? ~Z

mar, 02/04/2014 - 06:31
#7
Portrait de Epicskunk
Epicskunk
@Agentz

Once,by me.

mer, 02/05/2014 - 08:51
#8
Portrait de Effrul
Effrul
@Epicskunk

Type "shotgun" into the Search bar and you'll see just how false that assertion is.

jeu, 02/06/2014 - 08:23
#9
Portrait de Epicskunk
Epicskunk
@Effrul

You are FAAAAAAAAKE! :D

ven, 02/07/2014 - 00:01
#10
Portrait de Epicskunk
Epicskunk
Double Post

Sorry.

jeu, 02/06/2014 - 16:32
#11
Portrait de Pipipipipi
Pipipipipi
The 4th wall shall be shattered!!!

autogun IS your shotgun

jeu, 02/06/2014 - 21:53
#12
Portrait de Abelisk
Abelisk

This would most likely not be introduced due to misconception and intricately poor standards... I highly suggest you hinder your matter of the counterproductive mass amount of bullets; if you wish, I may implement my opinions and what-not.

ven, 02/07/2014 - 00:01
#13
Portrait de Epicskunk
Epicskunk
@Itsmeandersonlol

At least make sense. -_-

ven, 02/07/2014 - 00:06
#14
Portrait de Epicskunk
Epicskunk
@Pipipipipi

Autogun is not a shotgun,both by it's looks and how it works.

Autogun looks like...an Autogun. (Duh.)
Shotgun looks like....a Shotgun. (Duh.)

Autogun shoots 7 bullets with 60 degrees in front of you.
Shotgun shoots...I dunno how many...with 150 degrees in front of you.

ven, 02/07/2014 - 09:03
#15
Portrait de Effrul
Effrul
@Epicskunk

I can assure you I'm real (if I was imaginary, I'd hope to pay less tax), and that there have been untold thousands of permutations on the "why not get shotguns" suggestion since the game launched in 2011. Almost all of them have been received negatively by the community. Exactly none of them have been implemented.

Here's the thing. The differences between weapon classes in SK boils down to how they distribute damage. Guns apply it linearly over distance, Bombs apply it locally over area, and Swords provide a mixture of the two at a shorter range than both. I can't find the thread, but that's not something I've extrapolated - that's direct from Three Rings, that's how they describe the weapon classes. There are variants - Flourish line swords that deal with strict linear application (but at short range), Pulsar line guns that deal AoE damage (but only at distance) - but that's the stratafication, as used by the designers.

So: shotguns. Short-range, damage over area, focused in front of the player. You've come up with a couple of (wildly conflicting) variants there, but that's what the "shotgun" archetype is in video games. Which means, under SK's weapon classification system, what it actually is...is a sword. Perhaps a slow, longer-ranged sword...oh, we already have them? Either way, you're describing a weapon that does heavy damage over a short-range arc. That's what swords do. If you're decribing a weapon with a cone of fire closer to an Autogun, except it fires all the pellets at once...that's...not that useful. Especially at pure-Normal, which gets less and less useful as you get to higher Tiers.

sam, 02/08/2014 - 05:13
#16
Portrait de Epicskunk
Epicskunk
@Effrul

You just keep talking nonsense. -_-

sam, 02/08/2014 - 05:44
#17
Portrait de Akuryo
Akuryo
o....o)

@Epicskunk

what Effrul is trying to say is that SK has its on mechanics and classification requirements for weps

Sword = shorter range than gun and bomb with frontal angular/linear attack range
Gun = longer range than sword and bomb with linear damage path
Bomb = wide range AoE and has blast and detonation time

now according to that definition, shotgun is a sword (because of its close proximity to target/s), a bomb (because of blast/explosion) and a gun (for obvious reasons)

mer, 02/12/2014 - 11:49
#18
Portrait de Epicskunk
Epicskunk
@Akuryo

Alright,that might be true,but then think about Rockethammers.Do their explosion hits make them both a Sword (O.o) and a Bomb?

And we do need a shotgun style weapon in the game.And no,Blitz is not a shotgun style weapon,more like a SMG style weapon,with rooting power.

mer, 02/12/2014 - 16:02
#19
Portrait de Sandwich-Potato
Sandwich-Potato

I don't recall any SMG's in games that cause a 45 degree angle between the bullet range.

sam, 02/15/2014 - 04:15
#20
Portrait de Epicskunk
Epicskunk
@Sandwich-Potato

Then I guess you only play this game. <_<

sam, 02/15/2014 - 05:29
#21
Portrait de Sandwich-Potato
Sandwich-Potato

You DO know how large a 45 degree angle is, right?

sam, 02/15/2014 - 20:12
#22
Portrait de Hexzyle
Hexzyle

The correct term for it would be "a 22.5 degree deviation", or a "45 degree spread".

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