Game mechanics.
Statuses:
1.I think it should. This would make poison a force to be reckoned with, in pvp, and pve. More poison weapons would be used, and poison levels will be harder. The poison should hurt the player depending on what is healing them. They use a health pill, they take that amount of damage. They go over a heart they take that amount of damage.
Sprites:
1.I think the Seraphinx's heart attack should have its ultimate (Iron heart attack) changed to a different name, and it should have a low chance of dropping any orb. EG. 20% chance of a attack orb, 30% of a speed rob, and 50% of a defense orb. This makes it less obselete since orbs drop naturally nowadays. I know sprites aren't war machines but much like the Drakon, they are usually rendered useless by item drops (Barriers, missile drops)
Weapons and armor:
1. The Leviathan blade is in great need of a buff. This is pretty simple, but I think the charge should have the player swing twice, but it will still take the same amount of time as the original charge. The enemies wouldn't be knocked back from the first swing, but after the second.
2. CIV needs a buff too. I think it should do something original like bring enemies back to life as allies if they kill them with the charge as a 40% chance (Until they die because they only have half of their health also the charge takes 20% longer to commence) that are NOT useless. They would attack like normal enemies would, and will follow you until they die. There is a limit of having 4 mind controlled enemies at once. You cannot bring back: Mini enemies, Bosses, Turrets, drones, wisps, Blast cubes, and you can bring back trojans/almiranian crusaders(Whatever their names are), but they have limited defense. (It runs out after taking damage, and comes back after 10 seconds)
Merchandise:
1.
Game promotion:
1.
Events:
1.
Missions:
1.
Coliseum:
1.
Fell free to suggest anything.
Ardent's list of suggestions. (Still being made.)
Mon, 02/17/2014 - 14:03
Ardent-Light
Wed, 02/19/2014 - 12:57
#2
Ardent-Light
1.The chance of robs dropping from monsters from the heart attack is 40%.
2.I do think the CIV buff will make it a lot cooler.
3.Hmm... True. Poison DOES need a buff though.
"I think it should. This would make poison a force to be reckoned with, in pvp, and pve. More poison weapons would be used, and poison levels will be harder. The poison should hurt the player depending on what is healing them. They use a health pill, they take that amount of damage. They go over a heart they take that amount of damage."
So basically curse except you take damage depending on how much pips you try recovering.
"I think the Seraphinx's heart attack should have its ultimate (Iron heart attack) changed to a different name, and it should have a low chance of dropping any orb. EG. 20% chance of a attack orb, 30% of a speed rob, and 50% of a defense orb."
The name is fine. If these orbs drop, then lower the chances of an orb dropping from monsters.
As for the 5* calibur lines, I'm not sure if the changes you mention are necessary.