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Asi on bombs

7 replies [Last post]
Sun, 02/23/2014 - 06:54
Gunnerific's picture
Gunnerific

As of now using swift strike on bombs only speeds up placement of bombs by a femtosecond.
I suggest that is reduces fuse time on bombs but diffrently:

Normal buffs work in percentages, the greater the damage the greater the buff etc. But what if we we're to invert that with fuse time so that slow bombs gain more advantages from the reduced fuse time but making it less viable for fast bombs thus creating balance.

And if Asi did reduce fuse time i propose that the mad suit gain an additional Bomb ASI med on each peice, thus making it more alluring to bombers than Chaos is. And an Additional Asi low each peice of the merc demo set, just cause.

Objections?

Sun, 02/23/2014 - 07:40
#1
Skyguarder's picture
Skyguarder

So it's basically CTR.

Sun, 02/23/2014 - 09:56
#2
Diamondshreddie's picture
Diamondshreddie
I second this.

having ASI on bombs only increases your engagement initiation speed, you can still only place as may bombs as your CTR lets you, thus adding zero additional DPS, but still desirable.

Mon, 02/24/2014 - 01:35
#3
Gunnerific's picture
Gunnerific
/derp

Skyguard, i'm suggesting that ASI reduces fuse time not charge time

oh btw about 'invert' thing i forgot that if you subtract with a percentage the larger the number the larger the decrease, but maybe because i read 'Attack speed increase' thus confusing myself.

Furthermore, even with max CTR (of 42%)
a 3 second fused bomb will only get 1.26 sec reduction
A 5 second fused bomb however will get a 2.1 sec reduction.

Mon, 02/24/2014 - 06:32
#4
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

this will screw up some of the bombs placement, since some bombing tactics require enemies to jump from explosion to explosion and that's not possible with fuse time reduction. the best example is vortex, but you could do that with a nitrome.

Mon, 02/24/2014 - 09:40
#5
Hexzyle's picture
Hexzyle

this will screw up some of the bombs placement, since some bombing tactics require enemies to jump from explosion to explosion and that's not possible with fuse time reduction. the best example is vortex, but you could do that with a nitrome.

Then don't get bomb ASI if it doesn't match your playstyle, pretty simple.

Mon, 02/24/2014 - 12:42
#6
Trats-Romra's picture
Trats-Romra
+1

It seems OK to me.

Tue, 02/25/2014 - 03:56
#7
Gunnerific's picture
Gunnerific
@Thunder

Speaking of vortexes, thanks for reminding me, should the fuse time on 2nd blasts also be reduce (if it has one (shard and graviton series)) too?

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