I think we should have warp points like in every other game ever. They're easy to do and vaguely creative looking, and Spiral Knights would be the perfect setting to put them in due to the puzzle like nature as well as various combinations of switches that can be made. It could also be used to reduce the massive amount of backtracking that plagues Spiral Knights.
Teleportation
+1
(Not really sure if that +1 is gonna make any difference to whether this gets implemented or not)
They could put it in a boss stratum/lair/whatnot. I'd play it. I mean, I still go for compounds levels whenever they aren't very deliberately preventing me from making gear at an unreasonably slow pace.
Yes, I was thinking about having some sort of warping/teleportation feature. +1
There'd be less concern for backtracking if loot was universal instead of instanced, like before.
Surely there are better ways to get rid of dualboxing/alt farming?
Backtracking isn't the entire motivation for this... I also think that it would be incredibly easy to code and would supply us with a TON of new puzzle content based on the existing switch + pressure plate + key + button system.
Imagine that there are 8 teleporter gates. You start with access to one of them (number zero = none pressed), and 3 pressure plates. Making a number in binary out of the 3 plates will open a single extra gate. Getting stuck will still let you go backwards through the system to get to the original plate. In room one, we have an arena like thing, which drops a key. The key can be teleported backwards, and unlocks gate number 1's statue- allowing for 3 rooms to get to.... and at the end, there is one teleporter not used by the puzzle at all- and that is number 7 (all 3 plates pressed). This one contains 4 red treasure boxes and 1 green box! Kind of like the extra credit box set in RJP :D
But that isn't all! You can have people stand on pressure plates, right? Cheating to get ahead in these puzzles would allow you potential access to other secrets as a group (maybe not extra loot, but perhaps cool scenery), as well as access to puzzle elements that you couldn't otherwise reach.
All this requires? One new model. One or two weeks coding. One or two weeks having the intern design a level. Easy new content. And the best part? The software engineers could potentially get to use the bitwise or function.
New content.
Big hype.
Fast development.
Bitwise or.
Catering to lazy players backtracking without wasting dev time.
Cool looking models.
Explanation for how monsters appear out of nowhere sometimes.
Teleportation.
/grabs portal gun and does the fall infinitly trick
+1
As alternative to warp points, I was thinking about a quick-move menu where you can select npcs.
This is one of those good suggestions that make a bunch of people go 'Ooh, I'd like this puzzle nature!'
And then the other blokes leave the party to farm arenas or FSC. Unless you put it in FSC?