Just a idea that popped on my mind.
The difficult is related on increasing the enemies HP and changing some aspects of the damage that them applies.
So, instead of changing the enemies, what would be changed is the knights, changing the restrictions.
What you mean with that?
Instead of 2 weapon slots on elite, you have just one weapon slot. The same for trinkets.
On advanced, everything stay the same.
On normal, you have 3 weapon slots. The trinkets stay the same.
Maybe reduce or increase the health based on difficulty level could be a change too.
How did you get that idea?
I was remembering how other games change your character of the game based on the difficulty level selected, like Mickey & Donald 3 for SNES and Megaman X8 for PS2. So, I thought that the same could be cool to Spiral Knights, because there's more challenge on doing a level with just one weapon and lower health than just changing the enemies' HP and attacks.
Just an idea that I want to share with the community.
So... Thoughts? Ideas? Discussion?
P.S: I'm not sure if Mickey & Donald for SNES have a difficuly level system. I don't remeber.
Having less weapon slots drastically reduces the strategies that the knight can employ. Perhaps limiting the number of extra weapon slots would be better?
Elite: 3 max weapon, 1 max trinket
Though I'd rather not OOO do this, because it kind of goes against OOO selling weapon slots etc. and no one plays on normal once they've got the hang of the game.