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What's the deal with King Krogmo? (kicking issue)

8 Réponses [Dernière contribution]
mer, 03/26/2014 - 17:28
Portrait de Aplauses
Aplauses

Instead of kicking them, why not just give them an X? I don't see any point of kicking them any way.

About BN and LD
Pretty sure that mechanic is just handed off from BN where having idle/AFK/disconnected players kicked makes sense to stop the other team/opponents from AFK feeding on them to increase their score with free kills.
How about a new system that you won't get any score from killing AFK player?

How?
Maybe if someone AFK for 30 seconds in BN/1 minute in LD, there is an indicator that shows them that they are afk. Therefore, no score is given when they got killed.

Your thoughts?

mer, 03/26/2014 - 17:59
#1
Portrait de Dibsville
Dibsville

And the people that perform below average due to the fact that 90% of every game consists of clones mercilessly slaughtering innocent noobies?

EDIT: I think I mis-read, are you saying that when the game would normally kick the player, instead it keeps them there and just gives them the x?
If so, what happens when you have it?

mer, 03/26/2014 - 19:02
#2
Portrait de Aplauses
Aplauses
@Dibsville

Yep. Instead of kicking them, giving them an X is much better way. Of course, when X is with you, you won't get crown and rating for that match. If you play a lot of BN or LD match, you probably know what I mean here. :)

mer, 03/26/2014 - 19:51
#3
Portrait de Quartiq
Quartiq

Pretty sure that mechanic is just handed off from BN where having idle/AFK/disconnected players kicked makes sense to stop the other team/opponents from AFK feeding on them to increase their score with free kills. Unfortunately, this does have the side effect of making the game then become unbalanced the other way as the team with less players now have the advantage.

As for LD, obviously it's in the AFK player's team's best interest for the AFK player to stay and then if they do return try and help win at that point, and if they don't return, they receive the same benefit as if they had been kicked. As to the AFK player, it's probably in their best interest to be kicked as their team has been down a man so at a disadvantage and probably losing, so unless they a) care about 1 krogmo coin, and b) are able to not dishonor (not sure what the requirements for that are in LD), they're better off getting kicked and re-queuing. I suppose the AFK player can just leave manually when they return but I don't think this change would affect the outcome of games enough, unless this could be implemented with minimal effort on the part of the dev's, that it would be worth changing to what you suggest.

jeu, 03/27/2014 - 02:47
#4
Portrait de Mookie-Cookie
Mookie-Cookie
+1

I feel the X should remain a technical failure display. As in, if the player gets disconnected or whatnot, then they get the X.

In saying that, I like your idea, and feel afk players should just have their crowns/points reward revoked if their team does win. Or, at least, reduced.

@Quartiq:
What if you want to stay in that match queue, but need to nip to the toilet? LD sure as hell isn't user-friendly when it comes to queuing.

As for amount of effort, it's effectively instead of calling the kick function, it flags a variable which determines how much the corresponding player is given at the end of a match. Then the reward system needs to slightly changed to compensate for that variable.
It's about 10-20 minutes worth of work, tops.

jeu, 03/27/2014 - 03:57
#5
Portrait de Gasguzzler
Gasguzzler
+1

I've recently been having this problem while waiting for LD matches and it's a massive pain in the butt. For one thing, my SK has a tendency to automatically exit during loading screens (I blame Windows 8), counting as a disconnect, even if I can see the router working properly. While that's a mild inconvenience in the Arcade and missions (I can turn on the client again and reconnect), it pretty much turns my Lockdown queuing into a luck-based affair.

jeu, 03/27/2014 - 12:07
#6
Portrait de Deleted-Knight
Deleted-Knight
+1

When someone has been afking for too long, simply log them out. If they log back in, they rejoin (assuming game has not ended), but no rewards will be given. Treat inactive people like disconnection in the clockworks. Their character is still there but is invulnerable and cannot interact with anybody.

For the record, Krogmo also withhold rewards if you don't plant bombs for a certain amount of time in BN. I once ran around for like 2 minutes dodging but not planting bombs, and got no rewards. Apparently that rule doesn't apply to Lockdown, since noobs can run around, don't cap or fight and still get tokens.

jeu, 03/27/2014 - 13:05
#7
Portrait de Quartiq
Quartiq

@Mookie-Cookie:
That is a good point, I did not think about the social aspect of playing with friends. If it is that simple to implement, then +1.

@Auto-Target:
In BN, dishonoring is quite simple, just place 14 bombs that go off from their own timer and not from being chained by another bomb; time between placing has nothing to do with it. I guess dishonoring in LD then has to do with distance of movement maybe?

jeu, 03/27/2014 - 16:39
#8
Portrait de Aplauses
Aplauses

@Quartiq
Nice point about BN. I might rework this idea a little bit.

@Auto-Target
I'm not pretty sure if knight is invulnerable when DC at PVE. If not, then it might be weird to suddenly make them invulnerable in LD only. But still a great idea nonetheless.

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