It just seems to be a waste that spiral knights is only runs in 32-bit java with a 512mb ram limit (that's pathetic even compared to minecraft, which has a 1024mb limit by default) by default. I know there's a work around for this but it's really unstable and gets broken every few updates. I'm not asking for a overhaul just to support it but at least add an auto association (even wow has 64-bit support and that's a 10 year old game, come on OOO!) from SK to 64-bit java the first time you launch the game and make sure it's not deleted every few updates. As for RAM allocation it doesn't need to be anything fancy either just something as simple a config file that'll allow 64-bit players to skip the 3gb barrier is good enough.
Official 64-bit support with additional RAM allocation
Sat, 04/12/2014 - 07:37
Aotr
Sun, 04/13/2014 - 12:55
#2
Thunder-The-Bright
gods ain't gonna help you, son.
actually, SK works on 64-bit java. it works better than the 32-bit version.
as for the ram allocation, you can change it with an extra.txt file in the SK folder. right now I don't have one cause I'm dumb enough to forget about it, but someone link the thread with the things to do?
Mon, 04/14/2014 - 02:03
#3
Aotr
@Thunder-The-Bright
Please re-read the second sentence in the first post.
Mon, 04/14/2014 - 17:30
#6
Klipik-Forum
+1
I only remember to manually convert mine every time I read a thread like this.
(if there's an update this wednesday, I'll probably forget to do it then too)
Tue, 04/15/2014 - 07:44
#9
Pittabread
It's all well and good saying
It's all well and good saying "look, we have ways around this", but is the average player going to want to muck around with the game files? It'd be better if it have official support in the form of a slider in the options menu or something along those lines.
+1
This deserves WAAAAY more support than it's getting, and it's sad to see a game become so crippled because it won't use as much ram as you have.