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Some questions/ sugestions!

4 Réponses [Dernière contribution]
mer, 04/16/2014 - 16:11
Portrait de Dandi
Dandi

I have a few questions and they all work as sugestions as well =]

- Why do we have a sit down animation but not a stand up animation?
- Should have a button to toogle show only unbound itens to find them easily when creating auctions.
- Why do we get nothing for forging [alchemizing]? I mean, i know SK is not a game where you get XP and level up, but there are a lot of systems being added, like sprites geting skill points and the rank system. I like to try and forge everything in the game, like make 8 brandish to try all variations, upgrading them from the start. But i get nothing from that. It would be better just to get the crown and buy them. Forgind and upgrading is way harder and not rewarding. We should get achievements and bonuses for forgind a said number of 1 star weapons or such.
- I felt in love with the original white and green battle sprite we see at the begining of the sprite mission. Why can't we have that one?
- Why, when we are done buying stuff, the knight is using the default animation and looking at his hand? Is he counting money? There should be another animation, like: browsing stuff, looking interested, or maybe just say goodbye when you close the shop window.
- How can Bechamel, the acessorizor, be in two places at the same time?
- Can the pocket pets get cuter? No *-*

--edit--

- Why can't we zoom the camera?
- I don't know if this happens only to me, but sometimes, where there are a lot of sounds, some of them just disapear. Like in the middle of a battle i fire 3 shots with my gun and can only hear 2. Is there anything i can do about it?
- Why can't i do the first rank missions?
- There should be animations our battle sprites could do *-*

mer, 04/16/2014 - 16:39
#1
Portrait de Pipipipipi
Pipipipipi
Roses are red, murder is blue, yet they don't have a clue.

-You do, move after you have sat down
-1+
-You get bonus UV from forging, usually a CTR for weapons
-Those are prototype and not ready for shiping
-They are greedy
-Bechamel is two whole people
-They couldn't, then Hoptimer came out...
-We may be able to design swords that shoot more swords that shoot more swords that shoot more swords, but that is not near the scientific level of zooming cameras
-Quit wearing earplugs whenever there is a lot of sound
-You already left there, why would you want to go back?
-There already is

mer, 04/16/2014 - 16:44
#2
Portrait de Skyguarder
Skyguarder

"Why do we have a sit down animation but not a stand up animation?"

Standing up is already a feature in-game. If the player tries to move, the knight will simply have a stand-up animation from the sit animation.

"Should have a button to toogle show only unbound itens to find them easily when creating auctions"

+0.5 on that suggestion. There's already a feature in-game that does so in a manner.

"Why do we get nothing for forging [alchemizing]? I mean, i know SK is not a game where you get XP and level up, but there are a lot of systems being added, like sprites geting skill points and the rank system. I like to try and forge everything in the game, like make 8 brandish to try all variations, upgrading them from the start. But i get nothing from that. It would be better just to get the crown and buy them. Forgind and upgrading is way harder and not rewarding. We should get achievements and bonuses for forgind a said number of 1 star weapons or such."

You already get something from forging which is leveling up your weapon, making it stronger. I don't understand what you meant in the part where you mentioned about having 8 brandishes and trying all variantions...?

"the original white and green battle sprite we see at the begining of the sprite mission. Why can't we have that one?"

You mean Seraphynx and Maskeraith? You could purchase either one of them in the supply depot.

"There should be another animation, like: browsing stuff, looking interested, or maybe just say goodbye when you close the shop window."

Unnecessary. -1

"How can Bechamel, the acessorizor, be in two places at the same time?"

Give an example please.

"Can the pocket pets get cuter?"

Ask the developers about that.

mer, 04/16/2014 - 17:30
#3
Portrait de Dandi
Dandi
I just want to explain here,

I just want to explain here, that when I say "forging" i actually mean "alchemizing".

@Pipipipipi

Thanks for the great answers!

I didn't realize the first level missions was for the starting camp, that was newb.

How can I use the sprites animation?
When i said it, i meant there could be a command or button that makes him fly around or giggle '-'

@Skyguarder

I really don't see this animation. I use WASD, when i try to move, nothing happens, but if i click, the knight will just appear already standing.

[i]You already get something from forging which is leveling up your weapon...[/i]

If you get a brandish, you can turn it into 6 (not 8, sorry) different swords. And i just want to try them all. What i mean is, i could simply go do AH and buy them all. But me, i want to forge 6 brandishes, and upgrade them all one by one. You get it?

But it's very expensive and hard and gives you no ingame reward.
My idea is: the more you forge, the better you get at it.
Let's say if you alchemize 100 one star itens, you get a 1% discount in crown prices while alchemizing 1 star itens. Or something like that. Or it could cost less materials, since you get better at it and waste less materials.

I know this is very simple idea, "just turn on the skill system", but it's something that annoys me, the fact that I can forge every weapon ingame and still get the same results that another guy who just bought them.

mer, 04/16/2014 - 18:29
#4
Portrait de Sandwich-Potato
Sandwich-Potato

...But alchemizing weapons is CHEAPER than buying them from the AH.

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