Giving credit where credit is due.
Inspired by Glacies's suggestion.
Each family damage bonus has a special effect vs. those families (in addition to bonus damage):
- vs. Undead: permanently destroys zombies under the influence of Grim Totems. Howlitzers don't form flying heads after destruction.
- vs. Beasts: doesn't induce teleportation in Wolvers.
- vs. Slimes: ?
- vs. Fiends: destroyed devilites do not transform into other devilite types.
- vs. Gremlins: dead bodies do not form when gremlins are destroyed.
- vs. Constructs: ?
I'm having trouble coming up with ideas for Slimes & Constructs.
Uh, how about for constructs it sometimes inserts a virus that debuffs attack?
Idk
I think it should be a chance for it to happen, the higher the UV level, the more the chance