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Turning the "Useful Links for New Knights" thread into a wiki page

Enviado por Krakob el Vie, 08/08/2014 - 18:47.
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I don't set foot in New Recruits very often, but I have done so enough times to see the stickied thread present there.

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Template Request - Linking

Enviado por Dracora-Speaking el Lun, 08/04/2014 - 12:49.
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I noticed that when linked to through tables, redirects act very strange, at least for Firefox. Basically they don't go where they're supposed to...details below. I've gone through and fixed things for the Auras and Unique-Slot accessories, but I'm wondering if there's an easier solution for the bulk of accessories regarding template fixes (there's a special template used for the above kinds of accessories, and a general template used for the rest - you can see "templates used on this page" on the bottom of a page in Edit mode - wondering if we can have a quick fix for the general template).

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Template Request

Enviado por Dracora-Speaking el Lun, 08/04/2014 - 11:55.
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Halp. If someone can, -make this work.

Thanks <3

This is what I would like to see:

look at Costumes (Recolors).

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Costumes (Unique Forms) - Destroying

Enviado por Dracora-Speaking el Lun, 08/04/2014 - 09:13.
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I'm going to be going through the wiki fixing links that connect to the Costumes (Unique Forms) page. Now that costumes seem to have stabilized, I noticed that this page is entirely unnecessary (most unique forms of costumes have their own pages, and variations of forms are mentioned on the main Costumes page) and could be a source of confusion for future editors. But a ton of stuff links to it cause I am a derp.

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DRYing up the wiki

Enviado por Sir-Pandabear el Dom, 08/03/2014 - 06:13.
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DRY (Don't Repeat Yourself) is a principle of reusing repeated things in a manner where, if we some day decide to change an aspect, we could change this in just a single place and have the change reflected everywhere it's needed.

Consider the pages for Combuster and Glacius.

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Rooms and Expansions

Enviado por Dracora-Speaking el Jue, 07/31/2014 - 20:38.
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They're a mess - tables, categories, icon/image filenames... Fixing things up. Feel free to add suggestions here and on discussion pages.

Largest issue: rooms are not expansions. expansions are not rooms.

I have a feeling that these problems still exist because nobody went through and made the actual pages and had to use any of the templates consistently - so hello, nest of problems! Now that I've tried to use the existing templates.

After the cleaning process is done, generating pages for the rooms (which...don't...exist...yet...*eye twitch*)...should be pretty easy.

EDIT:

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Presenting battle sprite damage numbers on the wiki

Enviado por Sir-Pandabear el Mié, 07/23/2014 - 10:36.
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I'm almost done.

What are we going to do with the damage table?

The current procedure for weapons is to label each group "versus X and Y", but battle sprites have exchangable harnesses, so it'd have to look like "versus X and Y with Z harness, or versus A and B with C harness or versus everything with iron harness".

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Damage number colours: The question nobody cares about the answer for

Enviado por Sir-Turtlebear el Sáb, 07/19/2014 - 15:51.
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Ever used a rocket hammer charge against a weak enemy? The damage numbers aren't yellow like they're supposed to be.

If I recall correctly, this happened in a patch shortly after lost souls got introduced to avoid lost souls making huge damage numbers all the time. I went into Tier 3 Guild Training Hall to find out what the limit was. We found out this:

468 damage shows yellow numbers.
473 damage shows white.

Since T3 bags have 61 defence, the limit for yellow numbers become somewhere around the defence being 11.5% of the total damage inflicted.

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Alchemy Machine Template

Enviado por Dracora-Speaking el Vie, 07/18/2014 - 23:51.
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So I noticed that the coding/templates used in the (mysterious) alchemy machine lists are a mess (leftovers from the Krog machine I assume) - I've played in the sandbox a bit. What do you fellas think?

There's some minor issues with non-equip icons showing up, like the Fiendish ID card (a material, not an equipment). Will look into it later if people like this table in general.

If someone knows how to code a proper switch, and you like the table, go ahead and fix it. The "Blah!" edit on the template is when I gave up on the switch, in order to just see how the table basically feels.

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Damage colorazation: What's a good set to use?

Enviado por Glacies el Jue, 07/17/2014 - 21:19.
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I keep running into a problem of what colors to use for the colorization table of Damages. The biggest problem I see is often, the colors are slightly off if not completely different.

So I have to ask, what base colors would be good for damage?

I was thinking something along the lines of:

*Effective: Gold (#FFFF00)
*Neutral: Light Cyan (#E0FFFF)
*Resist: Gray (#808080)

Along the lines of listing the damages by top to bottom (Effective to Resistant)

Any opinions on this?

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