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Adding the monsters that appear in The Gauntlet: Last Stand

Enviado por Sir-Onox el Sáb, 10/12/2013 - 08:06.
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  • Wiki Editors

I think that it is a good idea to add the monsters that appear in the third depth of the Rank Mission 'The Gauntlet' to the location lists since that level can be considered "A special level that cannot be found elsewhere in the clockworks." (Like Blades of the Fallen, the third depth of In Cold Blood or the third depth of The Silent Legion).
I just create this topic to see the opinions, what do you guys think about it?

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Data for Fire Crystal/Orb and Arcade farming

Enviado por Skepticraven el Mar, 10/08/2013 - 14:39.
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  • Wiki Editors

Quick links to the numbers you are interested in:
Arcade Farming.
Treasure Box Content Statistics.

************************************************************
Disclaimer:
This is older data and may not reflect the current drop rates.

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Should we add Difficulty Damage to Enemy articles?

Enviado por Glacies el Mié, 10/02/2013 - 12:50.
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It has come to my attention after testing some Shield numbers that Damage differs from Normal compared to Advanced or Elite. An example is that in Advanced/Elite, Kat's Bullet attack deals pure-shadow damage. In Normal, however, it deals split Normal and Shadow damage. The same might apply for most other monsters too, however, I don't exactly know how to approach this without making everything cluttered.

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Better look for Danger Mission articles

Enviado por Sir-Onox el Mié, 10/02/2013 - 12:11.
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  • Wiki Editors

I'm going to work improving the Danger Mission articles, i started with Legion of Almire, what do you guys think about the change?

http://wiki.spiralknights.com/index.php?title=Legion_of_Almire&diff=1423...

In the future, i will add the Mission-Interface image in the article too and improving the guide.

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Devilites can drop Wicked Idols.

Enviado por Zerokken el Lun, 09/30/2013 - 07:10.
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Multiple times when there were no Silkwings or Trojans: just Devilites. I've had them drop Wicked Idols.

I'd just like to point that out, it's helpful info seeing as the two listed are somewhat uncommon yet common yet uncommon yet common--

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Battle sprite damage values

Enviado por Zeddy el Dom, 09/29/2013 - 21:28.
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  • Wiki Editors

I see no reason not to gather these up just like we've been doing with weapons. If people would like to pitch in on this effort, that'd be fantastic.

All sprites used to gather these values should be at least level 75 and have the damage attribute of their skill maxed, much like how fully heated weapons are used for the wiki values. If you have a lower * sprite and would still like to contribute, go ahead and do so. I would certainly like to crunch those numbers somewhere down the line.

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Movement speed and possibly other speeds

Enviado por Zeddy el Jue, 09/26/2013 - 17:55.
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In this thread I'll be posting my findings on things that have speeds. Here are some old threads on the subjects:

Antistone and Culture doing laps in ATH.
An earlier Arsenal thread where I did some tests.
Lancer Knightz sword charge data.
Lancer Knightz handgun charge data.

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Proposal for new categories

Enviado por Corsa el Lun, 09/23/2013 - 21:52.
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Is there a reason why these don't already exist or should not be created?

  • Defense type (armor)
  • Damage type (weapons)
  • Status resistance (armor)
  • Accessory attach point

I will start adding them soon if there are no objections.

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This little Easter egg on the Grand Flourish's page.

Enviado por Xtweeterx el Lun, 09/23/2013 - 17:38.
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  • Wiki Editors

I take it that only "Certain" people will get this. But I'll say it anyway.

Look at the description of the Grand Flourish (4* Flourish), I see it as a potential play on words from something else that started on around the same year (2011), and I feel as though it might needed to be pointed out on its page. http://wiki.spiralknights.com/Grand_Flourish

If no one else finds this after 10 posts, I'll present a hint if not the answer.

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"All bombs had their damage output increased by 15%"

Enviado por Zeddy el Lun, 09/23/2013 - 11:07.
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  • Wiki Editors

Remember back in May 2012 when missions came out? There was a universal gun and bomb buff.

- All bombs have had their damage output increased by 15%
- All handguns have had their damage increased by 10% and their charge attack damage increased by 20%

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