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Vending list templates

Enviado por Alfwyn el Sáb, 04/02/2011 - 14:05.
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Hector and Estavio down in Moorcroft Manor now sell pickups. The vending list template would have generated the wrong image names, so I created new templates for vendors who sell pickups (similar to the recipe list template).

I feel the vending list template is painful to use. It is hard to insert new items in the middle of the list or resort the list, and if the list gets bigger, one has to change the template so it can handle more cases. So I tried a new approach with this one, the usage is:


{{Pickup list/start}}
{{Pickup list/item|(first item name)|(fist item cost)}}

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Gate Construction Formula

Enviado por Techhead el Sáb, 04/02/2011 - 00:05.
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The gate construction formula is AFAIK, horribly wrong. In the last week of the beta, I recorded the top 3 minerals for every stratum of every gate built. I found that the gate operate by mineral permutations, not combinations. This means that there are 60 formulae, not 10. I currently have 13 recorded permutations, and all post-beta gates have been consistent with the beta ones.
I'm posting them by color initials (RYGBP), not by official names. Here goes:
RGY - Beast
RGB - Beast
RGP - Fiend
RBY - Gremlin
RBG - Gremlin
YGR - Fire
YGB - Slime
YBG - Slime
GRY - Beast
GYR - Beast

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Rumors / Misc info / Future updates

Enviado por Pupu el Mié, 03/30/2011 - 19:00.
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Well, I was wondering if it would be a good idea making a "rumors/info" page for the wiki, with all the sketchy info about the game and future updates which we have gotten from talking with devs or similar. Other miscellaneous info which can't be found easily is also welcome.
Dunno if it's really wiki material. I don't have much, but it's probably because I keep forgetting:

Rumors:

Vogs will eventually come back, probably in boss form.

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Updated Gate Construction page

Enviado por ajericho el Mar, 03/29/2011 - 17:59.
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With the icons of the stratum themes and a preliminary table of what ratios cause the themes to appear.

http://wiki.spiralknights.com/Gate_construction

However, I'm not certain I should have added that table. This is based on a Google Docs spreadsheet I've been using to survey the gates. Unfortunately this was begun as the final preview weekend ran down:

https://spreadsheets.google.com/ccc?key=0AqH-hxlbC7i1dDl0ODBnamN0QzJuOHB...

If I did the wrong thing please let me know and I'll remove the table on the wiki until we get more data when everything opens up again.

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List o' stuff

Enviado por nunix el Mar, 03/29/2011 - 11:21.
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* Front page needs some work. 'Exploration' should probably be renamed 'The Clockworks'. I'm not sure 'Billing FAQ' actually needs to be under 'Getting Started', nor the TOS. Community Standards is fine, as it's supposed to be a plain-english thing anyway. In general the whole 'Getting Started' block needs to be reorganised; that's a section that someone might go through, once, and then will want to go to specific information pages in the future. As it is now, it takes up a lot of real estate on the page, not balanced by anything else.

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Just FYI

Enviado por Equinox el Vie, 03/25/2011 - 19:43.
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The miracle happening of finding the Volcanic Demo Suit recipe has happened. Let us all stop twitching now.

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Equipment and levelling

Enviado por Alfwyn el Jue, 03/24/2011 - 07:24.
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A lot of equipment seems to gain abilities or improve existing ones at higher levels. For the basic ones that have a graphical bar, the image taken at level 1 takes care of documenting that (one can see the maximum that will be attained). How do we document that for abilities that are described with text? Do we try to find out at which level the ability updates (are there only changes at level 5?) or do we just specify a range?

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Monster Mania

Enviado por Zardica el Mié, 03/23/2011 - 15:28.
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After being helpfully reminded by an admin that it is all the more wiser to speak first and edit later. Iv'e decided to start a thread for the Monster section, for which I try my hardest to specialize in. If you find anything or have any knowledge we don't please share it here!

Here is all the facts I can lend:
-Duskers are extinct, due to frantic Knight material grinding. :C
-There is a Blarful Overtimer.
-The Royal Jelly is a Notable Jelly, not a common one.
-The Impostocube is also a Noteable Jelly.
-The Lichen Family is very diverse, It's not very easy to determine. :S

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Monsters gone extinct

Enviado por Saphykun el Mié, 03/23/2011 - 09:01.
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We know the Duskers (Wolver family) are gone. The normal Wolvers replaced them in Tier 2 and the shock Wolvers have taken the Duskers' skin (ANIMAL CRUELTY).

Leading to this: Has anyone seen the Brute Jelly Cube recently (no more than two weeks ago)? I play on low quality so what ends up happening is that the non-mini jelly cubes are a dark purple-pink cubic blobs for me. I suspect they're stronger versions of the Jelly Cube so they might have replaced the Brute Jelly Cube.

When I figure out how to upload animated gifs onto the Wiki every monster will have a gif of their own D<

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ART UPDATE!

Enviado por crysbear el Lun, 03/21/2011 - 21:46.
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Its that time again everyone! Gather the new icon pictures and the new gear that was updated, screeny them and get em uploaded.

  • 35 comentarios
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