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Have a suggestion for Spiral Knights? We would like to hear it.

Shadow Key Rework

Enviado por Rakaraka el Mié, 11/06/2019 - 18:53.
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So Shadow Lairs are kinda in a bad place right now, one of the main reasons is the price of the Shadow Key, I have an idea. How about we add 4 new Shadow Keys, one for each of the Boss Lairs. These specific shadow keys will only be able to open that boss lair. How to obtain them you might ask? Simple, you get them from brinks: The keys will come unbound.

Gloaming Wildwoods Shadow Key: 30 Frumious Fangs
Royal Jelly Palace Shadow Key: 30 Jelly Gems
Ironclaw Munitions Factory Shadow Key: 30 Bark Modules
Firestorm Citadel Shadow Key: 40 Almirian Seals.

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Scouting Quests! New format without needing new content.

Enviado por Crazy-Horse el Mar, 11/05/2019 - 13:19.
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I think we could create a new questing format without adding any new content. This will serve to add some interesting flavor to the game.

Essentially these daily list quests will have requirements a player to run a series of rank missions like 5-1a, then 7-3b, then 3-2a etc. After you finish all the required rank missions, you could either get a reward, or get access to a unknown passage mission followed by a reward. The reward can just be a nice chunk of Cr or alchemy orbs or whatever. or it could be a room full of prize boxes. Whatever.

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Shield Balance

Enviado por Rakaraka el Sáb, 11/02/2019 - 20:10.
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Some ideas for making shields more fun and interesting to use, as well as making each choice an actual choice. As it stands right now, defensively shields are not used much. We generally dont need to bring the proper damage resistance on a shield becsuse we dont block all the time. Which is why shields like Barbarous Thorn Shield and Swiftstrike Buckler are meta. I think we should give each unique shield a shield bash effect unique to it, making every shield have an interesting purpose

Swiftstrike Buckler

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Striker Lockdown Imbalance

Enviado por Chicken-Cat el Vie, 11/01/2019 - 21:57.
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In recent months, more of the active/avid players of Lockdown have started using guns more frequently than in previous years. Striker is the most popular class among the higher "skilled" players, since it gives speed with it's shield boost, and medium sword damage and speed to cap off their UVs and/or armor bonuses to max. They have incredible speed compared to other classes and sword buffs to boost their sword play more.

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Challenge runs

Enviado por Slyqouta el Lun, 10/28/2019 - 03:38.
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Simple, more restrictions more loot,

The challenge layout would be a number of buttons spread out on a grid like the console on the ready room and its just a number of restrictions

This would utilize the loadout system in order to serve as a gate keeper( got this idea by looking at the loadouts effectiveness gauge)

Players would only be able to join at the beginning and at the terminals(to prevent loopholes) (towns will be replaced by terminals)

This option is given upon unlocking tier 3, maybe some kind of mission

+ refers to a positive loot modifier

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Better Returning Promotion Boxes

Enviado por Rakaraka el Jue, 10/24/2019 - 17:01.
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There's so many promotion boxes in the game that it's nearly impossible to get items from a box released even a year ago. Items just fade out of existence because the number of boxes added into the game is finite and the people holding those items either don't wanna give em up or they quit the game, putting their inventory in purgatory. I have a solution!

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Basic Colored Generic Costumes

Enviado por Rakaraka el Jue, 10/24/2019 - 16:45.
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So I just realized we don't have Toasty, Regal, Military, Cool, Fancy, Dusky, and Divine versions of generic costumes! Grey Havens, please add these into the game. When I say generic costumes I mean like:

Cuirass, Culet, Draped Armor, Flak Jacket, Fur Set, Plate Set, Tailed Helms, etc. I know some of them are available from the character select screen but you never get to have another one at any point in the game!

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Infinite Arcade Gate

Enviado por Rakaraka el Jue, 10/24/2019 - 15:06.
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So there's a fifth unused Arcade Gate slot. What if we had an infinite arcade gate? Once you reach Depth 28 it'll start linearly scaling the rewards and difficulty of each level. Depths in this gate will be called "Levels" after depth 28. The catch is that you only get 1 emergency revive after passing Depth 28! Every level you play in this gate will be 100% completely randomized, no run will be the same! The rewards cap out at Level 50, which provides roughly 10kcr per level completed, enemies will only be dropping Gold Crowns.

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expanded end of mission card

Enviado por Fishysh el Jue, 10/24/2019 - 14:22.
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Instead of just showing crown count and materials gained, why not:
separate rarities, crowns, materials, minerals, and whatever else you pickup into their own categories
show damage dealt? If you can do it in ld, why not in other gamemodes too?
deaths, time spent dead, sparks used
More info about a run could be a fun thing to have.

A new scenario

Enviado por Small-Flower el Mar, 10/22/2019 - 07:53.
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Good day/afternoon/night.
I have come to write a suggestion about the scenario of Spiral Knights.
Various levels, and depths of the Clockworks have been mesmerizing, involving the gamers.
I had one idea, and thought if the creators of Spiral Knights could create a new kind of envinronment; aquatic levels and missions. The water flowing along fountains on Haven seem incredibly beautiful and simple, and I humbly suggest if there is a possibility for the creators to build aquatic adventures.
With all due respect, from Blue-Moony

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