My greatest wish is for surprises within the sandbox dungeons we know as the Clockworks. Surprises? Yup!
Imagine the Shadow of Apocrea was never an event. Instead, it was a rare surprise mission that popped up randomly in the Clockworks on a group pressure pad.
You're innocently running in a Clockwork Tunnels Haunted Passage level and when your group gets on that group pressure pad, the Apocrea session occurs. You go to the Obsidian Nexus and the whole mission begins. The only to get in is by random. It's the exact same mission as we have now, except the sigil cost is way cheaper for the rewards.
So, the random events only pop up on group pressure pads? Nope.
They can be triggered by a ton of things. There can be just completely random events that spawn from any regular pressure pad. For example, those red pressure pads that open gates could spawn some enemy that's very powerful... Or maybe when you put a key into a key gate there might be an enemy that spawns... Or some rare Gremlin mission could spawn in Compounds when the group pressure pad is stepped on (You get kidnapped by Gremlins!)
I think this would make the Clockworks fun to run. Compounds will be run more often.
I'd note that only the Arcade has these random events, since missions are assigned to be completed for rewards, whereas the Arcade has no clear objective.
I'd love this sort of stuff in-game!
Also, if you die or win the random event mission you get sent back to the place where the random event was found.