Basically, this will sort of be like a Shadow Lair for those who are free-to-play-oriented and not wanting to give money to the game to get the energy to buy a key, or they don't think it'll be worth it to save up their energy to get the key. There are more details to follow, so put on your reading glasses!
What are "danger depths"?
As the name implies, 'danger depths' are a specific set of levels that simulate going through the levels of a particular Clockworks Boss or other boss-like monsters*, but with harder, stronger enemies, greater rewards, and no turning back... These thrilling (or not-so-thrilling!) depths take on the role of giving the player, or players, a challenge that is both notorious, yet very rewarding.
While they may only contain a harder version of a typical boss mission, these floors still possess the potential to give players a fair challenge when they expect one. It's not as difficult as a Shadow Lair is, as the levels will not be altered (or at least, they will not be significantly altered), but instead possess the same structure as they do in the missions, albeit, with harder enemies to boot.
* The Collector, Snarbolax, Royal Jelly, the Roarmulus Twins, and Lord Vanaduke** are bosses that can be fought in these depths. Bosses and mini-bosses fought in the "danger missions" could also play a role here, but with no prestige rewarded at the end. Arkus will be exempt from this due to the... 'events' that take place during the mission he is found in.
** I'm not exactly keen on having him in the list, due to players who are unfamiliar with him potentially having access to an even-harder Firestorm Citadel. However, I'll have the community give an input on that.
What exactly makes these levels so... dangerous?
The initial difficulty of these depths is dependant upon the current tier you are in when they are accessed, as well as having the difficulty chosen from the beginning of the exploration. However, the enemies will also have greater defenses, more vigor, and are just as punishing to the player as they might be to them! This is similar to how enemies are fought in danger rooms in the Clockworks, and while they may be the same enemy and have the same moveset, they are much more formidable and favor the horde rule.
You could be taking on a Tier 2 version of the Gloaming Wildwoods, or a Tier 3 version of the Darkfang Munitions Factory! Doesn't that sound absolutely horrible? I mean... absolutely exciting?!
The boss you fight in these depths is the gate boss, or the main boss line of levels each gate possesses. For instance, if a gate has the Gloaming Wildwoods in Tier 1, then the players can take on a Tier 2 or Tier 3 version of the place at their respective terminals.
The key factor here... is once you go down that elevator, the party is locked:
- There will be no calling for assistance during this time...
- There will be nowhere to hide...
- There will be no escaping your fate*...
- Choose your gear wisely, and band closely together with whom you have!
* You will, as always, be able to return to Haven, the Ready Room, or your guild hall, if you cannot overcome the challenges you pursued to conquer...
Will I be getting good rewards from completing them?
Of course! While these levels may lead to a bad case of tongue-biting and swearing angrily at the router (I hope not!), the payout in crowns, materials, rarer rarities, and even item drops will be drastically increased for those to dance around in once they conquer each floor and defeat the boss!
For instance, if players are doing this in Tier 3, they will have a higher chance of obtaining the elusively-rare Radiant Fire Crystals, as well as other great things, like Sparks of Life or Eternal Orbs of Alchemy!
However, players in Tier 2 will still be granted better rewards that suits the tier itself, as well, instead of what they might typically find. Glowing or Shining Fire Crystals might be found instead of Warm Fire Crystals. Instead of Simple Orbs of Alchemy, they could find Advanced or Elite Orbs more frequently.
Where will I be able to access these "danger depths" at?
These will be able to be accessed from the secondary elevator found in Clockwork Terminals, the one that is apparently... out-of-service? To compensate for the difficulty, these will only be granted access to those with at least Tier 2 Certification, as one will come across the elevator, leading to the dangers to come, starting in a Tier 2 Clockwork Terminal.
Subtowns will not have access to these levels, but players can join a party who is currently at a terminal, and preparing to descend to their doo- I mean... destination!, or continue on down the normal, not-so-risky path.
I would love to see this happen. Thanks for giving your time to write in all the details and such.
As for Shadow Lairs, I agree, the cost of the key turns me off, I feel like I'll only use keys if I really want the armors. It's usually a one or two time deal for each player. I'd rather invest my CE for outfits.