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Storytelling mechanism

2 respuestas [Último envío]
Mié, 10/20/2010 - 19:46
Nazdar
Legacy Username

I've been thinking about good ways to deliver little snippets of lore. I think I'd like to see occasional friendly mobs you could encounter during your dungeon crawling. I think they'd go nicely in the side rooms with treasure boxes and no mobs. They could recite a line or two of story. That way, part of the random nature of dungeons would be randomly discovering more of the story.

Jue, 10/21/2010 - 00:58
#1
Rose
Legacy Username
Yes. Moar snipes!

Bump for more snipes!

Jue, 10/21/2010 - 01:23
#2
Imagen de Coriolis
Coriolis
Game Master
There already are recon

There already are recon modules that tell a little bit of story.

(One that tells about jellies guarding grass, another that talks about a knight semi-taming a jelly with food)

Those are the only two I've seen, but I can see that being expanded to give a wider range of other knights explorations at different depths giving insight into the nature of the clockworks.

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