I like the idea of prestige missions giving you rewards for completing them (I think I've suggested it in less detail before somewhere), but some of the rewards seem a little weird.
By the way I'm pretty sure you can't actually do prestige missions until you're in T2.
For the orb rewards, I think it should be 3* for T2 and 4* for T3, because anyone who's played a lot of T3 will have a lot of eternals sitting around that they can't do anything with.
3 UV tickets maybe should have a 1% chance like the other "super" rewards, because that's a pretty darn expensive reward for playing a few levels of SK for about a month. Not sure, though.
For the elite mode rewards: one mission has 1 reward, two have 3 and two have 2. Shouldn't they all be even?
Also, the rewards are sort of inconsistent? There are lockboxes, rare materials, equipment, and an aura in there. Although I'm not sure what else you could have?
I'm fine with the supply mission rewards and getting a faux-mixmaster for doing enough AAs. Although would they have to be the 5* variation? Otherwise you could just sit and grind out handing in cheap 2* weapons until you get a mixmaster if you wanted to.
For the danger missions: again I think the orbs should be shifted down a star.
Elite danger mission rewards are kinda weird. Two of them give you 5* weapons with basically the best UV you'd want on them, while two of them give you an aura which yes it looks cool but it's not a CTR Blitz Needle. Plus, if you're going to be grinding out these missions to get these super rewards, you'll probably have a decent arsenal of weapons anyway. I think that either they should all give you weapons or (the more likely option) they should all give you cosmetics. I'd be in favour of getting a unique themed cosmetic set that's related to each danger mission instead of auras: and if you stick with the permamently bound property you know the only way someone got those is by playing the game a lot.
TL;DR - I like the concept but some of the rewards are a little unbalanced: mainly, mixmaster should be 5* missions only and the elite danger rewards need to be changed
I like the idea of prestige missions giving you rewards for completing them (I think I've suggested it in less detail before somewhere), but some of the rewards seem a little weird.
By the way I'm pretty sure you can't actually do prestige missions until you're in T2.
For the orb rewards, I think it should be 3* for T2 and 4* for T3, because anyone who's played a lot of T3 will have a lot of eternals sitting around that they can't do anything with.
3 UV tickets maybe should have a 1% chance like the other "super" rewards, because that's a pretty darn expensive reward for playing a few levels of SK for about a month. Not sure, though.
For the elite mode rewards: one mission has 1 reward, two have 3 and two have 2. Shouldn't they all be even?
Also, the rewards are sort of inconsistent? There are lockboxes, rare materials, equipment, and an aura in there. Although I'm not sure what else you could have?
I'm fine with the supply mission rewards and getting a faux-mixmaster for doing enough AAs. Although would they have to be the 5* variation? Otherwise you could just sit and grind out handing in cheap 2* weapons until you get a mixmaster if you wanted to.
For the danger missions: again I think the orbs should be shifted down a star.
Elite danger mission rewards are kinda weird. Two of them give you 5* weapons with basically the best UV you'd want on them, while two of them give you an aura which yes it looks cool but it's not a CTR Blitz Needle. Plus, if you're going to be grinding out these missions to get these super rewards, you'll probably have a decent arsenal of weapons anyway. I think that either they should all give you weapons or (the more likely option) they should all give you cosmetics. I'd be in favour of getting a unique themed cosmetic set that's related to each danger mission instead of auras: and if you stick with the permamently bound property you know the only way someone got those is by playing the game a lot.
TL;DR - I like the concept but some of the rewards are a little unbalanced: mainly, mixmaster should be 5* missions only and the elite danger rewards need to be changed