Alot of the time, players knock monsters into other players. That is not very helpful, because you want to be able to predict where the enemy is going to attack in order to be able to dodge that attack. If a player starts attacking that monster into or out of the range of another player's weapon, then that is incredibly annoying.
It isn't a bad thing. Sometimes it happens to me, too. Mostly in Jelly Palace. But especially newer players may be totally unaware of that and therefore i am writing it down.
So. My friend joined me and another knight. That other knight used a pulsar-like weapon. It wasn't too bad, but i would have liked to say "use needle". I think he had a blitz needle. I wouldn't actually speak something like this out, because that would more likely cause us to leave each other instead of actually adapting to my request. It would also be a silly thing to change playstyle because of my personal preference. I wouldn't want that and it didn't go very badly. In any case it would probably take a while for that knight to realize, that these pulsar weapons are not helpful if you aim them at a monster, that a player is attacking. They knock them out of my weapon's range! But since everything went rather okay, i am only writing this as a preparation for what i'm about to write next:
My friend saw me using my brand new needle and he started using it!
Just a quick group summary:
-Me(needle)
-A random Knight(random weapons)
-And my friend(using needle more after seeing me use needle effectively)
So that was a good thing.
We arrive in Depth 25. My friend follows me around instead of splitting up. That is a good thing. That is the traditional way of running FSC. Our needles worked together well by interrupting Zombies in an alternating fashion, so they cannot attack us as often. The third knight had his PC crashed, so we were 2 people playing in a party of 3 people(The party button activates after stepping on the button again as soon as a knight has the red disconnection icon over their head)
Then we arrive in this room:
https://i.ibb.co/6wzBmXG/FSC-25-Room-3.png
In this room, i try to shoot the blocks, and then hit that blue block with the grey edges with my needle.(Ignore the Argent Peacemaker in the screenshot. The screenshot is just to show the room)
My friend then rushes in with his Dread Venom Striker all the way to the blue block. I wanted to avoid that D: - by going too far, he spawned 1 Trojan Horse and 2 Zombies. But okay, it's only 1 mistake, that isn't too bad. I ended up dying in there, which is something, that can happen either way, i think. I don't know, but in any case it has happened recently and now that i think about it, i might have simply not had any gun at that point, but i can live with it. After clearing this room we go to room 4:
https://i.ibb.co/ydv9jhn/FSC-25-Room-4.png
In this room, stepping on the center button spawns the Zombie, Turret, and Oiler on the left. Again, my friend used the Dread Venom Striker.
Before i continue, i want to talk about some basics. Attacking a monster can interrupt his attack with either your the final swing of your sword combo or a charge attack. I'm not 100% sure what factors determine whether or not the monsters gets his attack interrupted, but from what i have been able to observe, it depends on the final damage done. Sometimes the final hit alone can interrupt, and sometimes only the full combo will interrupt. Being able to land the full combo is only possible if you are really up-close to a monster. Otherwise the 3rd hit (of a brandish-line sword for example) will move you into the monster's attack range without hitting it and without interrupting it. The ideal strategy for this scenario is to only use 1 or 2 hits, instead of the full combo. If you only use 1 hit with a Brandish, you have to time it well. If you use 2 hits, you only have to time the 2nd hit well. The 1st hit of the sword has very little knockback, while the second hit allows you to push it slightly more out of range. No matter what i am writing down, it all comes down to practice. And in order to find out when a monster actually does or does not get interrupted by your sword, i recommend trying the full combo on any 1 type of monster during any first encounter. It is mostly consistent for the same type of monster. Keep in mind, that only the final damage seems to matter, so sometimes an attack buff can make a difference. There may be very few exceptions, where this logic does not work. For jellys in particular i recommend the 1- or 2-hit combo attacks. In any case i'm going to continue explaining what went wrong:
The Dread Venom Striker uses a 5-hit Combo. I think it requires the 5th hit in order to be able to interrupt at all. And i don't think, that the sword is fast enough to reliably interrupt an FSC-Zombie against the wall. To be honest, i was a little bit relieved, when my friend went into the room, because i clearly felt the ease of not having to deal with the oiler anymore, which can ignite my black kat set. However, he pushed out the Zombie into my direction! I am assuming, that not being able to interrupt their attack is 1 possible explanation. Another could be, that he might have wanted to avoid getting hit by the Turret or the Oiler, now that i think about it. In any case i was starting to get annoyed now. In part, because i had already lost my emergency revive because of him rushing in in Room 3. So, we carefully make it through the room and i bring the sprite back into the central room:
https://i.ibb.co/GHdsC5N/FSC-25-Central-Room.png
Many mechanics in Spiral Knights are activated when you step at a certain spot. Sometimes you have to use the attack button in a certain spot. Sometimes it is possible to be far enough from a spot(like a key) and still pick-up the item, where a trap is supposed to trigger. In any case, picking up a sprite spawns 3 Zombies in the central room. This time, my friend started charging his needle. But it didn't feel like he was playing on his own or shooting his own Zombie. It felt more like a little kid imitating me, which i am very annoyed by.
So after that we moved to room 5:
https://i.ibb.co/x25TwXg/FSC-25-Room-5.png
In this room, I wanted to use a new strategy:
-The purple slime cubes in the top left will not chase me, if i don't go to close.
-And 1 of the 2 Zombies in the top right usually gets stuck with the Trojan Horse.
That means, that theoretically i would only have to deal with the 2 Zombies on the left and the Trojan Horse before moving on to the other monsters. However, my friend rushed in again. At this point i was upset enough in order to view him as a threat. I don't remember if i got burned or not, but he was charging his needle and running around in circles. Often times people, presumably younger(which makes sense based on the type of game, that spiral knights is, but it also makes it possible to play any game at all, since younger people are often not as rotten as some other people, who i cannot stand for their language alone and because of whom i have abandoned a number of games already and i will not stop), rush in, when they see me fighting. It probably looks smooth to them, so they think, that they can just join the fight, while being completely unaware of the knockback mechanics, that i have explained above.
So this time i let him circle around and play on his own. In part i was hoping, that he would realize, that his doing causes damage to himself. And that felt good, when he got hit by the Trojan Horse "Wham!" and when he caught fire. And i will explain how he may have saved the situation on his own, but first i want to continue explaining myself. I let him get hit, but i didn't interfere with him. Neither was i willing to let him die. I was, however, viewing him as a threat instead of an ally. Even an ally can cause you to get hit. For example an Ice Bomb freezes monsters in place. But that also makes it impossible to knock them away from you. However, a person using an Ice Bomb is usually well aware of that and i am, too. You can make it through even if it doesn't work out perfectly because of that factor. And it does make it easier in other places. But that's an ally. My friend was viewed as an ally as long as we were playing harmoniously. That was until room 2. After that it had been going downhill. So just like with monsters, i waited for an opening, where i would be able to attack(when he wasn't able to knock anything into me). And when i was ready i continued through the dungeon and went afk on the elevator, while the other 2 knights(the other person had now returned) were cluelessly attacking zombies in Room 6(lol)
I'm going to explain that room, because i'm assuming, that not everybody..well anyway i'll just explain(writing these complicated sentences is really annoying..and i have been trying to use as simple as possible words instead of fancy english words, that people mindlessly use, because they have learned them):
In that room, it spawns 1 Trojan Horse and i think 6 Zombies. Killing that horse opens the gates and lets you move on. You do not have to kill the zombies. Zombies respawn, if they are in range of the totems. But the Zombies also drop items if they die once. You do not have to kill them again, if your only goal is to get the items. And that's what i did, i killed every Zombie once. But i didn't bother moving them out of totem range, so they respawned. The other 2 knights must have walked into the room and maybe they were confused(see i am saying confused instead of writing puzzled or perplexed, which i am more tempted to say, but it adds a bunch of extra learning) to see the items on the ground and the many Zombies. They might have thought, that those Zombies can drop more items or something like that. In any case we moved on and i have been noticing, that among those players, who do play FSC, people now prefer to choose the right path of doom:
https://i.ibb.co/D1d1YGP/FSC-26-Choice-of-Doom.png
This used to be a path of self-challenge and also something, that i preferred for speedrunning. Those runs never even got close to what other people achieve and i don't see why people prefer to choose the right path. I would understand if people in guilds or with close friends or otherwise allied people, who play really well, would choose right or wouldn't mind. But whenever i refused to choose, people chose right. So now i chose left. I don't think, that there is much point in leaving the decision to other people, if instead of giving me a random outcome, they all just blindly make the same choice(for whatever reason).
Once we were at the left room of chill, of which i don't have any picture right now. But i can draw it:
https://i.ibb.co/mzhChPQ/FSC-26-Room-of-Chill.png
Once we were in that room, i threw the water, which i like to throw, because i do it efficiently. The moment, that my friend saw the opening into the first room in the bottom left(in my picture the bottom left room with statue and switch labeled as number "3"), he ran in there. Running into the room spawns the Zombies in that 1st room(labelled "3"). I labelled it in a random order for that drawing, it has no particular meaning. So my friend was busy with those 3 Zombies, which is great! Because of that nobody takes my water bubble :3 and i can get really annoyed when people take my water bubble unless they actually put out the fire properly, which hasn't happened once in my entire life. Sure, people get other spots right, but they do not clear the fire completely in that room ever. And most importantly, they engage in battle early instead of putting out the fire first. Therefore since i had the water, because my friend was busy with the zombies, i could play more at my own pace. The 3rd knight was disconnected again i think, which is why i haven't drawn him. Speaking of which:
My guess to why his PC crashed, is that he was simply out of RAM. PCs don't crash. Ever. There is always a reason. I would recommend minimizing the graphics in the options and running only Spiral Knights with no other programs in the background. There is also a unique case, where Nvidea's more recent drivers had some bad code, which would reliably blue-screen my PC. Modern PCs do not Blue-Screen. Ever. I was almost certain, that people intentionally injected bad code after whatever fight they had with so-called "reviewers". I can't say anything with certainty, but getting something like that from the top GPU manufacturer with all that subjective youtube-non-sense going on (like i cannot objectively evaluate a functioning GPU based on what i see..as if i'm going to take input from people, whose appearance alone makes me want to not watch!) and at the same time Nvidea being very very non-transparent on their forums(you can hardly even navigate them!!), this would be my best bet. That Blue-Screen issue was from around January 2021, i think. And while i don't know the exact date, my current driver is version 460.79-desktop-win8-win7-64bit-international-whql for gtx 970, which is probably from like september. Usually, you should always use an up-to-date driver. But since there was this driver, that caused regular blue-screens i switched to an older 1..and everything is working fine!!! All this stuff, that they force you to get, from browsers to operating systems. If it wasn't for compatibility and "security fixes", i wouldn't even bother! Nvidea had also switched to forcing people out of their comfort-zone to some degree. Back when they started asking for an E-mail login for your geforce experience recording(which was really just called "shadowplay" i think..). But these are just my only 2 guesses. If it's none of these finding any particular technical issue is incredibly difficult. These seem to be the most likely causes. There used to be an issue with non-nvidea cards or their drivers, which caused alot of issues with games. I don't know if that is still up-to-date, but if i look at how media or nvidea has been developing, i wouldn't be surprised, if things, that are still foreign to me, have also been impacted by the constant decrease of human intelligence. However, i think for non-nvidea cards the issue was "games don't start" and not crashes.
So anyway, my friend finished his 3 Zombies before i was done watering everything. I did take a break killing the 3 Zombies, that i always kill after placing the statue on the switch in the top right room(labelled "2"), in nice order ^-^. And what happened after that in the top left room(labelled "1", and also has statue "4") felt bad, but i continued anyway. He stepped on the switched, which spawned the 3 Zombies around my knight and i shield knocked them away. I mean, at least as far as i can remember. Shield knocking means activating shield, or just shielding. If you stand close to a monster and activate shield, it gets knocked away. It is not the same as shield bashing. I waited for a good opportunity to throw my water bubble. And i threw it at a good opportunity. I do not have a video, where i can double-check, but i don't think, that there were any obstacles in the way. However, when my eyes were back on the screen and my mind focused after a few milliseconds of taking a break(because while the water bubble is flying, i might as well take a break) the fire was not extinguished and the crate was also still there i think. There is a crate, that covers the fire in the top left corner at statue 1, which i didn't draw. Because of that crate, some people might hit the box and then throw water at the fire. But i throw the fire directly, which breaks the crate and puts out the fire at the same time ^-^. However, this did not happen. And yeah this isn't a big deal, although after so many groups, that i have been in, the lack of a single team, that waters everything right, is quite bothersome. If i think about how the right path of doom would go: People usually pick their own side, so there are at least not these types of conflicts. But i have played enough groups, that go the left way from back in the day, when people preferred the left way(which is a saner choice anyway..unless you play really well, which doesn't apply to most people, who i've played with recently) and i have been perfectly fine through that. But at this point i was just annoyed and fed up. I don't recommend playing this game in single player. Playing this in single player is a waste of time unless there is nobody to play with or if you are in the mood for that. But i was only getting negatives at this point. So i went solo. It was pretty smooth except for the boss, but he too was finished with just 2 health and 2 remedy capsules, so i'm quite content. I do not expect my friend to have made it. I don't really care at this point. Even with some knowledge, it would still take practice. But a few things should be written down. Not in the hope, that he reads it. But to clarify a few things. I know, that text is only valuable if it is small. But i cannot compress this without omitting information. I wouldn't read it(although i probably will proof-read it, but after submitting). But there is also another aspect. That ever since i have been joining random forums on the internet, people make rules for me, people talk bad to me, or people are better than me. And when i look back: Yes, i can see, that i wrote some texts. But some aspects of what i really want to say can only be included by writing in a more humane fashion. Without all these technical limitations, that people put in their heads. Be it rules, or formalities. These things, to me, are tools, that we can use. While other people treat them like restrictions. And no matter how much i stick to any 1 thing, there will always be things like typing errors. And no matter how many people force others to adhere to their preferences, there will always be lost (videogame-) battles. And all of that just serves others as a mean to oppress me. I have looked at the very first forum, where i ever wrote anything and there i was accused of something, where i see myself as innocent. Knowing, this time for good, that every man and woman(i do not believe in transgendered people, because i asked my biology teacher about chromosomes..) is an enemy anyway, i will write the way, that i want to write. Complying here and there i get absolutely nothing. The only reason to comply at this point, is to maintain a good quality of life, which is not something, that can get affected through a strongly individual way of writing, which could potentially be a bother for a moderator or owner or whatever else. This does not make me immune to bad people, or people enforcing their rules(which they have to under some circumstances, because if you run a website, you have certain responsibility. The law makes you. And the law are the owners of guns and bombs..). But, if i look back, i am writing in a state of zero guilt. And therefore i want to be 100% natural, and not artificial.
The situation with Room 5:
So my friend was charging his needle and running in circles with a bunch of zombies, purple jelly cubes and a trojan horse aiming at him, while i was quietly standing at the bottom. He clearly didn't know what to do. I wasn't pushing anything into him, but i was also making sure to stay away from him!! For example, if he sees how i may be doing better than him by standing peacefully without anything attacking me, he could run to that spot. But i wouldn't let him just come to my spot and lead all the monsters to me! Not this time. This time, i would quietly retreat, if he attempted to do something like that, by moving to another clean wall without monsters. So in order to save that situation: First of all, i didn't have the intention of letting him die. At a certain point i usually calm down, unless people interfere to excessively, even if unintended. Therefore all he had to do in order for me to join back in(before he gets hit, which he failed to avoid) was to release his needle charge and last 10-20 seconds without being completely useless. Just any type of damage to the monsters, where he doesn't also get hit himself, would have done the job. Because that would prove, that he doesn't simply off-load all the risk of getting hit to me ! In order to safely release that needle charge, he has to stand still in a spot as close as possible to a wall. That would make the horse charge at him, because horses charge or attack, when a knight stands still. There is also a chance, that the horse would walk toward him, but in that case he could continue to walk around until he finds another opportunity to try the same trick. By standing close to a wall i mean standing outside of range of the Zombies, so they cannot swipe, or jump, or breathe fire. Of course, he should also be distanced from the Jelly Cubes, but since they were grouped together with the Zombies, i am treating them as part of the group of Zombies or as the 2nd threat.(1st threat = trojan horse, 2nd threat = zombies and jelly cubes) Once he sees, that the trojan horse is about to attack(any type of attack, but not walking), he can step outside of the range of that horse's attack and immediately release his needle charge. But not in the direction of the horse, but in the direction of the Zombies. That way he would also interrupt the Zombies and that would give him extra time, even if he does not have any attack speed bonus. I do not know if he had any attack speed bonus, but it can be extra difficult without it. After that, he could also dash away, if he is targeted by either the trojan horse or another monster or both. For the direction of the dash he should go anywhere, where he is likely to not get hit. Proper keybindings are probably useful. While i am not a fan of telling people how to bind keys, i am very used to the original controls of spiral knights, so i don't have any issues. After that he should probably continue to use needle charges. If he has a brandish-line sword, he should try 1- or 2-combo hits. It is not a situation, where you can get out 100%. But this is probably the safest play. I don't think, that Dread Venom Striker would do much damage on a single swing, and it is not a good weapon for that place. Unless you can at least interrupt their attacks, which i'm not saying, that it's not possible. But for the average player these weapons do not offer much. I am also not a fan of how games treat their items and i hate the word "balance". To me a good balance is about increasing the strength of each useless item in such a unique way, that it becomes not only usable but also unique. For example that Barbarous Thorn Blade charge attack has that one animation of a snarbolax biting or something like that. I think that is totally redundant on that sword and stepping back on a charge attack, especially with projectiles, makes no sense. But that type of animation could easily be added to a cutter line sword with proper shape and color depending on the type of sword. And having something like that with extra damage and interruption could increase the usability of the sword. It also makes no sense to me why the knight moves so far out with regular swings of cutter-swords and doesn't move at all with the charge attack(lol). I do not question very much the design of the sword, nor when other people might disagree with me about its usability. But if i was supposed to provide diverse items or a little bit more "choice" or "uniqueness" to beginner knights, then i wouldn't be mad enough to suggest something, that only puts you in danger!
This took me 3 hours to write. I am too tired to continue proof-reading in preview-mode. I like small, digestible text. This is not at all small or digestible. But there is a line between what i want to write and how i present it. If i want to write something i'm going to write it, and if it looks bad i won't publish it. But if i write just for the sake of presenting something, i no longer have a reason to write. At this point this is more of a story. It has some personal thoughts, too(like that nvidea thingy..). I initially thought, that new players could easier understand certain things. Certain outcomes. Like if i rushed in with a Dread Venom Striker like my friend did(for example if i was younger), i could be thinking, that i am in some form of action combat, where i'm reacting in real-time. But that is not how things work. I have seen a good player in lockdown once. And i asked him whether he battles in real-time or if he predicts players's movements. He said, that he predicts the movements. That does not mean, that he knows where people will go. It just means, that he strikes, where he expects the player to stand during the moment, when his sword is going to hit. A wing chun instructor also told me, that if there are multiple foes, you focus on 1 at a time. And while i have no real combat experience and also don't want any, i think that principal can be applied to a videogame as well. I have read, that a person can focus on up to 7 things at a time. If you focus on any 1 thing, you have room for distractions, because they would be well within the scope of those 7 things, on which you can focus at any 1 given time. However, if you focus on any 1 thing only, you may also immediately notice, that a human gets bored incredibly fast, if he isn't occupied or entertained. The boredom doesn't really apply to spiral knights, but when i am playing, i minimize the threat. It is all that much more upsetting, when while i'm trying to minimize a threat, people rush in. Without rushing in, it is alot more boring, but..if you are still under the impression, that some form of action-combat-instincts are going to do the work for you, it will more than likely result in failure. It is not something, that we need to give up on. But i can write down, what i can understand. And after having lived these years, i don't think, that there are going to be any miraculous changes to this particular thing. It does not mean, that we have to listen to other people's mechanical or restrictive talk. It is merely a tool or knowledge to how to be able to do things better such as playing spiral knights, at least theoretically.
However, since this is not small, digestible text, only people, who are fond of reading, are going to read it. People, who are fond of reading, are probably smart enough in order to not be able to benefit from what i thought could potentitally benefit newer players. And since everything requires practice, i don't even know if this could help anybody, even if it was small and digestible. Among the newer players, of whom a small fraction may decide to visit the forums and read this post, i mean.
I haven't read every sentence in detail, but I've skimmed it all. You make some important points about teamwork, knockback, freeze, etc.
It's great that you didn't argue with your teammate about pulsars vs. needles. An experienced FSC player should enjoy the challenge of playing with imperfect gear --- until the knockback gets too annoying, at least.
As far as I can tell, the conventional wisdom is that monster interruption happens when enough damage is delivered in a narrow window of time. But that doesn't explain why WHB's charge attack interrupts more than DVS's. So I'm not sure.