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Returning player's thoughts and question for Devs.

7 replies [Last post]
Sun, 05/10/2026 - 14:14
Lihaph's picture
Lihaph

Hello hello, apologies in advance if I'm re-threading on already discussed, pointed or rebaked topics, but nonetheless, wanted to contribute my thoughts as someone that has been playing very infrequently throughout the years and decided to return recently.

First and foremost, I'd like to thank the Devs who returned to give this game some long-deserved love and maintenance it deserved, as well as the recent changes making the game more accessible for newer players, but I still remain hesitant to recommend the game to friends. As much as I like the game, there's still work ahead and I'm glad the Devs are perusing the forums, communicating and sharing a bit o what's going on behind the scenes. With that in mind, I do have a question (more of a suggestion disguised as a question, honestly).

After the "next big thing", are there any plans on rebalancing gear in the future?
Because from my perspective, that's one of the handful of core problems preventing me from inviting my friends and acquaintances to the game, and the weapons/gear being one of them. I'll try to summarize as well as I can:

  • First I want to emphasise, if any changes are considered or thought upon, they should focus on the last used/weakest gear, and leave the OP or "problematic" at the very last. It's better to start by incentivising gear that has been deemed "useless" or "not worth using" for years, so Veterans get to diversify their builds and newcomers/returning players aren't "punished" for not knowing what's best or superior at the time of spending their resources throughout the game.
  • In the scenario where such changes were to happen, I feel there could be a bit of communication regarding them, as in: Giving the community a heads-up of which items/sets are gonna be touched upon, an idea of what those changes would be and their thought process. It feels like too much to ask, and can't blame anyone thinking so, but as a hypothetical, I think it can help the Devs get some feedback and maybe catch changes that "wouldn't do much" or "do too much", alternatively there could be a closed testing branch for more hands-on feedback, but I don't know the feasibility of that and I don't want to push the idea of extra work on an already tight team.

At the end of the day, these are just my thoughts, and there really isn't a single game that comes close to what Spiral Knights is, and witnessing it's "revival" really makes me hopeful that such work continues, as issues and bits are ironed out. And for others stumbling upon this. Feedback, corrections and personal elaborations are much appreciated. That's what forums are for, after all.

~Lihaph

Wed, 05/13/2026 - 10:22
#1
Cleaver's picture
Cleaver
Developer
Yes

We are going to start doing some rebalancing, soon. It will perhaps be more like an event. More soon.

Wed, 05/13/2026 - 10:54
#2
Fangel's picture
Fangel
Rebalancing you say?

Welp, I should probably dust off my old suggestions forum posts if we're delving into that.

I may have been spending time recently giving a solid shot at rebalancing armors within the current means of the game. Frankly, we really need some more types of buffs to really create that variety, but it's still a brain teaser within the current available boosts.

Wed, 05/13/2026 - 11:04
#3
Monseff's picture
Monseff
Diskguns

can we get craftable diskguns please

Wed, 05/13/2026 - 11:08
#4
Lihaph's picture
Lihaph
Indulging in thoughts...

Although it's nice to know there will be changes on the works, regarding Armours, I can't wrap my head around how such balancing could be done without kicking off the pedestal of Kat or Chaos sets. As in: 9/10 times it's downright better to improve all your means of killing and avoiding damage altogether, as they are active 100% of the time, while for resistances you have to get hit to get any value from them. I suppose there are people or Devs that have a solid idea on what to do regarding that, but I can't fathom it myself.

In the meantime, I resume prayers to my Tortofist shrine for them to get nicely buffed... Catalyzes too I guess.

Wed, 05/13/2026 - 11:20
#5
Promethiean's picture
Promethiean
@Cleaver

Thank you for saying there'll balance changes. I dunno if you'll see this but please consider adding new abilities to armors that give us more tools such as the Tortodrone shields having a bigger shield bash.

Wed, 05/13/2026 - 13:06
#6
Refraizen's picture
Refraizen
Omega pog, @Cleaver

Very exciting to see that changes are being planned, gear reworking has been an hoped for thing for so long.

While I have reasonable hopes on how things will be done since you guys cooked hard on the forge update (we love it btw, heating feels so much more comfortable), I figure I might as well drop my baseline thoughts here.

Definitely hoping to see some changes with most armors, and a lot of underused or suboptimal weaponry, since a lot of them could be fixed with just small tweaks. Others might need mechanical changes but anything is something. Very exciting news.

Please, please, PLEASE do not touch anything that's currently meta (elemental/shadow brandish lines, BK/chaos gear, autogun lines, vortexes, etc). Nothing is too broken and it's stuff we're comfortable with; nerfs to things people use will always make people upset especially if it has a wider audience like these things that have become our bread and butter equipment. But it is completely perfectly okay & welcome to bring non-optimal gear closer to par so they're a reasonable choice of weapon outside of the current meta (I'm looking at you specifically, shard bombs). Thanks!!

Thu, 05/14/2026 - 20:36
#7
No-Guns-Allowed
-

Spiral Knights always had so many amazing and interesting gear and weapon options that were ultimately useless due to weird stat choices or the opportunity cost of how expensive and tedious it is to level multiple sets.

The idea that after all this time the game might get a serious updates and a serious balance pass has got me literally shaking with joy.

Some of the coolest weapons in the game are normal damage type with no type specific variants available to really let them shine...
...or the damage is just too lackluster for the skill floor required to use them.

Something as difficult and dangerous to use as a Triglav should be able to deal absolutely staggering damage to compensate for the risks involved.

Ever since the Forge update leveling extra equipment and weapons even just to use them for fun also became a giant chore with needless friction so finally improving on that system to make it suck less for the kind of gamers playing in 2026 will pay off and go a long way towards getting people back and generating new interest.

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